Choosing A Crafting ProfessionJune 8, 2012 at 11:51 am | Posted in Crafting, Guild Wars 2, mmorpg | 8 Comments
Tags: crafting, Guild Wars 2, MMO, mmorpg
For the most part picking a crafting profession in Guild Wars 2 will be pretty easy. You want to use pistols, go with Huntsman, you want to be a scholar go with Tailor. Straight-forward. You don’t have to think too hard if all you want to do is have useful crafting professions for personal use.
However there are a few things to consider for the more discerning player.
I think most people, at least at first, won’t want the complication of leveling two crafting professions at once. The Guild Wars 2 crafting professions don’t appear particularly complicated (at least at low levels) but managing the needs of two disciplines at launch might be too much of a bother. With that in mind you’re left with a simple question.
What is more important for you? What do you want most out of crafting? Armour, weapons, profit, or bagspace?
Generally speaking you have 6 pieces of armour, and at most you’ll be switching between 4 weapons. By virtue of numbers an armour crafting profession would appear to be the most convenient. You’ll be able to make more things for yourself while leveling.
But that isn’t the only advantage of going with an armour profession. Tailor, armoursmith, and leatherworker can create bags. Increasing your inventory space will be a priority for some people.
The only drawback for armour smiths will be that most materials will drop from mobs instead of being gathered from nodes. Depending on a persons playstyle this may affect their choice.
Of course the above reasoning doesn’t take into consideration other motivations. What if your intent is purely profit?
I think one of the most profitable crafted items will be bags, in the early days at least. That makes armour crafting even more desirable, and with their ability to make runes (though I haven’t seen how yet) it should make those professions very popular.
So popular it has the potential to make those professions less profitable. A glut of users all making the same things could potentially flood the market. This is where weapon crafting, cooking and jewelcrafting could be profitable in the long term.
Jewelcrafting in particular caught my eye as being potentially profitable. Jewelry didn’t appear to drop much in my time playing. Perhaps it was an aspect of low level play or my own bad luck, but I had to make do with the occasional personal story reward to fill out my jewelry slots. Karma vendors had some available as well but you didn’t really get to pick the stats that came with them, unless you want to hunt around from vendor to vendor. Both options are rather unimpressive in any case.
On the other hand it’s hard to say how useful cooking will be. Cooking seems to have a class of nodes all to itself, so it doesn’t lend itself to a second crafting profession very well. I’m also told by friends that it requires a great number of ingredients per recipe. There are also numerous consumables available from merchants, so a cook would have to compete (though I haven’t had a chance to compare) with those items. Aside from that it’s difficult to gauge how popular foods will be. They aren’t a requirement like, weapons, armour, or even jewelry.
Cooking also has a seeming drawback in that harvesting sickles only have 50 uses. I haven’t investigated the consequences of this, but offhand if cooking requires more resources, and you get less uses from gathering tools, it could mean a number of things. Higher costs might mean fewer cooks, higher prices, and possibly higher profits if supply is low. I’ll have to look closer at it eventually.
And that is essentially what I’ve been considering as far as choosing a crafting profession in Guild Wars 2. Eventually I’m sure I’ll have a character that has mastered each. In the beginning however I’m definitely leaning towards a leatherworker, since I’ve decided on my first 3 characters being medium armoured adventurers and I want a ton of bag space. Although that probably means I’ll have the same armour designs on 3 characters quite a bit.
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