Tags: Guild Wars 2, MMO, mmorpg
I’ve had a lot of complaints about Guild Wars 2′s gem store over the past year and a half. There’s the weird pricing structures, expensive temporary items, and the potential power creep of some items becoming more useful than comparable older items. One thing I’m becoming more and more tempted by however are the finishers.
Finishers are mostly for PvP. It’s basically a little animation when you stomp someone in WvW, Structured PvP, and increasingly in PvE as well. There are 12 available in the gem store ranging in price from about 500 gems to 800. And I really want to buy one.
I have some temporary finishers ready to go, 10 or 20 collected from festivals and other rewards from playing the game. Not to mention the default finisher which is basically just a spear driven into the ground, and my PvP rank finisher which is just the cutest wittle bunny wabbit family hopping around a banner. None of the temporary ones would really last long, certainly not in WvW, so I’m definitely looking at something more permanent.
With the Toxic Alliance living story arc however a lot of PvE mobs suddenly had a downed phase. I don’t know if that was specifically put in to drive up the sale of finishers but it has certainly worked on me. I’ve been looking through youtube trying to figure out which finisher is best finisher.
For instance, while I find the Permanent Quaggan Finisher (see video below) amusing, I don’t think I want a permanent one. A lot of the finishers are pretty cool, and there a number of them that aren’t currently on sale like the Permanent Super Explosive Finisher, and numerous festival-related finishers.
Anyway I just thought I’d give credit where it’s due, finishers are a great cosmetic item in the gem shop. Now I just have to figure out which way I want to send players and mobs into the mists. Whumped by a giant maybe? Straddled by a spectre of death?
Let’s see more PvE downed state guys.
Tags: Guild Wars 2, MMO, mmorpg
What is this whole Scarlet thing about anyway? I’ve got my silly theory about Ellen Kiel, but it didn’t really dig into what Scarlet is attempting to do. There are a few different possibilities and I haven’t read any spoilers or much of any other theories, so I’m sure I’ll be wrong in the end, but it’s fun to try to figure things out.
Yeah it’s another completely speculation filled post based on lore, but what are you going to do? Spoilers ahead? Maybe?
I guess we start as far back as we can go. I don’t mean all the training Scarlet partook in however, we can skip that. That’s all just to illustrate the point that she’s quite clever. I’m more interested in other evidence like the Journal you got from the code fragments during Origins of Madness. She doesn’t seem to have completely rejected the pale tree at this point, as she is seeing a mender about her nightmares, but she somehow has drawn the attention of a powerful entity.
I wake from nightmares—screaming, confused, and scared. It’s getting wOrse. I’ve decided to talk to a mender. I’ve probably just been working too hard.
Every night, the same terrors. It never changes. The mender was unable to help Me, and I feel like I’m losing control of myself.
When the nightmare starts, an entity calls to me. I run—run into a sea of dArkness. But no matter how hard I try to escape, it keeps calling me.
I’m trying not to sleep—too scareD to even close my eyes… So scared. Whispers come from the forest all night long, calling me, taunting me, possessing me.
Tonight, I saw it. I started into the abyss, anD it stared back at me. So much power. I don’t know what’s real and what isn’t anymore.
Control of my world, of myself, is slipping through my hands. And yet, I’m no longer scared.
It communicated with me through images of death, destruction, and destiny. I must know more. I must confront it and put an end to this madness.
That’s when she goes off to confront said entity via Omadd in What Scarlet Saw.
There’s a couple conclusions we can draw from the short story.
What Scarlet craves most is independence, to forge her own destiny.
“My people don’t have to take what we’re given, or be what we were “born to be.” No people do. We can change the rules… well, I can. And I’m going to.”
The prevailing theory is that the Pale Tree is much alike to Glint, in that it is a minion of a dragon that has broken free of its control. And that the Pale Tree created sylvari to fight dragons. Sylvari resistance to corruption being evidence towards this.
An insurmountable challenge is rising, and my people have been called to meet it. We are compelled by our creator to do so.
“But I reject that call. I reject the notion that that I must choose the Dream or be lost to Nightmare. The forces that push us this way or that can be redirected. They can be set against one another to the detriment of both, and now I know how.”
She doesn’t want to be for the dragons or against them, but set both sides against each other. Can she maintain her sanity and her independence after confronting the entity? Marjory doesn’t think so after reviewing some of the evidence gathered at the Dead End Bar.
