All The Cool Kids Like Guild Wars 2February 20, 2012 at 1:20 pm | Posted in Guild Wars 2, mmorpg | 20 Comments
Tags: Guild Wars 2, MMO, mmorpg
With the NDA drop after this weekend’s press beta of Guild Wars 2 there is much to discuss. Information is still pouring in so for the moment I’m just going to go over some of the more interesting points in bullet point form sans much commentary.
- Guilds gain influence and spend it on upgrades. Upgrades are split into 4 different categories, politics, art of war, architecture, and economy. Politics focuses on things like increased influence gain. Art of War includes things like discounted WvW siege weapons and other PvP upgrades. Economy seems to affect crafting and loot percentages. Architecture affects the guild bank and other integral guild functions.
- Guild armour and guild weapons that display guild emblems. Plus the aforementioned guild bank.
- Guild UI that allows you to select which guild to represent, leave, or accept an invitation to.
- OMG JUMPING PUZZLES. Okay, yes, I’m a freak for jumping puzzles.
- There is something called magic find. It appears to be a buff that increases drop percentages or rarity of drops.
- Rewards for WvW seem to reflect the score your server has accumulated. In this video you can see the green team has a score of 170k. Below that you can see this somehow correlates to a small percentage gain for various categories. The Artisan, gatherer, and scavenger categories have fairly obvious outcomes (crafting, gathering and either salvaging or magic find) though some are less obvious.
- One piece of armour is damaged when defeated (after failing to rally from a downed state) and after all armour is damaged they will break forcing you to repair. Not a durability system where you have to repair no matter what.
- Instead of a queue to join a server, you are sent to an overflow shard. Another instance I’m guessing.
- Currently there appears to be 5 character slots, but lets keep in mind it is still early days.
- There is all kinds of new info on traits, character customization, skills, and what has changed. I don’t get into those sorts of details, but if you seek it out you can find it.
- This IGN video appears to be the best video so far showcasing WvW. Lots of detail to be discerned from watching the UI.
- Gates to keeps in WvW take a lot of damage before comign down. A lot.
- GuildMag has an aggregation of articles.
Okay that’s enough for now. Obviously I’ll have more to add later, and commentary on things to come over the next week.
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