Tags: Guild Wars 2, MMO, mmorpg
One thing I’ve noticed since launch is that despite all previous MMOs that I’ve ever played, Guild Wars 2 doesn’t really have a traditional desert setting. It’s got the pastoral settings of Kryta, the jungle settings of Maguuma, the mountainous Shiverpeaks and the arid plains of Ascalon.
Of course if you go to Orr and take in the view, if you didn’t know Orr had been beneath the waves, you might think it was desert. Very little living vegetation, rocks and sand everywhere, and overall a barren landscape that is in effect a desert. The big change that make it less of a desert, for me, would be the colour palettes. Cursed Shore is red and black, Malchor’s Leap is entirely blue, and Straights of Devestation is Orange. Those colour choices actually distracted me at first, it didn’t have me thinking of Orr as a desert, which was probably the intent.
Over time I began to wonder why that is. There are desert like environments in Guild Wars 2, but nothing you could solidly call a traditional desert setting. And interestingly with the addition of Southsun Cove or the Labrythine Cliffs or the Skyhammer PvP map, I noticed that some of these have areas that resemble desert or arid landscapes. So is Guild Wars 2 planning on desert landscapes in the future I wonder? Or are they just using resources they’ve already built but haven’t used extensively?
I think that’s why I’m super curious about the desert areas of the upcoming Edge of the Mists map. For those that don’t know, it looks to be a fairly extensive WvW map, a waiting area (with PvP and objectives) for those who can’t actually get into WvW due to the queue. The map will have 3 distinct areas, jungle, arctic, and desert.
Putting aside the questionable amount of manpower put into creating something that everyone inevitably wants to leave, and an area that some servers (eg. my own server is perpetually Outnumbered, forget about a queue) won’t use, just how much of this desert area is brand new textures and art? How much is Arenanet putting into it?
I would say that Arenanet is well known for reusing what they can so I’m very interested in seeing this new desert area. It could speak to the future of Guild Wars 2. Everyone speculates about where we’ll go next. Will we tackle Primordus, Jormag, Bubbles, or Kralkatorrik? Will we venture to Cantha or a completely new continent?
I don’t think there is any real lore suggesting we absolutely will go to the desert, or anywhere else. Just a lot of open doors left in place in case they ever decide to. For me a real clue would be manpower put into art, models, textures, creatures and other resources.
Here’s a video showing off some of the landscapes.
One final thing I’ll add is that despite running across 3 zones, one of the least used settings in the game is The Brand. Gotta wonder if we’ll see more of that.
Tags: Guild Wars 2, MMO, mmorpg
I’ve been in world versus world a lot lately. I’m not a big pvp type. I’ve gotten rank 4 mostly through doing the Mad King’s jumping puzzle and waiting to get Daily Participation and what little rank I can get through that, hilariously. However I do have a few thousand kills in WvW due to it being more random, less of an intense duel.
One thing that really bothers me though is that Northern Shiverpeaks, my server, is chronically Outnumbered. We are a low population server and even against other low population servers we have a tough time fielding enough people to put up a fight on more than one or two maps.
This has all been emphasized by WvW season 1. We got bumped into the Silver league in North America when Kaineng took a dive and we won our match, moving them down to Bronze, and us up. As such we have been up against some behemoths (by NSP standards) and Outnumbered (AKA Outmanned) constantly.
Getting to the point, the Outnumbered buff is bloody useless.
+20% Magic find
+10% World Experience
Take no Armor damage on death
There isn’t a player in WvW that appreciates this buff. A food buff would eclipse the magic find, experience isn’t important unless you’re on an alt and we all know how alt friendly the game is, 10% world experience is small, and no armour damage is practically a slap in the face. It’s like they’re saying upfront “There is nothing we are willing to do to help, but hey I hope you’re mollified by this horse**** buff.”
You know what would be useful? Bloodlust.
Bloodlust is a buff you originally got through an Orb of Power, but now you get through conquering points of control or “ruins” in the various borderlands maps.
Everyone in your realm gains 30 bonus points to power, precision, toughness, vitality, condition damage, and healing power for holding 3 ruins in 1 Borderland. Invaders killed by finishers reward your realm with 1 War Score.
I think Outnumbered and Bloodlust should either be combined or switched. It just makes too much sense to me. Why not encourage players to get in there and actually fight with a little confidence from a stat boost? Surely that would be far superior. Outnumbered practically serves as a warning for players to go elsewhere, as it surely isn’t an enticement to continue.