Scarlet Briar: Ever since I came out of Omadd’s machine, you’ve been taking credit for my ideas. They are mine! Not yours.
Scarlet Briar: Let me be clear. I’m not doing this for you; I’m doing it for me. Nobody tells me what to do. Not ever.
Scarlet Briar: It’s not true. None of it. I don’t have to listen to you. Get out of my head!
Marjory Delaqua: I wonder if the voices in her head are real? What if what she saw in Omadd’s machine grabbed hold of her?
Marjory Delaqua: Scarlet rejected the Pale Tree because she wanted independence. What if Omadd’s machine cost her that?
Marjory Delaqua: Ironic that she rejected the Pale Tree to exert her independence, only to lose it to something else.
Scarlet and the entities endgame seem to align with each other. Is that because the entity has manipulated her or because they seek the same thing?
Okay so obviously, spoiler alert, the entity must be a dragon. Obviously. We know that powerful entities like the Pale Tree have a cognitive presence in the Eternal Alchemy and we already suspect that the Pale Tree is a dragon minion. So what other creatures could be found and confronted there but dragons?
And what do dragons want? They want to consume magic. The Zhaitan storyline made that very clear, particularly the mouths that fed the dragon, and the asura professor that proved that magic levels are lower due to dragons. Thaumanova helped her figure out where the ley lines were, and the probes helped her figure out where the magic was most powerful. So this entity wants Scarlet to drill into Lion’s Arch towards a crossing of ley lines, a source of powerful magic. The dragon wants to eat Lion’s Arch, for lack of a better description. But what does Scarlet want?
Is she so far gone that she can’t see that the dragon is manipulating her, or does she have plans of her own? Does she want to tap that power herself? Use it to become all powerful, perhaps a dragon herself? Or does she want to use it to destroy the dragons, and therefore end the cycle of destruction that they have wrought?
And which dragon is this? I think the answer can be sussed out. Which dragon would have more of a connection with a sylvari than any other? The dragon that created the Pale Tree, the dragon of forests and jungles. Scarlet even mentions that “whispers come from the forest”. So in a word, Mordremoth.
So yeah. Scarlet. I think she seems like she wants to change the world, maybe even for the better, but she doesn’t give a fig if anybody dies in order for her to achieve her goals. She’s crazy, but I don’t like to dismiss characters motivations just because they’re crazy. Sometimes crazy people think they’re the hero, or that they’re doing the right thing. Maybe Scarlet thinks that. Or maybe the dragon, whichever one it is, is in full control.
Obviously there are some big spoilers floating around the ether, I’ve avoided them as best I can, but I’m sure some of this is already known to be wrong. But personally I think this is a lot more fun than already knowing the answers.
Tags: Guild Wars 2, MMO, mmorpg
I was thinking about ascended crafting the other day and it seems pretty likely we’ll have ascended jewelry before too long, we’ve had the Xunlai Electrum Ingot storage space for ages. What I haven’t seen a hint of is ascended cooking. Surely there will be some form of ascended foods right?
Well the short answer is not necessarily. There are no ascended potions from artificer, and no ascended crafting storage spaces for anything that looks like food. Which is a damn shame really, ascended potions and foods could be a way of fixing a bunch of things that I don’t like or are missing from foods and potions.
For instance I want longer lasting food and potions. Most level 80 items last 30 minutes, but I think the majority of content in Guild Wars 2 tends to last longer than a half hour. I’d like to see more foods with 45 minute and 1 hour timers. This could be a way to progress cooking up to 500, with 45 minute recipes helping people get to 450, and 1 hour recipes at 500.
Then again I wonder what effect the Metabolic Primer cash shop item would have on that idea. It specifically makes foods last longer. Great for those 12 hour gameplay sessions. I joke, but yeah, I’ve done that.
Another thing I’d like to see foods and potions do is shed the experience gain. The vast majority give you +10% experience, +15% experience, no experience gain at all, or a very few give +5% karma. I think there is a lot of room to grow here.
First of all why not open up the number of foods that boost karma? The few that do universally also give +Healing Power. There are plenty of stats people might want to use with a karma food. Not to mention with significant nerfs to karma gain, there would be no harm in more karma foods.
