Them Launch FeelsAugust 21, 2013 at 12:42 pm | Posted in Guild Wars 2, mmorpg | 11 Comments
Tags: Guild Wars 2, MMO, mmorpg
I was in the mumble for Relics of Orr talking with my guildies when Trivierre, one of the some time hosts for the show, mentioned that the new release kind of reminded her of launch. I keep thinking about how interesting that is.
What I think she was getting at was that heady, eager feeling of exploring a new world, encountering new characters, discovering new content and doing all that in a social setting with friends.
Most games only have a one time short period where everyone is playing it, everyone is enjoying it, talking about it, nerdgasming over it. If it’s an MMO maybe you get a second breath of life with an expansion or major update.
In Guild Wars 2, I’ve been getting that feeling a lot.
A monthly update schedule at first, and now a two week cadence, have made for numerous points in the games history where people start flooding into new content like ravenous carnivores intent on their next meal. I don’t think this happens with every update, but certainly far more often than any other MMO I’ve ever played.
It feels kind of like launch. Almost a perpetual launch state. Not quite of course. We’re still a year in and some of the annoyances are too big to ignore, some of the mechanics too familiar to be excited by again. But it’s so interesting that a year in, that we have even a hint of that launch feeling.
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