Making a change would address a complaint against Bloodlust that has been around since the early days of GW2, that it only exists to allow a winning server to continue winning, but with more ease. On larger servers Bloodlust probably doesn’t have much effect but I think on a low pop it is more of a problem.
I’m sure Arenanets argument against any change would be something along the lines of not wanting to encourage people to be Outnumbered in order to get the buff. But the buff is designed firstly to not be that much of a benefit and secondly everyone knows that zergs trump stat boosts in WvW anyway. Getting more people in WvW is what is important, and Outnumbered just doesn’t do that.
Or at least that’s my perspective as a casual WvWer on a low population server trying to punch way above its weight.
Tags: Guild Wars 2, MMO, mmorpg
As much as I like the pace of new content added to the game it has created a few problems.
You can’t really take a break from the game because so much of the content has been temporary. A half dozen sets of achievements that we’ll never see again, that nobody will ever experience again. Arenanet thinks that adds a certain amount of specialness, a unique quality, and I don’t disagree. However, for the odd player who took a break from the game, who didn’t know about the game? Does that make them feel like they’ve fallen behind and can never catch up?
That can’t be good for retention, and retention is the life blood of a game whether it is sub based or not.
Then there are those who; have kids, have a job, have a social life. How do they keep up with the rapid pace of content? Sure the Queen’s Jubilee and Gauntlet achievements have been around for a month and if one dedicated themselves one could complete these within the time frame. But what about the times that content is around for only two weeks? For someone who likes achievements but doesn’t have a lot of time, I would think they feel alienated.
Well, I know they do, as I know several people who feel this way.
For me this is the main reason I want more permanent content. Most people, I think, are after a wider variety of things to do and a sense of permanent change. I just want to be able to finish things at my own pace.
I think Arenanet, quite cleverly, has decided they needed to add a sense of urgency to play that is lost when your player base isn’t paying a monthly subscription. If you’ve got temporary content, players have to log in to see it, and if they’ve logged in there’s a better chance they’ll buy that cash shop item than if they haven’t logged in.
I can’t say it’s a big deal. It’s just achievements. Most people either get it done, don’t care, or complete what they can and move on with their lives. It can be a bit annoying, that’s all.
On a side note it’s not looking like more permanent stuff will be seen any time soon. Super Adventure box for September, Halloween in October, Wintersday in December.
Tags: Guild Wars 2, MMO, mmorpg
I was in the mumble for Relics of Orr talking with my guildies when Trivierre, one of the some time hosts for the show, mentioned that the new release kind of reminded her of launch. I keep thinking about how interesting that is.
What I think she was getting at was that heady, eager feeling of exploring a new world, encountering new characters, discovering new content and doing all that in a social setting with friends.
Most games only have a one time short period where everyone is playing it, everyone is enjoying it, talking about it, nerdgasming over it. If it’s an MMO maybe you get a second breath of life with an expansion or major update.
In Guild Wars 2, I’ve been getting that feeling a lot.
A monthly update schedule at first, and now a two week cadence, have made for numerous points in the games history where people start flooding into new content like ravenous carnivores intent on their next meal. I don’t think this happens with every update, but certainly far more often than any other MMO I’ve ever played.
It feels kind of like launch. Almost a perpetual launch state. Not quite of course. We’re still a year in and some of the annoyances are too big to ignore, some of the mechanics too familiar to be excited by again. But it’s so interesting that a year in, that we have even a hint of that launch feeling.
Tags: Guild Wars 2, MMO, mmorpg
Since before Guild Wars 2 was launched people have speculated about what weapons we would be able to use. Imagination was our only limit.
Now, some 11 months after launch, we’ve grown used to our skills and the weapons each class uses. We’re more aware of the weaknesses in each class, what they lack, and what people would look forward to. I think we can begin to theorize more accurately on what weapons we might use in the future based on that knowledge.
And with the mid year update from Colin’s blog and interviews in MMORPG.com and other places, we know that they’re looking to add new skills.
We’ll begin regularly adding new skills and traits to the game for each profession to expand your characters and builds!
What’s more is that the team is also working very hard on finding a way to make it so that every profession has access to every weapon…
That’s a lot of skills and I don’t think we can count on them ever actually accomplishing the goal of adding every weapon to every profession, but I do think we can count on some of the more obvious choices.