And why not expand on the number of things these foods might boost. Omnomberry Bars boost gold find, along with a small number of other foods. But we could also add percentage gains to such things as World XP, Guild Influence, a Gathering Bonus maybe even agony resistance. I’m sure there’s quite a few other stat combinations and proc possibilities that could be used as well. There is no lack of experience in Guild Wars 2 so I’d definitely like to see more variety.
On a more speculative note, most high level foods have 2 stats and an xp boost. Would there be more room for celestial foods, for 3 stats and a boost, other combinations? More Dragon’s Revelry Starcake please.
Finally I think trays, pots, and feasts could probably be cleaned up a bit, with more affordable recipes, and a larger variety of choice. Not to mention so little documentation, I can’t even find Pot of Meat and Winter Vegetable Stew on the wiki. Can we throw some of the recipes out as a reward once in a while? The recipe for Pot of Orrian Truffle Soup costs over 4g for the Bottles of Elonian Wine alone.
And of course, why are there no kegs for potions? Why can’t I share my potion wealth without having to organize who sends what potion to who due to in game mail suppression. And why don’t potions count towards the Thirst Slayer achievement? And Metabolic Primer doesn’t work on potions? Potions really get the short end of the stick. Ridiculous.
I don’t see any reason cooking shouldn’t be given the ascended treatment, or why potions have been left out.
There are plenty of food and potions that could use a kick in the pants in the demand department. Ascended cooking would certainly mean an opportunity to start consuming cooking materials. For example I think potions could use a daily feast type daily. There must be hundreds of thousands of potions selling below the costs of their production, he said without having done a single minute of any actual research at all. Although I doubt higher grade potion ingredients really need a jump start to their prices.
I’m sure lovers of this particular crafting profession are keen to see some action. To be honest I’m keen to make some money off of price spikes since my cooking tab is nearly full. That doesn’t mean I’m not 100% behind it on principle of course. Come on Arenanet, don’t forget about cooking and potions.
Final post script, perfect opportunity to add Fishing to the game!? Probably not.
Tags: Guild Wars 2, MMO, mmorpg
I’m not really the type of person who like to talk about themselves. That’s probably why I’ve never really indulged in blog posts about my characters, what armour they’re wearing, what builds they’re using, their race, whether they have a back story, or anything else.
I guess I think of online games as a chance to hang out with people, not as a way to lose myself in a fantasy world. My characters, generally speaking, are me. Carrowmore, is my dps warrior, not a male sylvari with a heart of gold seeking vengeance against the Lychcroft Mere lich.
But I see a lot of people who make posts about their main or alt, and they seem to enjoy it, so I figure I may as well. This should be the first part of an 8 part series, probably taking place over the course of several months.
This is Carrowmore. He’s a male sylvari with a heart of gold seeking vengeance against the Lychcroft Mere lich. No, I’m kidding. I named him after the ancient Irish crypt of the same name. I already have a ranger with carrow in the name, Rosecarrow, so when I stumbled upon the name of this crypt it seemed appropriate.
His armour is from Twilight Arbor and I’m pretty terrible about dying armour so he’s dyed along the same lines as his skin, a light blue with white tinge. I had to have a sylvari with all TA armour didn’t I? I’m pretty sure it’s a requirement. That’s the Mystic Claymore he’s wielding. I suppose I should start work on a legendary greatsword for him, or an ascended, but since I can’t decide between those two options right now, an exotic is fine. Come on precursor crafting.
I said I don’t indulge in giving my characters much personality but that’s not entirely true. In Carrowmore’s case he’s constantly talking about “gaining adrenaline”, particularly when he’s losing adrenaline. That makes me think of him as a bit of a nut, or a dolt. Constantly getting things wrong, but not in any way that matters.
I promised a post on inventory, so I figured I’d combine that with this character series. To start with, ignore the angry bird in the upper left corner of the screenshot.
My personal ideal of bag space is 88 spaces. It’s the square size of the inventory UI that fits perfectly for me. Two 20 slot bags, two 15 slot bags, and an 18 slot bag. One invisible bag to protect things I wouldn’t want to accidentally sell.
Starting in the upper left, my salvage kits. A must for proper inventory maintenance. Luck essences really require a great deal of salvaging these days, not to mention the need for silk or other materials.
