World Versus WorldFebruary 16, 2012 at 12:41 pm | Posted in Guild Wars 2, mmorpg | 34 Comments
Tags: Guild Wars 2, MMO, mmorpg
With the upcoming press beta embargo to release on Monday flooding the internet with Guild Wars 2 news I didn’t have much expectation of anything new until then. But I guess we know one thing that is going to be talked about a lot. Arenanet just released a blog post on World Versus World, their 3 faction PvP scenario inspired by Dark Age of Camelot or Guild Wars’ own Alliance Battles.
We’ve known a lot about them for a while but this blog post goes into detail.
We’ve known that there would be some measure of Real Time Strategy involved. This appears to take the form of building siege equipment, repairing keeps, and upgrading fortifications with a resource called supply that regenerates over time.
It sounds as though if you want to be competitive in World Versus World you’re going to want to stay well supplied.
I hope the upgrades are more than simply giving NPCs or fortifications more armour or health. Surely there must be a variety of upgrades.
There was also mention some time ago of siege engines and the blog post talks about those as well. Catapults, ballistae, trebuchets, arrow carts, and to everyones great delight, asuran siege golems. Siege weapons have their own strengths and weaknesses which should make it interesting to find out which are most useful and which are generally regarded as non-optimal. Aside from the golems what I was really intrigued by were the defenses. Boiling oil, cannons and mortars? I would love to pour boiling oil on some people, and that is in real life.
I do have questions about recruiting NPCs though. How effective are they? How many can you recruit at once? Can they be used to attack gates like siege weapons?
Moving on to these Orbs of Power. It’s clearly Capture The Flag. That is not a bad thing. These maps are said to be as big as Guild Wars 2 can have. That must be pretty big. Demo videos have players wandering the full 20 minutes from one end of the map to the other and still not really seeing everything. Can you imagine playing CTF on that scale or even WvW on that scale?
You take all this, you throw it in a pot where you can join WvW at level 1, gain experience and gear all the way to level 80, and you’ve got yourself a self-contained game most people could play for an eternity before they got bored.
Now this is something guilds can get into, maybe some people want raids but I don’t doubt many will be pacified with this content. I just wish we had more details on just how guilds take keeps or what these benefits are exactly.
Can’t wait to see WvW in action (or dub vee dubs to those in the know) and I can’t wait to see what else is going to drop from this press beta.
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