But for now I just want to talk about the engineer.
Starting with existing weapons there is a call for more melee options for the engineer. Most speculation seems to revolve around the hammer. Thematically it fits with engineer and currently only the warrior and guardian use the weapon. I imagine the skills would mostly have to center around crowd control, a medium class would need to avoid damage, but the engineer is very technologically orientated. Straight-forward generic hammer skills that don’t involve some technological gizmo or scientific achievement wouldn’t work. I would imagine similar results to other hammer skills, but different methods.
There is also the possibiity that Arenanet considers the hammer to be far too heavy and big for a more technological and nerdy themed class. One doesn’t necessarily picture a real life engineer in anything but horn-tipped glasses and a white collared shirt with a pocket protector. I don’t see a medium class character having the physical strength to launch foes with a traditional hammer. One of the reasons I expect a more technological take on it.
Unfortunately engineers already thwack enemies with a wrench using the Tool Kit. I’m not sure how likely it is to add another one-handed weapon that might end up doing some of the same things. Partnering mace with a shield would give you a very similar skill set to Tool Kit.
It already is the mace option. Just check out this preview image of Fixer Upper, an exotic named mace and contrast that with what I’m holding, the Tool Kit wrench.
On a side note Tool Kit has some pretty interesting gameplay options (take a look at this excellent Toolkit spec video) but it isn’t very popular. I think the main problem is, obviously, that engineers (or any class really) don’t do too well in melee range. While skill one and skill 3 are decent in the Tool-kit, I don’t think the auto-stacks enough vulnerability. Skill two doesn’t have good durations for the bleed or cripple, which is a common problem in my opinion for engineer condition durations.
With a little imagination you could potentially put any weapon in the hands of an engineer, as long as it has a tech themed feel to it. Then again with kits, it’s hard to imagine what would fit as a weapon when a kit probably already does the job. What would a torch skill do that the Flamethrower Kit doesn’t already handle?
That’s what makes the focus interesting to me. There is no readily obvious answer. But the energy coming off a focus reminds me of asura and the eternal alchemy. Surely if we build a gizmo that harnesses that power, we’d have a cool off-hand.
Shield and pistol have crowd control on off-hand, so I’d want to go more offensive or utility. There’s no obvious answer here, just something I’d like to see.
New weapons are always welcome, and for an engineer, aside from new kits, the only thing I can imagine that truly fits is a crossbow. Whether this crossbow is two-handed or perhaps a one-handed mini-crossbow doesn’t matter to me but here’s some things I’d like to see it do.
I think a crossbow themed after an engineer would be an excellent place to try out some kind of taser and other electricity themed skills. Shoot out a line and electrify your target, perhaps stunning them. Some kind of electrical net, although I think that moves into net turret territory. Maybe it could shoot out a net that acts as a wall, similar to the underwater skill or guardian walls. I suppose a crossbow would be a good place to add a skill that brings opponents to you, though I personally prefer ranged on engineer.
There are some small problems of course, skills leeching into already existing skills like poison dart volley which already fires darts in a crossbow like fashion.
I guess that’s about as wide ranging as my speculation is going to get. I did try writing this post about 2 months ago and thankfully didn’t have to change too much.
Tags: Guild Wars 2, MMO, mmorpg
If I post here often, it’s a bad sign, it means I’m bored.
Which brings us to Arenanets plans for the rest of the year.
Certainly there has been some major news over the past few months, most recently the change to a bi-weekly update schedule. It’s pretty impressive and seems very decidedly directed towards the weaknesses of an MMO. Typically an MMO remains stagnant between expansions or major updates. Guild Wars 2 has gone full bore, and I think quite brilliantly, into creating a steady stream of updates to keep people coming back. At the same time they’ve mentioned that although they haven’t ruled out expansions, expansions may not end up happening at all. That created a kind of mix of emotions for me. Who doesn’t like expansions? All that new content being unloaded at once, the crush of players, it’s like diving into a new game again. But I can understand the decision of course, it would be difficult to have 4 living world teams and have enough resources to be working on an expansion.
World bosses do need a fix. They’re quite easy at this point, many not properly scaling to the number of people who show up. Some are two minute affairs, and they need to be ten minutes. The full range of boss mechanics don’t even get used. Shadow Behemoth doesn’t down a single person, the Jungle Worm doesn’t hit anybody either, the Frozen Maw events are over in seconds. I’m happy with the guaranteed rare they implemented a while back, but I’d almost say there are too many bosses with that reward.