Then there’s the long list of food consumables. I like a good range from cheap, to utility, to expensive. Steak and Asparagus used to be so ridiculously cheap, I’m going to have to find a similar but more affordable alternative. Superior Sharpening Stones is one of only a couple viable options for potions so I don’t skimp on price. Meat and Winter Vegetable Stew is great for dodging, always bring that for emergency dodging situations, even to the point where I started buying the Pot of Meat and Winter Vegetable Stew for group situations. Dragonfly Cupcakes for magic find, cheaper than Omnomberry Bars. Dragon’s Breath Buns for critical strike damage on a critical strike warrior.
Then we have 2 environmental weapons. The Fire Elemental Powder for emergency DPS, and the Experimental Teleportation Gun for emergency teleporting.
To finish out the top World XP boosters and 25 quartz waiting to be made into 1 charged quartz crystal.
Beginning the bottom portion of the inventory, gathering tools are self explanatory, such a pain to be gathering and run out. A Hall of Monuments portal stone, probably unnecessary but I do occasionally go up there. The Lightning Kite from the Zephyr Sanctum living story content. A 2 week golem banker that you get from the Digital Deluxe edition of Guild Wars 2, don’t ask me why I haven’t used it, I don’t know.
Then there’s the weapons. All level 80 exotics, some named, some crafted. Siren’s Call, Arc, Pearl Sabre, Fractal Mace, Scorchrazor’s Fist, Pearl Reaver, Beacon of Light, Pearl Shell. I imagine the HoM skins might replace some of the pearl stuff.
Then there’s an exotic earring bought with karma, can’t salvage so I may as well keep it around if I need to switch up some stats for some reason, same for the ascended ring, and the Galea helm you get from character creation.
So yeah. That’s Carrowmore. I typically play him in dungeons these days, though I’m concerned for the upcoming changes to critical damage.
Tags: Guild Wars 2, MMO, mmorpg
The one thing we can count on 100% going forward in Guild Wars 2 is new zones, whether in an expansion or not. There’s nothing like an expansion to hit players in the feels, but as I’ve said I’m not sure we’ll get one.
Forgetting that for a second, where would new zones be, what would be in them and how many? Hold on to your hats as I regale you with some incredibly mundane and obvious conclusions!
I think Arenanet probably want to have all their zones connected to their already existing world, which would probably rule out Cantha. It would mean a lot of undersea zones just to get to Cantha and underwater is not popular with the playerbase.
But aside from that is something I commented on in the blog not too long ago. The Desert. There are precious few traditional desert settings in Guild Wars 2. It’s almost as if it were being avoided on purpose. I think the lore changes that made the Maguuma Jungle of the original Guild Wars into the Maguuma Wastes is a clue to that. I think they set aside these areas in case they decided not to go to the Crystal Desert when they finally started working on an expansion. A second desert, in a different area is a nice backup if you have already decided on a desert setting.
The new maps we’ve been introduced to can be looked at as evidence. Southsun Cove, the Labrythine Cliffs, and the upcoming Edge of the Mists all have rocky, arid, desert-like settings. I have no doubt Arenanet won’t shy away from creating more familiar zones that are arctic, tropical, or other settings, but a true desert isn’t a place we’ve explored in Tyria yet.
Desert would also provide a vast change in visuals and atmosphere, a palette cleanser. We have 6 icy mountain zones, 6 jungle zones, 6 in ascalon, 4 in kryta. Arenanet has been pretty uniform about the number of zones per climate it uses. Arenanet can build 5 or 6 desert zones, red rock canyons, savannah grasslands, rolling sand dunes without it starting to feel samey.
So whether its west through the Maguuma Wastes or south to the Crystal Desert, it’s going to be desert. And of course in either direction, we’ll focus on a specific dragon.
If we’re going to the Crystal Desert there is Kralkatorrik. The Dragonbrand is an excellent fantasy concept when you think about it, very audacious, and visually stunning at times. It’s used in parts of 3 zones (one of which, Iron Marches, is probably the most empty zone in the game) so I would say it’s actually got a lot of room to be fleshed out and expanded upon. Perhaps we could even expect to see an entire zone dominated by the Dragonbrand.
If we go west, Mordremoth. A dragon we know little about. A perfect opportunity for Arenanet to push their hype train.
