The Skyrim IdiosyncrasiesNovember 15, 2011 at 6:02 pm | Posted in rpg | 17 Comments
Tags: Elder Scrolls, fantasy, games, rpg, video game
It’s the little things in Skyrim that make it special. That make all Bathesda type games sepcial. They’ve created the illusion of their own functioning world, and all the hiccups that come with that.
I was sneaking around a tower of a keep. This keep stretched from one tower to another across a river for no discernible reason. I had lured the guards away, killed them outside the range of their friends and snuck inside. Immediately I found a chest, and crouched my way over to open it. Opening it set off a trap I hadn’t noticed but because I was hunched over, the falling mace swung over my head and into the wall. I was surprised but unharmed.
And that’s exactly the type of thing I love to find in Skyrim.
Another example might be what I found while wandering around in the wilderness. I was somewhere near Swindler’s Den, due south, and lovingly lost when I came across some rocks sticking out of the ground. These weren’t on my map, but looked to be a ruin of some type. I approached and discovered a mini-puzzle. A small well-like structure with a gate over it was protecting a treasure chest. Nearby 3 stones with 3 sides stood by, and a 4th stone with an activation device. Turn the stones so that they faced the right direction in the right combination and the gate would open. Fun.
Not a quest, not an important part of the game or even marked on the map. Just a fun thing to do.
I was reading my friend Heatha’s blog and noticed she seems to play the game in a similar manner. She leaves all the primary quests until the very end, taking great note of the books, and paying attention to the details. I too read a lot of the books, but not all, and discovered the same book she takes note of. A choose your own adventure style book. In Skyrim. Awesome.
Unlike Heatha I’ll do some of the main quests to get rolling and then stop midway. Already I’m reaping the benefits of this with learning a new and interesting shout. I’ve got 3 now and I’m still learning to use them in combat.
It’s the idiosyncrasies of the world Bathesda makes. I can discover a person in distress, tell them the way is clear to escape, and if I’m lying, or wrong, they’ll run off to their doom. I can loot their body after they’ve been killed or just murder them myself. Or I can leave them there or by the light of my own altruism truly clear the way for them allowing them to escape.
Skyrim. It’s what most MMOs want to be. An alive experience where anything can happen. I can kill a dragon one day and be taken out by a sabercat the next. It’s just too bad I can’t do this with friends.
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