Still WaitingNovember 13, 2012 at 1:26 am | Posted in Guild Wars 2, mmorpg, WvW | 19 Comments
Tags: Guild Wars 2, MMO, mmorpg
It was clear from the beginning that Arenanet didn’t want people hopping servers solely for the purpose of joining a successful WvW team. It’s just too bad they failed to put in place any sort of deterrent. Here we are months later and entire guilds are still free to jump ship and add their weight to already successful worlds.
This is the result of free transfers which I was under the impression would end within weeks of launch. 2 and a half months later the only deterrent seems to be a 7 day wait before you can return to your old server, as if that’s likely.
We’ve already seen large alliances shifting around to the already successful servers. What a difference they make moving 5th place servers up to 3rd place contenders! Meanwhile my own server is absolutely outnumbered by every server we go up against. We lose more and more people every day to other servers. I’ve never been a big fan of the PvP personality type and this is why. We do okay in WvW matches but it only takes one week of losses to set the tears flowing and have guilds migrate elsewhere. Which only leads to even lower morale and worse showings.
One of my main concerns is that servers that are already successful are getting plenty of players to continue that success. Meanwhile my own server will continue to sink in the rankings. All because Arenanet have essentially twiddled their thumbs on this issue even when they knew far in advance it would be a problem.
This all stems to guesting not having come in, but at this point I’d be far more willing to wait on guesting and have a cost associated with moving servers than continue to allow rats to abandon the various sinking ships. If I recall correctly the idea was that full servers would cost more gems while unpopulated servers would cost less. Let’s get on that Arenanet.
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