Twilight ArborMarch 18, 2012 at 2:46 pm | Posted in Guild Wars 2, mmorpg | 2 Comments
Tags: Guild Wars 2, MMO, mmorpg
Guild Wars 2 Guru user Vilaptca is reporting that the latest issue of PCGamer has an article previewing a sylvari dungeon that is located somewhere near their starting area.
Details are quoted from his post as follows.
-Level 50 dungeon focused on fighting the Nightmare Court with Caithe at your side.
-Trash mobs have unique elements, archers have a shot that if it isn’t interrupted could get you flung into the abyss behind you
-Each boss in story mode is based on an emotion. Sariel, knight of remorse, will pick a single target and focus on them relentlessly. Graingor, knight of horror, uses fear effects on his island in the middle of a huge lake. Catiern, knight of envy, is a Mesmer that focuses on illusions.
-Explorable mode has three paths to choose from that feature more Sylvari that are rising up to fill the void that you created from killing everything in Story mode.
-There are about 10 random events that happen in a dungeon every time you run it. Which could be something like a hidden chest or a giant troll that will ambush you along a path that may have been clear last time you ran the dungeon.
-There is a room filled with plant cannons, which you’ll need to figure out the pattern to get past them. If two plant cannons spot you, you’re done. There are other traps similar to what we’ve seen elsewhere, like fire traps and landmines.
-There is a cave with a lake so large that if you ran the outside edges all the way around, it would take you five to ten minutes. Three islands in the lake which house Sariel and other mobs. The lake is huge underwater and could take up to an hour to fully explore. Random encounters/rewards in the lake, like a huge fish mini-boss that will try to eat you.
Seeing as that each dungeon will have one member or another of Destiny’s Edge at your side, Caithe’s presence isn’t a surprise.
I am happy to see a lot of strategy is required in just about every example given. Bring knockdowns for the archers, bring support for Sariel, work out patterns, get your kiting down.
Each dungeon seems to be working on a theme of some kind. This one appears to be no different. A dungeon themed after each race and their nemesis is inevitable. Here its the sylvari and the Nightmare Court. The charr have ascalonian ghosts, the norn have the dredge themed Sorrow’s Embrace, the humans will encounter internal strife with Lord Caudecus, and the asura we know will have a lab themed dungeon which is suggestive but open to speculation.
The lake appears to be what interests me most. It sounds quite large. I’m picturing a lake in a dungeon the size of some zones in other games. The scale here just seems crazy. Can’t wait to see it.
It’s the American edition of PCGamer, the May issue, and hopefully the PCGamer website itself will have a story at some point.
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