Fast TravelDecember 4, 2011 at 12:58 pm | Posted in mmorpg, Star Wars: The Old Republic | 27 Comments
Tags: MMO, mmorpg, Star Wars: The Old Republic, swtor
As I was playing through the SWTOR beta I took note of their fast travel system. Basically you jump on an automated speeder to travel long distances between outposts. As you travel you can see what’s going on, zoom by people and mobs. Speeding through the trees at a breakneck pace.
I like how it sort of gives the impression of being connected to your surroundings, even though it’s fully automated and you aren’t. On Dromund Kaas it’s also used to give the impression of great scale as well, being flown amongst skyscrapers to get to your destination.
It was a bit buggy when I was trying it out, mostly due to my own lag and lower specs. It would take a moment after arriving to begin walking again.
However as far as traveling goes, I think I enjoy it as much as instant travel in Guild Wars or teleportation stones in other games.
Now obviously SWTOR is not the first game to have this sort of system, WoW and LOTRO come quickly to mind, but I thought it was better done than those games.
In Lord of the Rings Online I was nearly put to sleep by the sheer scale of traveling. Jumping on a horse to take you to the next town took what felt like 10 minutes. I literally nodded off once or twice. World of Warcraft I don’t have much experience with, so I won’t comment. But SWTOR had particularly swift transportation, all while not breaking immersion.
And that was interesting. The immersion wasn’t broken for me.
It wasn’t perfect of course. Arriving at the capital meant that you couldn’t take the speeders inside the city, and I felt it was a painful walk to get to the speeders that took you to your class quests, or the speeders on the west side of the city.
Why they all couldn’t be fully integrated with one another is beyond me. “Don’t provide fast travel if you’re just going to break it up into bits and pieces”, I kept thinking.
I still enjoyed the system but every time I play a game without instant travel I find myself missing it. This has been the case since I started playing Guild Wars. Once you’ve truly well and seen everything, jumping from point to point feels like a huge time saver and stress reliever.
Which brings me to Guild Wars 2. They have a great footing in lore to explain their fast travel this time around, the asura are masters of the arcane and perfected asura gates long ago. The ease of use and convenience factor will be welcome after a time, but would a more tactile or visually appealing fast travel method be appealing to anyone else?
Traveling through Tyria on a mount, soaring over it on a bird, or zooming through the trees on a mechanical contraption would be excellent in my opinion.
Sorry, the comment form is closed at this time.