A Road Through The DarkMay 4, 2010 at 3:14 am | Posted in Lord of the Rings Online, mmorpg | 6 Comments
Tags: Lord of the Rings Online, LOTRO, MMO, mmorpg
Well when I’m not deluding myself about the oncoming revolution and socialist agenda of Guild Wars 2′s future loot system, I’ve been playing Lord of the Rings Online. The games been out for 3 years, but I picked it up in a sale thanks to MMOGC for about 10 bucks.
It was a painful download. It may be P2P but holy crap was it slow.
Being that it has been out for about 3 years, my usual nickname was taken on both servers I tried. I tend to use the same alias over and over, but sometimes it’s too common or as with Guild Wars, they force you to have two names. Growl.
To start out I went with an Elf, figuring I’d change it up as soon as I knew the game better. I’ve played plenty of elves, so I figured I’d either play a Dwarf or a Hobbit, but if I’m just testing things out, I’d get the Elves out of the way.
The customization is well done I suppose. I like the range of faces, hair, colors, whatever. Plus you can dictate your past to a greater extent, with a wide range of possible areas you can be from. From the Iron Hills to the Blue Mountains. There’s a mini-intro for each race, fairly well done with a nice voice over. The tutorial has back-story and history, which is an improvement on most tutorials.
It does look pretty good too. I like the character graphics and the npcs, the creatures, the landscapes. I don’t think it necessarily has to be such a huge distance between towns, the landscape ends up being a little stretched out. I wrote up about a quarter of this post while traveling between towns.
I did most of the introductory stuff up until about level 7 on the Elf, and it was okay. I can’t say it was spectacular or challenging. In fact I’ve leveled a Dwarf up to level 10 now and nothing has even come close to killing me.
The quests were almost immediately into the kill ten rats territory where I didn’t even read the quest text. It would be nice to feel a little more involved than that, but where are there quests that don’t give you that feeling? I think it’s a trademark problem of just about every MMO.
Some of the quests could be a little more specific. They usually give you a good idea of where to go, but I’m told to look for an NPC just outside Thorin’s Hall, so I look around the proximity for a while only to figure out it’s a bit further than just outside. It’s down by the court, so why didn’t they say court? I don’t know. I’m told to fix the canal inside the hall, I go to the canal I swim in the canal, I walk around the canal, no cracks to fix in the canal. It’s underneath the canal where I have to go. So say that.
One problem I’ve been having is I virtually always feel disorientated. Maybe that’s because I’m new, or maybe there aren’t enough landmarks to go by. Up is down, left is right, I get turned around a lot even with constant use of the map. I don’t think the landscapes are intuitive.
I like how I have a lot of inventory from the very beginning. I think the npc merchants are well done, with fine menu’s. Most of the functional stuff is pretty good. Maybe there’s a few too many menu’s but I’ll get used to it.
Anyway these are just initial impressions. I haven’t even had any real contact with other human beings yet, other than to share my distress with another person who couldn’t find the cracks in the canal. I can’t say anything has particularly impressed me, but in most games I’d be disappointed with something by now. The different classes look impressive, the overall storyline I’m digging. There’s a lot of things going for LOTRO on my first couple days.
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