Multiple Guilds For Each CharacterAugust 27, 2011 at 7:17 pm | Posted in Guild Wars 2, mmorpg | 33 Comments
Tags: Guild Wars 2, MMO, mmorpg
It’s a little bit different for Guild Wars 2, you can actually be associated with multiple guilds, you can choose which kind of guild you’re displaying at a particular time, beyond that we really haven’t talked about it.
Maybe I didn’t hype this enough or something, but this is actually a really big change in MMOs. Normally you are straightforwardly attached to one group of people at a time.
At PAX they more publicly announced it at their panel which I watched at Guild Wars 2 Live. The sound quality wasn’t the greatest and I couldn’t hear half of what was said, but they definitely confirmed that each character can decide which guild they want to display at a time and switch between guild chats and other functions as they please.
While the reaction on Twitter was generally positive, when I brought this up a few days ago in alliance chat, a half dozen people rebuked me and said it wasn’t possible, I was mistaken, and even if they did do it, it would be a horrible mistake.
“This is going to hurt guild loyalty” one person was quick to say. “This will screw up Guild Vs Guild” another responded, to which I said “Yeah about gvg….” but that is a whole other can of worms.
So what are the end results of this move, how will this positively or negatively effect Guild Wars 2?
The positive effects are easy to see.
You get far fewer guild hoppers, allowing people to get to know a guild or just associate with the people before making quick judgements about what guild they’re in. The pressure is off, there is no reason to leave, or hesitate to join.
Greater amounts of socialization. Obviously if nobody is on in your current guild, or maybe your time zones don’t always jive with guildies, you can join a guild that does.
Different guilds for different purposes. Maybe you like dungeons, and your guild is great at that. What if you like crafting too, but they don’t craft at all? What if your PvP guild doesn’t mix with your PvE preferences? Boom, join two guilds that fulfill either need.
How about negative effects?
I admit guild loyalty, to an extent, does take a hit. One of the best things about being in an MMO at times is that sense of belonging to a guild. Maybe its because you’ve bonded with your guild as a family, maybe it’s because your guild is prestigious because of their accomplishments, maybe you just belong. It’s ever so slightly harder to achieve that sense of belonging if you’re in a handful of guilds instead of just one.
Drama. I don’t even want to think about the drama this could create. If it’s one thing I know for sure, grown men can turn into 13 year old girls when it comes to protecting the sanctity and dignity of their precious guild. Couple in guild spies, trolls, jealousy, envy, and we may have a problem.
It seems like one argument might be that it is a lot harder to get to know people if you’re in a lot of guilds, instead of just one guild.
Finally, if you’re in multiple guilds, you’ll likely care less about any one of your guilds. If that happens, the quality of the people could become compromised. What happens if you’re in a guild that recruits tons of people, tons of people who don’t care how they act or don’t care who they interact with? What is to keep people in line?
So I certainly don’t think this move is without it’s pitfalls. However I am excited to see how it turns out. Guilds are part of the central infrastructure of MMOs, it’s so fascinating to see Arenanet mess with them. But not just mess with them. Where Rift and SWTOR divide up their player base, and ultimately friends, with factions and communication issues, Guild Wars 2 is thundering along in the opposite direction. No divisions by faction, the ability to easily switch servers, and now we can join multiple guilds on one character.
Let me know if you see any negative or positive aspects in the comments.
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