Jumping PuzzleFebruary 22, 2012 at 7:55 am | Posted in Guild Wars 2, mmorpg | 12 Comments
Tags: Guild Wars 2, MMO, mmorpg
I waited all day yesterday waiting to see a video posted of a jumping puzzle. Not until I walked away from the computer did anyone post anything.
This video from curse was posted showcasing a puzzle in the Diessa Plateau, a low level charr zone. Since the charr invaded Ascalon the area is filled with Ascalonian ghosts, and the puzzle itself takes place on the ruins of the Great Northern Wall. Which by the way is genius.
It’s hard to tell just how difficult it is, the person doing the puzzle seems to have done it before and knows precisely what to do. Some of the jumps look like they need to be carefully timed. One jump in particular seems so close that another person doing the puzzle at the same time makes the jump, but due to lag looks at first as though they haven’t made it.
There are a couple of interesting points about the mobs as well. They’re placed throughout the puzzle. Normally in other games like Rift, Runes of Magic, or SWTOR there are few mobs nearby a puzzle. At least in my experience. Jumping puzzles in Guild Wars 2 seem to involve more than simple pathfinding.
The rewards for the puzzle or pretty straightforward. The end of the puzzle has a boss who I assume has a good chance at dropping some loot. There is also a skill point which I assume is worthwhile. It’s difficult to tell just how many skillpoints are available or generally how easy they are to get.
Overall it looked like fun, but overall I suspect the person running the puzzle made it look easier than it is.
EDIT: So just after posting this DutchSunshine was kind enough to tweet me another video. It doesn’t show the entire puzzle but appears to show enough.
In this case the puzzle appears to be located in the charr starter zone Plains of Ashford. It has an underwater entrance and several wooden beams and stone steps to jump to and from. It’s all inside a cavern that is darkly lit, a very cool atmosphere.
What is particularly interesting here is that the video doesn’t show any mobs at all but it does show traps. A hallway with red circles that have a precise timing forcing you to be very careful moving along it.
But that isn’t the only trap. There also appears to be either a triggered shakey cam effect (probably set off at certain difficult points) or a random shakey cam effect or maybe a timed one. In any case for those not expecting it that could certainly screw up a jump.
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