I Worry About Magic FindMay 9, 2013 at 11:48 pm | Posted in Guild Wars 2, mmorpg, PvE | 6 Comments
Tags: Guild Wars 2, MMO, mmorpg
But I don’t think I worry about it the same way other people do.
For now the problem is this: Magic Find is not a useful stat to have on gear. While that is an acceptable loss for some people it has only negative consequences in group play.
As such, people have been complaining about the nature of magic find for some time now. Even I noted how some fellow guildies had been building magic find sets and bringing them to dungeons.
Recently Colin Johanson said this.
Some fun ideas in here, we’re also actively discussing ways on how we’d best like to alleviate having to make players choose between having better stats, or using magic find. It’s not a choice that’s great for game play and there isn’t really anything that fun about it, even more so when group composition is taken into account. Ideally we’d also like to keep the ability to slowly build your magic find over time, but doing this at the cost of using better stats isn’t the right way to do that.
No ETA on any changes here, just want to point out we agree there is an issue here that goes against what we want Gw2 to be, and is something we want to address.
So Arenanet is clearly aware that although Guild Wars 2 was essentially built around encouraging more people to play together, Magic Find somewhat encourages people to contribute less than others.
I agree with all of this, but I have a few problems.
First of all most of the people who want magic find removed or changed probably aren’t affected much by magic find.
The only time I run into magic find users these days is when I PUG or farm. Now if I’m farming, what do I care? And like any sane MMO player I keep pugging to a minimum.
And even then, what percentage of people use magic find? Surely the number of people leeching their way through PUG groups is a small percentage of the player population.
And what difference is there between an incompetent player, a player with poor gear, and a player with a full magic find set?
Ultimately if you are expecting optimal play out of a PUG group, you are deluded.
I guess what I’m trying to say is, is it that big a deal? Personally I don’t feel like I need further direction from Arenanet on what to do about magic find. I don’t need them hand-holding me every step of the way to make sure I’m contributing. There is plenty enough of that already.
Despite all that, I agree magic find isn’t ideal. Which is why I’m slightly worried about the statement above. They’re thinking about changing magic find.
As it is now, I can avoid PUGs or have a quiet word with a guild member or friend and tell them to not bring magic find gear. Problem solved socially.
How would Arenanet go about it however? After much familiarity with Arenanet I find myself worrying. I’ve come to the conclusion that no, they aren’t that great at balancing anything. They don’t mind grind as much as they say they do. They aren’t particularly generous with drops.
A number of solutions have been suggested (group magic find, complete removal, gear check, lockpicks, increased drop rates) but I fear any solution would end up being worse than the problem. All for a flaw that probably doesn’t effect as many people as its critics think it does.
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