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	<title>Comments on: Walk of Shame</title>
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		<title>By: This week in Guild Wars 2 &#124; Guild Wars 2 Editorials, Magazine, Media &#38; Podcast &#124; GuildMag</title>
		<link>http://huntersinsight.com/2012/11/06/walk-of-shame/#comment-11447</link>
		<dc:creator><![CDATA[This week in Guild Wars 2 &#124; Guild Wars 2 Editorials, Magazine, Media &#38; Podcast &#124; GuildMag]]></dc:creator>
		<pubDate>Fri, 09 Nov 2012 16:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://huntersinsight.com/?p=7145#comment-11447</guid>
		<description><![CDATA[[...] Hunter&#8217;s Insight &#8212; Walk of Shame. &#8220;Lately I’ve been doing a lot of dungeons and I’ve been experiencing a balance issue that is less about the difficulty of the bosses and more about the placement of waypoints. It’s a quality of life problem.&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Hunter&#8217;s Insight &mdash; Walk of Shame. &#8220;Lately I’ve been doing a lot of dungeons and I’ve been experiencing a balance issue that is less about the difficulty of the bosses and more about the placement of waypoints. It’s a quality of life problem.&#8221; [...]</p>
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		<title>By: Hunter</title>
		<link>http://huntersinsight.com/2012/11/06/walk-of-shame/#comment-11433</link>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
		<pubDate>Wed, 07 Nov 2012 20:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://huntersinsight.com/?p=7145#comment-11433</guid>
		<description><![CDATA[Theres plenty of interesting and fun things in Guild Wars 2 dungeons, I like the variety of fights and diversity of strategy.  But there is plenty to be frustrated by as well.]]></description>
		<content:encoded><![CDATA[<p>Theres plenty of interesting and fun things in Guild Wars 2 dungeons, I like the variety of fights and diversity of strategy.  But there is plenty to be frustrated by as well.</p>
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		<title>By: Hunter</title>
		<link>http://huntersinsight.com/2012/11/06/walk-of-shame/#comment-11432</link>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
		<pubDate>Wed, 07 Nov 2012 20:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://huntersinsight.com/?p=7145#comment-11432</guid>
		<description><![CDATA[I&#039;m not advocating graveyard zerging, I just think a waypoint as a reward would be nice to have after a few victories.  That doesn&#039;t mean they have to be right next to fights.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not advocating graveyard zerging, I just think a waypoint as a reward would be nice to have after a few victories.  That doesn&#8217;t mean they have to be right next to fights.</p>
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		<title>By: Vashd</title>
		<link>http://huntersinsight.com/2012/11/06/walk-of-shame/#comment-11429</link>
		<dc:creator><![CDATA[Vashd]]></dc:creator>
		<pubDate>Wed, 07 Nov 2012 16:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://huntersinsight.com/?p=7145#comment-11429</guid>
		<description><![CDATA[I agree with your assessment on the long runs and wasted gamer time. I also experienced some rather dumb fire blasting in stairways where running back is the only option. I am not liking the GW2 dungeons at all.]]></description>
		<content:encoded><![CDATA[<p>I agree with your assessment on the long runs and wasted gamer time. I also experienced some rather dumb fire blasting in stairways where running back is the only option. I am not liking the GW2 dungeons at all.</p>
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		<title>By: Kring</title>
		<link>http://huntersinsight.com/2012/11/06/walk-of-shame/#comment-11425</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Wed, 07 Nov 2012 09:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://huntersinsight.com/?p=7145#comment-11425</guid>
		<description><![CDATA[I don&#039;t agree, the way back is not the death penalty. It&#039;s what reduces the usefulness of graveyard zerging. The alternative would be to have more TPs but not allow you to use them as long as your group is still in combat. That means, once dead, you would just lie on the floor until the boss or your group is defeated.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t agree, the way back is not the death penalty. It&#8217;s what reduces the usefulness of graveyard zerging. The alternative would be to have more TPs but not allow you to use them as long as your group is still in combat. That means, once dead, you would just lie on the floor until the boss or your group is defeated.</p>
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