Comparing ConversationsNovember 22, 2011 at 11:37 pm | Posted in Guild Wars 2, mmorpg, Star Wars: The Old Republic | 10 Comments
Tags: Guild Wars 2, MMO, mmorpg, Star Wars: The Old Republic, swtor
I read the latest Arenanet blog post and while it is interesting, it isn’t anything they haven’t spoken about before. It did trigger a few thoughts however. I’ve been thinking about the Guild Wars 2 cinematics in comparison to Star Wars: The Old Republic.
Arenanet has gone with a sort of tableau, a moving painting, that shows off people talking to each other from a 3rd person perspective. Star Wars: The Old Republic has a much more modern cinematic approach, the camera moves around, there are close ups and distant shots.
But that is Bioware’s goal isn’t it? Recreate a sort of movie experience within a game. Telling a story is the most important aspect of their game, and I think plainly so.
I think the emphasis is different for Arenanet. They love stories of course, but they’ve also got a ton of other things going on. The art and beauty of Guild Wars 2 in my opinion is unparalleled, their gameplay is ahead of other game companies, and I think their focus is on the player.
The result shows up in the cinematics I think. In GW2 you get the player front and center, showing off their armour, their look. A painterly backdrop and a connection to your character.
Bioware is far more like watching a movie. Plenty of face time for the NPCs, a sense of space with the camera moving around, and a connection to the story.
At least that’s my take on it.
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