And The Cash Shop Gets LeakedMarch 22, 2012 at 5:48 pm | Posted in Guild Wars 2, mmorpg | 87 Comments
Tags: Guild Wars 2, MMO, mmorpg
I’m sure once people have had a few months to digest the whole cash shop they’ll be at ease with it. I’m also pretty sure a calm and reasoned blog post explaining what is in the cash shop would have made the whole thing go down much easier.
Apparently that is not going to happen.
Essentially we’re talking about a series of screenshots that show items in the cash shop. They are slightly photoshopped (or something) so that the snitch could cover their identity.
All of these items can be bought with in game gold. That makes things more balanced than people seem to realize. The costs seem reasonable, especially if you thought the original Guild Wars cash shop items were reasonable. For instance, the most expensive costumes seem to cost 700 gems and according to the leak 400 gems cost about 5 bucks, so we’re talking similar prices for costumes.
Another thing is some of these items and prices are likely experiments. Who knows what will be in the final cash shop, they are still testing and still iterating. I wouldn’t count on all of these making it to the final game or in this form.
Also, only a few of these items are questionable in my opinion.
Purely Cosmetic Items
- Cook’s Outfit: 700 gems - Costumes were never going to be a surprise. I find the choice strange though I suppose it will facilitate role-play for people in the cooking profession. A very similar cost to Guild Wars costumes. It is a 5 piece outfit.
Scholar’s Outfit: 300 gems - This is a 2 piece outfit and reflects it in price. Hard to say how these costumes look from the art shown but Arenanet typically makes good looking costumes.
Ringmaster’s Hat: 200 gems - I’m not sure a simple hat should be worth quite this much. By their own pricing structure shouldn’t it be 150 at most? It’s not something I’d buy anyway, but still.
Pirate Mate’s Outfit: 700 gems - This will probably be very popular. I’ve already seen people complaining about costumes and I have to wonder at the sanity of someone who wouldn’t want a pirate costume. 5 pieces.
Transmutation Stone: 50 gems - This is the non-premium version working on any items up to level 79. Seems relatively reasonable considering T-stones are also available through the karma system in game.
Fine Transmutation Stone: 100 gems - This is the premium version working on items of any level. Definitely implies that both types work on weapons, can’t remember if that was previously known. Hard to say if this type of stone is available through karma or not.
Minis Pack: 300 gems - This actually sounds like a good deal. 3 minis for less than 5 bucks. One is uncommon even. People will eat it up.
- Experience Boost: 150 gems - I have no problem with experience boosts. I didn’t spend my gold on them in Guild Wars and I won’t spend real money on them in Guild Wars 2. There is always someone who is going to be leveling faster than you, whether you have an experience boost or not. Stop worrying about other people leveling and just have fun. People seem to forget that Guild Wars 2 has a flat experience rate, and that they have stated repeatedly that they aim to have you leveling up something like every 2 hours, though I forget the exact quote. If the experience curve were different or adjusted to make you need to buy this, it’d be a whole different ball game but it isn’t. Finally it only lasts an hour and only works on mob kills not events or hearts.
Crafting Boost: 150 gems - All gear is going to be similar to Guild Wars at max level. We’ll all have the same stats. A boost to crafting just doesn’t warrant any kind of freak out. As with any MMO we’ll be out-leveling our gear every few levels I assume.
Magic Find Boost: 150 gems - As I understand loot tables, basically every time something drops you get the same chance at something in the table. So if you have 1000 things in a table, you have a 1 in 1000 chance of getting it. If you double your chances of getting something, effectively increasing your chance by 100%, you then have a 2 in 1000 chance for that rare item. This item increases your chances by 10%. For one hour. Bless the fool who pays for this item in the Guild Wars 2 cash shop because he is financing the next expansion.
Karma Boost: 75 gems - Not really a fan of this one, it’s borderline for me, but I don’t really have a problem with it. I suppose it all depends on how much karma you can gain over a 1 hour period, but it doesn’t seem like much. I guess I just wish they were keeping karma separate from this stuff. But again I don’t care if someone else has more karma than me in a game where all that gets them is aesthetics at best. Wish I knew more about what we can get with Karma and what we can’t.
Additional Character Slot: 800 gems - Again this works out to similar pricing to Guild Wars. About $10. We saw in some beta videos that players had 5, and I know some people will not be happy with that if that is the final number, but I have no problems with it. One slot for each race is all I need, but I do want more, so I’ll probably end up buying one.
Asura Bank Portal: 1 for 35, 5 for 125 gems - I like this idea a lot. I probably would never spend the gold/gems to have any, but the convenience is damn tempting. Hell, I wish other games had this. Would certainly be useful in SWTOR. The pricing is a bit high in my opinion, and I question whether a better marketing strategy would be to sell loads of these types of items for a similar price, but I’m sure they have their reasons.