They say they’ll continue to update dungeons but, they’ve only really touched Ascalonian Catacombs so far, and to be frank, all that has done is ensure that I don’t run Ascalonian Catacombs very often. They probably should have started with the 10 minute Citadel of Flame runs anyway.
Of course new Fractals will be a boon, I’m more than happy to see 3 new fractals being implemented by the end of the year. It’s one of the few things I hear people quite bitterly explode over, that and content that they’re not interested in, instead of a new dungeon. I guess that’s what happens when you mostly play with people who only do dungeons.
As for new world events and new events in general, I can’t say I was too impressed by the Flame & Frost events, or the new events in Southsun. Southsun in particular has events that run far too often, and were not integrated with previously existing content like Guild Rushes, creating a fairly annoying issue with completing events before starting a Rush, and then having to complete those events a couple more times before the Rush is over. In any case I don’t think people are looking for more events as far as content goes, not unless it provides some insight into lore, has a particularly fun mechanic, or fills some gap. I doubt players are eager to see more skritt burglar or Modus Sceleris events (should there be achievements for Modus Sceleris like there are for skritt burglar?) when I don’t think most people realize that update even happened.
As for world events, I do admit I have some fantasy of a fully underwater zone (despite most peoples unjustified hatred of underwater combat) with the main focus of the zone being some kind of world sea monster. I just hope that any new world boss keeps in mind the problems discussed above.
Traits and Skills
This is one of the things I’ve been meaning to post about, at least as far as new weapons for various professions go. Mace for engineer is one that is thrown around a lot, though I tend to think the Tool Kit is exactly the functionality that a mace on engineer would have. There is a fair amount of room to maneuver for some professions as far as weapons go, but what I’m really looking forward to are more utility skills. Guardian and mesmer have proven themselves to be immensely useful in dungeons, not necessarily due to DPS.
Traits of course have extensive potential, I just hope new traits don’t end up all being along the lines of “recharge times are reduced by 20%”. While those traits are useful, trait lines are already flush with these options. I’d be interested in more unique abilities.
I was listening to some guy talk about his sense of progression in Guild Wars 2 the other day and how, after he had unlocked all his weapon skills by level 15, he felt “done” with the game. I guess I can’t comprehend that statement. You’ve barely started unlocking traits by that point, you have crappy gear, you have zero utility skills unlocked. Makes no sense. And then there are all the people who talk about how Guild Wars 2 doesn’t have build variety but don’t seem to acknowledge the vast differences that combining traits, weapons, and stats can contribute to builds. Moving on.
Rewards were one of the biggest problems with the game from launch. A lack of them, to be precise. That’s certainly changed with more and more being added to the game, meta event bonus chests, laurels, guild commendations, achievement chests etc. I’m still not happy with random number generator gem shop items, I’m still not happy with the extreme rarity of certain drops, but we’re a long way from launch, and they’re still working on improving things. So champion rewards seem pretty good to me. A lot of people will be unhappy that they can’t put on gold find and farm dungeons to make money, and I imagine WvW players are scratching their heads about getting account bound crafting materials as a reward, but I’ll jump at the chance for more lodestones, more cash for different dungeon paths, and more unique skins.
As for the changes to Magic Find, I really think Arenanet is just caving to a vocal minority here. It’s been my opinion that most of the people complaining about magic find were unaffected by it. That said I admit that the change is in line with Arenanets overall philosophy, but there remains a problem. Rewards are better in Guild Wars 2 at this point but drop rates are not.
As an addendum, I have gear that ultimately gives me around 220% magic find. The possibility that that will become worthless is not appealing to me.
Account magic find, experince boost, karma, and gold find is a fair enough replacement, but I’m not looking forward to the inevitable insanely poor drop rate for these consumable items from blues and greens for a measly 1% boost. Ugh. That’s conjecture of course but, I’m confident enough in that assumption.
Crafting Ascended Gear
“Don’t worry folks, we won’t create a gear grind! Excuse me while I go create a gear grind.” The thing is I’m not super unhappy about this. I’m just noting that sometimes there is a disparity between what is said and what is done. I’ll be more than happy to start crafting to 500 and making ascended gear. One thing I’m not real happy about is any kind of time gating. Nobody is asking for time gating. Isn’t the consumption of lower tier materials to create higher tier materials enough to keep the economy healthy that we don’t need some arbitrary gate to hold us back? Celestial gear, which you can now get through crafting thanks to the Labynthine Cliffs update, seems to be the test phase for time gating. You have to “charge” 25 quartz crystals at a place of power (channeled skill point location) to get a charged quartz crystal. Once a day. With some dozens of these charged crystals required, and all charged quartz being account bound, it is (and I don’t feel unjustified in saying this) a complete atrocity of grinding.
