Crafting JunkSeptember 7, 2012 at 6:01 pm | Posted in Crafting, Guild Wars 2, mmorpg, PvE | 15 Comments
Tags: Guild Wars, Guild Wars 2, MMO, mmorpg
I’ve been noticing something about crafted goods in Guild Wars 2. They’re worthless to other people. They don’t sell on the auction house, there is a big supply/low demand, you can play and do well with gear well below your level and people level past items really quickly. There is no profit to be made.
Despite it all, everyone is still crafting.
Tobold seems to dislike all this. To paraphrase him, “what’s wrong with getting rich off crafting?” Well no, there isn’t anything wrong with that, but I’d ask what’s wrong with not getting rich off crafting? Tobold finishes by exclaiming “There simply doesn’t appear to be a point to crafting in Guild Wars 2.”
Yeah, no point at all.
The experience gain off gathering is decent even if you’re just going for the daily achievement. The insignia/inscription items are common enough to make crafting plausible to even the most lazy, and yet those items are also quite profitable on the auction house. Crafting itself provides levels worth of experience. You can quickly catch up to your own level to supply yourself with gear. You can increase your storage space. You can easily make things for friends at little cost to yourself. You can craft items with specific stats for your unique build. You can craft skins that so far I’ve only seen come from crafting. Finally I’d go so far as to say it’s kind of fun, or at least nowhere near as tedious and useless as crafting in some other games.
But there are drawbacks, yes.
You can’t profit from crafting. At least not right now. The economy is just flooded with “cheap mass-produced junk.” Junk that is better than the merchant can provide, can have a variety of helpful stats, can sometimes look damn good, and is better than my old gear.
I expect when people start reaching 80, or when people begin to tire of crafting, those that actually max their crafting level may be able to make a profit on rare items. Guild Wars was the type of game where you didn’t really begin playing until you reached max level. I’m hoping that holds at least partially true in Guild Wars 2 crafting, but I’m not going to be gutted if it’s not.
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