It’s Not The Size, But The Motion In The OceanMay 24, 2010 at 11:25 pm | Posted in Lord of the Rings Online, mmorpg | 9 Comments
Tags: Lord of the Rings Online, LOTRO, MMO, mmorpg
Lord of the Rings Online is beautiful and expansive. There are huge amounts of territory to cover much of which, at least early in the game, doesn’t seem to get much use at all. The landscapes are picturesque and one could easily explore for the sake of simply looking around.
The question is do I want to waste minutes at a time traveling several times a play session?
I realize that LOTR as literature is entirely about a long journey. There is constant movement from the Shire all the way to Mordor. As a theme it was reflected in the movies and I guess it’s being reflected in LOTRO as well.
I’m sure players over the years have repeatedly stated their preferences for large, even enormous, settings in their games. Developers can point to GTA, Elder Scrolls, countless MMOs, and other games to say that players want gigantic areas to make their worlds feel more alive.
Perhaps it’s even a cheat in some cases. Designed to lengthen out your leveling curve so you spend more time and more subscription money.
Thus I have to sit on a horse for upwards of 3 or 4 minutes before and after I’ve done a few quests in an area. Or worse, run towards a stable for a few minutes, then ride to where I want to go for another few minutes. Fun.
I’ve actually alt tabbed out at times to go web surf while my automated pony gets me to town. I find it kind of agonizing to sit there for minutes at a time watching the grass hills roll by.
There are short cuts of course, but there’s only so much you can do. Even though I love Bree, it’s a waste to use my map there, or go to a stable. And it’s a pain to just run across town.
I want my worlds to feel large, not be large.
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