I suppose I support efforts to give crafters the ability to have a crafting economy, but I’m quite unsure about the implementation so far.
I’m really genuinely happy about most of the news about legendaries. Legendary gear, a way to get precursors that isn’t hoarding hundreds of gold, changing the stats on legendaries at whim, and new legendary weapons. I’ll probably be dual wielding legendary pistols by the end of the year. Unless it’s a massive grind or something crazy, but Arenanet would never do that right?
And then of course there is all the other news, rumours about new WvW maps, Orbs coming back, PvP solo ratings, new map types (which I guess isn’t new game types which is what everyone wants) and lots of new tutorials… yay? I’m pretty excited about all the new changes, obviously I have some reservations, but at least the game is moving forward. A lot of MMOs begin to stagnate within months of launch and Guild Wars 2 for all appearances is going strong.
Tags: Books, fantasy, Guild Wars 2, MMO, mmorpg
So I read for about 4 or 5 hours yesterday and only got about 167 pages in. Whether or not I finish the book today I probably won’t do a live blog part 3.
Certainly plenty of interesting things in the live blog yesterday, but I don’t know if I’m attached to any of the characters but Macha who I think is being a bit too nice.
Anyway, on with the show.
4:00 – Isaye and Cobiah sure get chummy fast.
4:04 – Would also like to know where Port Noble is.
4:08 – Now predicting people requesting ackle-denth be added to Guild Wars 2 in some way.
4:13 – Surprised we haven’t heard more about Baede.
4:17 – The wreckage of the ring of fire islands? Why would there be wreckage, or am I overthinking that?
4:28 – Feels like they forgot about the capricorn real fast after that zombie attack.
4:32 – Verahd is a big shout out to the original Guild Wars I feel. What with the tattoos and sigils and what not.
4:40 – Finally, some norn. What took so long.
4:45 – Really liking the introduction of the guardian here. Kind of annoying that Macha is the only one that knows anything of any importance. Oh there’s a new type of magic? Macha knows. Oh there’s a secret transport of gold going on? Macha knows. There’s a way to determine lattitude? Macha knows.
4:52 – Ah Captain Moran, of Moran Memorial fame I presume.
4:52 – Which brings up a thought, are any of the names of these characters on the Moran Memorial?
5:01 – How does one make the sign of dwayna in the air. Should be an emote.
5:02 – Their sacrifice will be remembered in the halls of the Zaishen? That’s a thing apparently. I mean the Zaishen still exist, there are even some Zaishen NPCs in LA but I think the lore needs to be fleshed out around them more.
5:07 – Cobiah has raided the xunlai warehouses on Lake Bounty. Nie job. Wish I knew where any of this stuff was. edit: Genderren Fields.
5:22 – So the Harbinger doesn’t seem completely destroyed yet, I guess that explains why it’s sunk far closer to Malchor’s. Was beginning to wonder.
5:26 – You’d think someone would mention to the norn, members of the Priory researching the undead, something about Cobiah being there when Orr rose. Just saying. SoS is full of convenient silences and miraculous coincidences.
5:30 – Or maybe they did sink Harbinger? I guess I didn’t read closely enough.
5:35 – So Lion’s Arch is built on King Baede’s stolen gold.
5:43 – Interesting having 7 years pass and the town is essentially built, hearing about their problems.
5:45 – Recognized the name Brother Bilshan immediately, he’s in GW1. Can’t be accurate though, that would make him extremely old.
6:02 – I’ve been reading about the internal politics of Lion’s Arch. It has not been completely uninteresting, but there is little to comment on.
6:09 – One of my favourite insults is mouth-breather.
6:21 – Yomm gets a lot of focus here. Yomm’s Merchantile is a point of interest in LA.
6:29 – Cobiah is kind of a dirtbag at times. Pirates.
6:37 – Kind of picturing Verahd using the elementalist tornado skill.
6:40 – The gw2 wiki reminds me why the name blipp sounds familiar.