But then not all new zones would be in the desert. I think we could easily see various zones around the map, the pact advancing into new territories dominated by any of the dragons. I don’t think new content would ignore Jormag, Primordus, etc. So I think we can count on more variations on climate/regions that we’ve already seen.
Arenanet has said off-handedly at one point or another that they’re pretty much done with hearts. High level open world PvE content is stuff like Orr, which is all event based. I think we have to use zones like Cursed Shore, Malchor’s Leap, Straits of Devestation, Southsun Cove and Hirathi Hinterlands to judge what new zones would be like, along with various aspects of the living story.
For instance the rolling battlefields of Straits and Hirathi, the beachhead situations in Malchors and Cursed. Zones very much designed around events that lead into one another more than in lower levels. Events in Guild Wars 2 often act like a chain, but I would be so happy to see them act more like a tree, branching off. I’m not sure there are many other ways to progress the mechanic of event chains in this game.
Also, I think world bosses will often be more fully integrated in to the zone as a whole, hopefully with rewards designed to be integral and important like obsidian shards from Balthazar. I would think there would have to be a need to go there and interact in these zones beyond the reward of a couple of rares. CoE and CoF both have event chains you have to do to access the dungeon, could world bosses play into a new dungeon?
I think Arenanet needs to push what their events can do in an expansion. So world bosses and other events would have to be something aside from a pure dps race. The changes made to the Grenth event, the new Great Jungle Wurm event, Tequatl, Karka queen, they’re using some pretty distinct mechanics. I’m sure there will be plenty of defense, escort, and attack events but I think we all need to see a lot more diversity at this point. I don’t think events will be as hard as Tequatl but I think we’ll definitely see something that requires more than auto-attack.
Hopefully these zones would utilize the karma system more fully, with more unique rewards in each zone. For me, the orrian jewelry boxes in Orr were a missed opportunity. They should have only been available from outposts that you had to attack, maintain, and defend.
But is that enough? Can Arenanet rest on what they’re already doing?
I feel like an expansion would probably have plenty of new features, some twist on what they’re already doing to draw people in. All the things people ask for reliably like housing, polymock, guild halls, etc. Dare I suggest mounts before being kicked in the teeth by mount haters? No but seriously I’d love mounts. You know you want money Arenanet. You like the money. Smell that mount money. Smell it!
Few games release expansions that have as many zones as the original launch. I mean the only example I can think of is… oh. Right. Guild Wars. Har har.
Even so I don’t think an expansion would approach what Guild Wars did.
Obviously we’d probably get new zones for a new race, a city to tell their personal story, give that race flavour, history, and a background. Would there be new leveling zones? A new race would need new leveling zones to keep people entertained (you don’t introduce a new race and then force people into old and busted zones) but the bulk of the original Guild Wars was focused on max level characters. Perhaps as few as 4 zones could be added to level a new race, while the rest would be targeted at max level characters.
How many max level zones? That’s impossible to say considering the down leveling mechanic. Straits of Devestation isn’t even technically a max level zone. Then there’s the whole question of increasing the level cap which I’m not going to get into, this whole area is a big question mark.
However, I think there would have to be zones that focus on and feature any new terrain, settings, wildlife, foliage, etc, so we can make a few guesses at how many zones.
- Classic sand/rocks desert. I’ll be bold and say 6 new desert type zones of various climate and level range. There are a myriad number of different desert landscapes on Earth, I have no doubt Arenanet could make them look as diverse as they have their jungle areas. Arenanet really likes that half dozen number.
- Ice and snow. Do we completely ignore the other dragons in an expansion? Probably not. judging by a lot of the art used in edge of the mists I’d expect a fair amount of kodan, maybe even an entire zone dedicated to them. Frankly the whole Frostreach area tends to make me rethink kodan as a stronger contender for a new race than I had before. They’re still behind tengu though.
- The number of Krytan zones messes with my OCD. I could understand another one being added. At least one that advances against the centaurs, or perhaps that would take place in a more snowy Modiniir climate. We don’t fight high level centaurs anywhere, you can fight undead from level 5 to 80, but not centaurs or a few other enemy types. Honestly hope I’m wrong about this one. I hate those flea bags.