Instant Repair Canister: 1 for 70, 5 for 300 gems - This has the same amount of usefulness and temptation as the bank portal to me. I’ll still probably never buy one. I’m that cheap. But it is a good idea and seems fair enough, depending on how many repair NPCs are scattered throughout the game. My attitude will quickly change if they are rare.
Resurrection Orb: 250 gems - Yet another tempting item that I will never buy. There is too much quick travel and too many skills with speed boosts to bother spending money or my hard earned gold on this. A good idea I’m sure some people will spend money on but not me.
Megaphone Broadcast: 75 gems - Runes of Magic had these although cheaper. They could be fun, exasperating, useful, annoying, and spammarific. Overall my impression of their use is good. It brought the community together, it was good for a laugh or trade, and the drama was occasionally hilarious. Please make them blockable in chat.
Unlock Account Bank Tab: 600 gems - I believe I noted in a previous post that the bank gives you 24 storage spaces. That may have changed as this says you get 20 spaces. The price seems fair, about 7 bucks. Fairly similar to Guild Wars.
Unlock Bag Slot: 400 gems - This is no different than buying a bank tab except it seems to be unique to a character. The price seems fair if you can obtain bags with more than 4 storage spaces, but overall I need to know more about bags. See below. Also please change the slot terminology. Confusing.
Ambiguous Items I Am Neither For Nor Against
- 12 Slot Bag: 300 gems - Beta videos have shown you start the game with a 20 space bag, and 4 bag slots. Those 4 bag slots are quickly filled with 4 space bags, adding up to 36 storage spaces in very early levels. That being said 8 additional spaces sounds good, but there is a lot I don’t know here. Can you buy larger bags at vendors? Can you craft larger bags? Are the 4 space bags permanent? If there isn’t an in game way to get the 12 space bag I’m against this and if there is, I don’t care at all. My suspicion is that we’ll somehow be able to get bigger bags, but I don’t know.
EDIT: Elixabeth tweeted me that you can in fact craft bags with more space than 12, and up to 20. That solidly moves this item into the ‘fine by me’ category.
Mystic Key: 125 gems - This seems similar to a few other games mechanics like the lottery in LOTRO or more specifically and likely Team Fortress 2 crates. To me some random drop in a chest isn’t worth the bother, the money, the gold and only a fool would waste their time. However I wish we knew what they did in fact drop. Or what the phrase “hidden places of the world” meant. Don’t mess with my jumping puzzles Arenanet, that nonsense will go straight to the shit list.
Items I find Questionable
- Magical Plant Food: 120 gems - I’m not very happy with the dye system as we understand it today. The video I saw last seemed pretty awful. It implied it takes a day to unlock a single dye, and with 400 dyes available that would take a while. This is one of the few cash shop items I find horrendous. You’re taking a horrendous in game system and instead of fixing it, making people pay to fix it. No no no. The items themselves are cosmetic, yes, but you do not fix broken game mechanics with cash shop stuff. As a caveat, there may be some other in game way to get dyes, who knows.
Dye Box: 150 gems - The same goes for the dye box. The rarity doesn’t matter to me, it’s the idea that you’re buying a fix to a system that doesn’t work. Again, yes, cosmetic but I think a lot of people will agree with me. But there is the above caveat, there may be some in game way to get dyes more efficiently.
Perfect Salvage Kit: 1 for 35, 5 for 125 gems - I gave other items the benefit of the doubt but I won’t go that far with this one. I have not seen how salvage kits work, or how they are obtained, so part of this is just ignorance I admit. However I don’t think this should be a cash shop item. There are too many questions for me to not have a problem with it. Are perfect salvage kits only available in the cash shop? How important are the things we’ll be salvaging with it? How common are runes, sigils, rare crafting materials? How expensive will the things I’m trying to salvage be on the auction house if I use a regular salvage kit and lose them? It just seems like punishment for wanting to salvage things you already went through the trouble to get the first time. That said if they’re obtainable in game then I’m fine with this.
Loot Bag: 1 for 70, 5 for 300, 10 for 550 gems - I am whole-heartedly against selling random items in the cash shop. With the mystic key, at least there is the idea that someone worked for it. Went out, played the game, got a drop or found a hidden place. Here not so much. However, the way they’re selling it leads me to believe the items can’t be just random gear or crafting items. There is more to this loot bag than we can tell from the screen shots. It all depends on what you can get. I’m also left with a similar impression to mystic keys that it isn’t worth the bother.
And those are my opinions on general on every single cash shop item we know of so far. Very little to complain about if you ask me. Though I expect some people are pitching conniption fits over the one hour boosts. Damn, if I thought Guild Wars 2 fan forums were a mess the past couple days they must be burning down today.
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