6:45 – Too many repeated asura names. First blipp, now flax.
6:49 – This isn’t really a criticism, but sometimes I just get a little tired of the unrelenting references to charr viciousness. Of course the charr’s ship name is Brutality.
6:57 – If mesmers can pull off this many illusions it makes me wonder why they don’t have as many stealth skills as thieves.
7:00 – Sonic screwdriver.
7:06 – I didn’t think Grimjaw was a genius or anything but attack Orr? For what purpose? I don’t get it.
7:26 – A fairly compelling, intrigue laden, run of pages. I like how the clues are there for anyone to find them.
7:34 – Cobiah bites charr ears! I was actually waiting for that.
7:41 – Hey everybody! Guess what? I found the bomb!
7:56 – A ranger pricess trained by the Tyrian Explorer’s Society. Glad to see that organization has slightly more to do than stalk me and send me letters.
8:00 – Good to see several mentions of attempts at peace by charr/humans only for those attempts to be squashed in some way. Builds up Ghosts of Ascalon.
8:11 – Always glad to read more about the lineage and get into who these people were. Edair sounds like quite the villain.
Okay I think that’s enough for today, if I choose to make more notes, I’ll add them to the bottom of this post. Thanks for reading.
Tags: Books, fantasy, Guild Wars 2, MMO, mmorpg
Oh for I have heard the clamouring masses. The outcries and pleas for a live blogging of Sea of Sorrows, the 3rd novel in the Guild Wars novel trilogy. And behold! I have come.
Yeah. Nobody is looking for me to do this.
It has been a long wait. Ghosts of Ascalon (which I reviewed here, and live blogged here and here) was released in the summer of 2010, 3 years ago. Edge of Destiny (which I reviewed here, and live blogged here and here) was released a mere 6 months later. We’ve had a bit of Guild Wars 2 lore here and there, what with the release of the game, but that doesn’t mean I haven’t been waiting for this for a long time.
GoA was definitely my favourite of the previous two books. The characters were complex, Dougal Keane was actually somewhat of an anti-hero. Edge of Destiny was action packed but lacking in character development. Certainly I didn’t feel the climactic sequence was justified by the characterization.
So Ree Soesbee, Arenanet employee, and fairly well known fantasy writer has her work cut out for her.
A word on what to expect. I obviously won’t finish the book in one sitting, and I typically update every 5 or so minutes with thoughts. I’m on Atlantic Standard Time, 1 hour ahead of EST. Also, you should expect spoilers.
Time to Begin.
Pre notes – Looking through the preview page I begin to have a feeling I’m going to be looking up sailing terminology. Just what is a gunwale? The top edge of a side of a boat folks.
Pre notes – I can’t swim.
Pre notes – A quick look through the timeline to remind me of the era. The book supposedly takes place around the rising of orr, that’s about 1219 AE, Eir forms Destiny’s Edge in 1319, Guild Wars 2 starts 5 years after that. Cool.
4:00pm AST – I guess we’re starting with a little poem, oh wait, a sea shanty.
4:04 – Ah the introduction of the main character, important. Thorough here except that he’s still in adolescence. Suggesting of a years long story, or maybe just a brief visit to his childhood.
4:10 – Well I guess this is where that Polla doll comes in.
4:12 – I don’t think I’ve heard much of the royal descendants aside from Jennah. This era has a king.
4:14 – I’m really hoping that there isn’t some new call for a mermaid race.
4:19 – Gee I wonder if I’m not meant to like the mother.
4:26 – Well that was sad.
4:30 – Still weirds me out to read references to game terminology in a book. Call outs to dwayna or grenth for instance.
4:39 – Ah so they are going to Kaineng. Was wondering what was taking so long to get around to what port they were headed to. Still I would have preferred a port that added to lore instead of some place Guild Wars players have been to a million times.
4:43 – Not that I’m under the impression they’ll actually get there.
4:48 – As a reader I prefer less predictable interactions amongst characters. Some of these situations are a little cliche, but there is still plenty more book, hopefully I’m proven wrong.
4:51 – At least it’s written well. And I do love the idioms in the GW2 novels. By bear’s butt and I swear by Grenth’s knucklebones.
5:00 – You know, big teeth, claws, four ears, fuzzy killing machine.
5:03 – Wait, which war was Cobiah’s father in?
5:14 – So they get to Kaineng and there are only vague descriptions sigh. Now they’re headed to Orr, which will probably lead to the preview page. Maybe I shouldn’t have read it.
