World Of CraftcraftJune 7, 2012 at 1:04 pm | Posted in Crafting, Guild Wars 2, mmorpg | 15 Comments
Tags: crafting, Guild Wars 2, MMO, mmorpg
I like Guild Wars 2 crafting. There are problems with it but on the whole it is well put together. It treads a thin line between simplicity and complexity. It’s also far less of a grind than any other crafting system I’ve ever tried, not that I’ve tried many.
Collecting materials isn’t particularly hard. You’ll need to gather resources like ore and wood, and kill mobs for trophy materials like tiny claws or tiny venom sacs. For the most part I didn’t have any problems coming up with enough of these and certainly the auction house had plenty to offer.
You’ll need to refine that ore into ingots, make planks out of your wood, and combine planks with your trophies to get inscriptions. Weapons (and I’ll assume armour) are made of two components, plus the inscription. For instance, a dagger hilt, a dagger blade, and inscription. Most weapons will require one component to be made of ingots, the other to be made of wood, or some combination. Resources are usually very evenly split with a few exceptions.
I thought it could have been more even in some cases, such as the dagger. It doesn’t require wood or leather for either piece requiring 2 ingots for the hilt and 3 for the blade. An easy way to even out its resource sink would be to add a leather/wood component to the hilt. Swords typically had something of that sort for grip.
Most of my experience was with weaponsmithing and huntsman. I found that I had to make a maximum of 6 to 8 weapons (I think) to be able to reach the next level bracket. So a couple of level 10 pistols, a level 10 rifle, and a few other items before I could make level 15 weapons.
Obviously I could only use some of the weapons I made, which meant I either would end up salvaging my own recently made weapons, or throwing them on the auction house. Some games would have you make dozens of useless unwanted items to level your crafting, but I can see them being bought in this game. They are superior and useful better than what you’ll find from drops or merchants.
Refining your materials, making the components, creating the inscription, forging the item, everything adds to your crafting level and your experience bar. It’s one of the things I like most about crafting here. It’s time well spent in numerous ways, with items you can use, no lengthy process or progress bars, and a significant amount of experience to level from.
One of two negative things I have to say about crafting is that the user interface is quite irritating. I can only imagine how frustrating it might be to reach max level in crafting and have to sort through the many varying levels and names of items. The categories are sorted by type (rifle, warhorn, dagger, sword) but within those menus I can see the lists getting quite long and confusing.
I’m only going by memory here, but as I recall, you could make 3 different types of pistols per bracket. For instance a resilient, vital, or mighty pistol. Denoting toughness, vitality, or power bonuses (the potential complexity in the context of builds is awe inspiring) on the weapon. You’re going to have quite a few different types of pistols on your way to max level and the menu isn’t equipped to handle it smoothly.
Not to mention how irritating it is to close the pistol portion of the menu only to have it re-open each time you pull up the UI.
Overall I find the crafting system in Guild Wars 2 to be exemplary. It feels quick, natural, and intuitive. Easy to get in and out of. I played Rift, SWTOR, and LOTRO all without feeling tempted to try out crafting but in Tyria it was like I was being dumb not to get into crafting.
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