Getting CompanionsNovember 25, 2011 at 12:01 pm | Posted in mmorpg, Star Wars: The Old Republic | 14 Comments
Tags: MMO, mmorpg, Star Wars: The Old Republic, swtor, video game
Some people don’t like Bioware games. I don’t get it. My guess is the mechanics of the game keeping them from enjoying the usually magnificent story.
Me, I’ve been playing video games for a long damn time. I’ve been exposed to the bare bones of gaming so when I come across a game with a few flaws, I don’t necessarily let it instantly ruin it for me.
Apparently companions are one mechanic a lot of people could do without.
Many don’t appreciate the henchmen or heroes in Guild Wars for example. They think it allows people to play without others. And while it does destroy the PUG community, I can’t say I miss having to group with idiots, trolls, incompetents and malcontents.
I’ve always thought of it as a tool to allow you to play with friends without having to diplomatically decide who will play what class or what role. No one wants to play monk? No problem.
Which brings us to Star Wars: The Old Republic’s companions.
Companions don’t play the same role they do in Guild Wars. They are a huge story element. You quest for them, you get to know them, you romance them, they do your chores, take out the trash and are customizable.
On a mechanics level I think they’re actually more akin to pets. I think they effectively make every class in SWTOR a pet class, which is actually kind of interesting.
Khem Val is essentially a tank as demonstrated in the video. My inquisitors pet. I found that because I was playing a Sith, even though I had some ranged attacks I often closed with people early on. That meant that instead of being shielding by my tank I was often right beside him. Kind of annoying. I definitely should have changed tactics but it was my first play-through and I had no idea what I was doing. His personality left something to be desired. Even when I was being evil it was not good enough for this guy. You have to be seriously rotten to impress him. Also I’m not really the type to enjoy a companion who walks around in a loincloth although I’m sure that can be changed later. Because I didn’t like him, I never looked into it.
Kaliyo was a doll. My agent’s pet. I liked her voice, her personality, her look. It was a little more difficult pinning down just where she draws the line with regard to authority and the light/dark side of things but I handled it. She often took the brunt of attacks though I believe we were both focused on range.
Interesting that I’m describing them in terms that might be different than any other game where you’d have something like this, no?
This is the first promotional video from SWTOR in a while that really caught my attention.
In SWTOR companions are more than an impediment to grouping. They’re a pet, a friend, a helpful tool. Yes they sometimes take up a group slot. For better or worse.
No, not at all. I don’t get why people feel they impede the sense of being in an MMO. Then again I don’t get why some people feel the blasters should kill with one shot, and that’s effing ridiculous, so maybe I should just resign myself to not getting why people won’t get over their own baggage and just enjoy the game.
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