5:17 – Great description of looking over the rooftops of Orrian buildings while sailing along. Great to see the book touching on Malchor as well.
5:26 – Months of open ocean to cross to Cantha. Good idea of distance there I guess.
5:29 – Constellation names. The Vizier’s Tower, and Grenth’s Eye has 4 spokes. Reminds me of the telescope in the Jotun Arah path.
5:32 – I may have taken a brief moment to watch a video of a bulldog scared of its own farts.
5:34 – Lots of interesting astronomy tidbits. Dwayna’s Heart seems to be Tyria’s version of the Morning/Evening star. Which is actually Venus to us… a planet in the Tyrian universe?
5:52 – Never felt like I got a good image of the sea monster. Wondering if the battle with it is what awakened Zhaitan. Great imagery of the rise of Orr.
6:00 – Engineer, birth of a profession.
6:05 – Lots of me wondering just how this relationship is going to work out. Charr are still ostensibly at war with humans, or may as well be. At least they’re eating fish and not humans? And why on earth would the charr have a navy?
6:09 – Okay well that paragraph answered those questions.
6:10 – I’ve heard Port Stalwart mentioned before, not sure where.
6:14 – Over a hundred years is too long a time to go from an experimental iron-sides to still having wooden ships in GW2. You’d think the tech would have spread. Then again they do have airships so what do I know.
6:27 – A rotary paddle wheel. Makes sense but it amused me.
6:32 – Macha is my new favourite asura.
6:47 – I guess I expected something to be left of Lion’s Arch. Aside from one pirate ship.
6:58 – I was all set to criticize the logic of putting a bombard on a ship like that. Macha is doing it for me.
7:07 – Most of the time I don’t get how charr are so much more powerful than humans. If that’s true it doesn’t make sense to me that humans could have taken ascalon in the first place, or put up much of a fight even with the great wall. Certainly doesn’t make sense in light of Arenanet’s racial balance.
7:18 – To grenth’s realm of torment, is not the most fluid idiom I’ve ever heard.
7:26 – Reading kind of slowly today. Wonder how much more I’ll read. Into Act 2 now though, time shifted and has aged Cobiah at this point.
7:35 – Hope they explain just where Cobiah conjures his ship from.
7:37 – Ah the Capricorn. Pretty sure I read something about the ship recently in game. One of those new Marriner monuments or something.
7:38 – Freed an Istani djinn that bestowed enchantments on the Capricorn eh. Hoping it’s not Zommoros or whatever his name is.
7:43 – Still wondering where Port Stalwart actually is. I think Forgall Kernsson or maybe Tybalt comments on how the town is destroyed by an undead attack.
7:52 – Sykox shaking water from his fur is pretty cute.
7:56 – Future GW2 skin, the bosun pin.
7:58 – An elementalist standing on the surface of the water. Too bad we can’t do that in game. At least it makes more sense than Jesus doing it.
8:11 – Reading slower than usual. In any case, the whole Capricorn scenario has been pretty amusing so far.
8:26 – Saw the attack on the port coming, should have figured it would be the indomitable.
8:34 – Didn’t take long for recently killed guards to start rising.
8:47 – Harbinger can be found in the seas of Malchor’s Leap. Interesting to see it turn up here.
8:47 – Okay going to have to call it. Only made it 167 pages in. Thanks for reading. Or not reading if you want to avoid spoilers. Will have to finish this tomorrow… maybe. It’s a 400 page novel so we’ll see how far I get.
Tags: Guild Wars 2, MMO, mmorpg
Amongst all the Dragon Bash goings-on several things about the next update have begun to leak. Aside from the main theme of what’s coming up, steampunk, the most interesting update for me and my friends will likely be the new sets of armour.
The first new sets of armour since launch.
This is something that I know a few people have been waiting on for quite some time though I myself have been mostly content. I say mostly content because there are of course a few valid complaints about armour.
Too many medium sets have trench coats. I’m sure you’ll be disappointed to know that trend does not stop with these new sets.
All head wear makes you bald. I’m not sure what they could do about this exactly but I admit it looks odd.
Not enough variety in style or design, something I’m happy to say these sets add to.
Anyway here are some previews using some of the codes that have spread amongst the gaming populace. Keep in mind it’s possible these sets are not done, though I’d wager they’re close to it.
Something strange people immediately started to notice with these new sets, the genders vary more wildly than with most other armour sets. They don’t look much alike at all, as you can see.
I really like the male vest, tie, gears and straps on the male version here. It’s just too bad that it doesn’t seem to match the rest of the set. One of the best single pieces in the game in my opinion.
The female helm is strangely reminiscent to me of a rastacap. I wonder at it’s actual inspiration.
The male light set seems to be aristocratic or scientific in nature. The female set seems more adventuresome, less nerdy to me.
Don’t get me wrong, it’s one of the best trench coats in the game, well done, stylish and looks good. But it’s a trench coat. We already have a few in the game for medium classes. Personally I would have much preferred the male vest for light to have been a medium coat.
The female medium goes back to a very classy feel, right in the thick of steampunk. The helm speaks of baldness, as I attempted to note earlier.
Both medium sets are very pilot-like, but I think the male is more of a fighter pilot set and the female more of an officer on a ship.
For me the male set somehow reminds me of Elder Scrolls dwarven mechanical contraptions. Right down to the gears and feather plumes IIRC.
They’re very toy soldier-esque and different from most other heavy sets but from my perspective the female set is quite an oddity. Almost every heavy set tries to show off the defensive nature of the armour, a heavy metallic look and feel (or, barring that, how big the boobs of the female character are) that this armour doesn’t seem to have. A bit refreshing actually.
So yeah. New armour incoming apparently. Which only leaves one question. How will these armour sets be obtainable?
I’m not really looking forward to the options here. So far Arenanet have dropped skins mostly in two ways. Gambling or bought on the auction house. Black Lion Chests, Consortium chests, Dragon Coffers, whatever, you have to buy them or buy keys for just a chance, a terribly poor chance, of getting them to drop. Or you can spend hundreds of gold at times to buy a skin on the auction house.
Neither in my opinion are fun or necessary to fund Arenanet through the gem store.
I haven’t managed to get wintersday skins, sclerite skins, jade skins, Halloween skins or any other special skins for that matter through naturally playing the game. But I’m not bitter.
These are full armour sets however, a far cry from weapon skins. Perhaps they will be introduced in another manner, for example directly from the gem store. To me that would be a whole lot more acceptable than this insane random number generator bullshit Arenanet seems to love so much.
Or at least it would be more acceptable if I could buy a skin from the gem store and have it permanently available to me. The current system of having to buy the same skin again if it’s destroyed is a little backwards considering the original Guild Wars had better functionality but I guess that leads into a discussion of just how much town clothes are broken and why I can’t wear town clothes in battle (because it would break immersion it’s said, but then shortbows that shoot rainbow unciorns, cargo short hotpants, and aviator sunglasses, those don’t break immersion at all) and then we’re really off on a rant here.
Best just to finish up and move along. To the world of tomorrow!
Tags: Guild Wars 2, MMO, mmorpg
In an effort to start blogging again instead of writing an essay on a subject and then not posting it because of how long and boring it is, I think I’ll just start throwing down far shorter posts about random things I talk about with friends.
For instance, I want more reasons to go to the racial cities.
Lion’s Arch is great and all but I hardly need new reasons to go there. All the festivals seem to take place there, dungeon vendor NPCs, Fractals of the Mists, 3 jumping puzzles, and more.
Plus all the things that other cities have by default. Bank, Auction House, crafting stations, repairs, profession NPCs, guild vendors, laurel vendors, etc.
Sure you go to racial cities in the beginning for personal storyline, something Lion’s Arch also has, but after the personal story is done, you have no reason to return beyond map completion. Even the rewards for that are shrug worthy.
At one point early on I guess the hope was that activities in cities would draw people in. But with real rewards for Keg Brawl outside getting your daily done, I don’t see that many people going to Hoelbrak. And besides, you’re in an instance in an activity. It’s not the same.
The only reason I can think of to go to a city that isn’t Lion’s Arch is cultural armour sets. That’s it. You may like the atmosphere, you may enjoy the art, but I doubt many people spend more time in one of these cities than LA.
Super Adventure Box was an interesting exception of course. Rata Sum was suddenly flooded with people. I actually felt like the utility of the bank/AH area was refreshing. But of course it was temporary content.
So come on Arenanet, give me a racial hearth type skill thing to get me back to my racial city and give them some of LA’s unique advantages. Or heck, go ahead and put some temporary content in one of the cities, lets at least get some use out of the most underutilized zones in the game.