- Tengu. The tengu need at least one zone tailored and inspired by their race and lore. I’d imagine a lot of inspiration from Cantha in architecture, some kind of vertical aerie would be great to see for their city. Ultimately it would probably be a jungle zone as well. The Overgrowth areas of EOTM could be seen as pointing to the tengu possibly. Lots of overgrowth on those dominion walls in Caledon/Kessex.
- That said, there are a few models in the overgrowth areas of EOTM that remind me of things found in the west of the orignial Guild Wars. In any case I would guess there would be one jungle zone aside from tengu.
- Underwater. I know I said a lot of people don’t like underwater, but I do, and maybe this is just wishful thinking but one entire zone of underwater would be pretty cool.
- Dragonbrand.* It’s used in 3 previous zones but if we’re going after Kralkatorrik then I would have to expect an entirely warped and crystallized zone.
- Mordremoth inspired.* I expect since Zhaitan had 3 zones of unique undead ruins, and Kralkatorrik has the brand, each dragon will most likely have some kind of unique landscape to corrupt.
*One or the other or maybe both? Who can say.
Overall, and obviously I’m just guessing, I’d say 10 to 14 new zones, with an emphasis on desert, but plenty of other climates too. I know Arenanet can generate content really fast, but if you think about it, Southsun must’ve taken at least a couple months and at launch there was really very little to it, and there still isn’t much to do there, about 10 events total. I don’t expect Arenanet to be able to pump out as many zones as the original Guild Wars mostly because most Guild Wars 2 zones have way more content in them. I think I’ve kept my expectations reasonable, and I’ll be pleasantly surprised if they surpass my hopes.
Tags: Guild Wars 2, MMO, mmorpg
In case I’m right, spoiler alert. But what are the chances really.
So I was reading Will’s post about E and how we should definitely be seeing a resolution to just who this person is and realized I have my own theories I should probably blog about. Of course I’m a bit more speculative and like to predict things so I guess I’m more interested in figuring out who E is before it’s revealed.
I’ve been thinking for a while that E must be either Evon Gnashblade or Ellen Kiel, that much must be pretty obvious to everyone. What I don’t think is obvious is that up until the election of Ellen it was probably an open question to Arenanet as to who E would turn out to be. As someone on reddit put it, it’s a veritable shroedinger’s cat situation, E was both possibilities, until the election.
The election isn’t just important because we chose a candidate though, it’s important due to the machinations of Scarlet. Scarlet’s plan, as made more clear during the Dead End Bar instance recently, was to create an opening on the council and fill that spot with Mai Trin, her lackey. Mai Trin would have gone on to weaken Lion’s Arch defenses and otherwise cause disruption. And so Theo Ashford was killed, but Mai Trin was captured and her plans foiled, supposedly.
But what if Scarlet is one step ahead? She succeeded in creating an open spot on the council, and a new captain was elected. Ellen was in charge of security at Dragon’s Bash, where Theo Ashford was killed, and she now captains a commandeered Aetherblade ship. Now we’re moving towards endgame which seems to be centered around Lion’s Arch. Pretty convenient.
And Evon? Well he’s plenty skeptical of Ellen Kiel’s priorities. “Kiel’s playing in the Mists while her leash-holder, Magnus, has the best Lionguard out in Caledon Forest. We’re undefended here.” Has Ellen used her influence to leave Lion’s Arch wide open? Evon’s concern is for Lion’s Arch, it seems pretty likely to me that he is E.
As Will says, why write something into the story without using it. E served one purpose, to start an independent investigation into Scarlet, one that operated outside the scope of the Lionguard perhaps? Evon might have to operate anonymously due to his status as head of the Black Lion Trading Company to avoid a conflict of interest or avoid endangering himself.
I don’t know if any of this is right. Frankly Arenanet has to keep things relatively simple because a lot of players miss plot points that the rest of us take for granted. They could be broadcasting their story from a loudspeaker in game and it would still go over many peoples heads. It would be nice if the living story were as complex as I’m giving it credit for, but in all likelihood Ellen is as she seems, a hero. But it would be so awesome if she weren’t.
As for Scarlet, I’ve got my own theories about who or what is in her head.
Tags: Guild Wars 2, MMO, mmorpg
Arenanet has been pretty standoffish when it comes to saying they’ll have an expansion or not. All the while they’ve been very bullish with their living story content, and it seems more and more to me that they’d like to release expansion type content piecemeal to keep players on the hook. The original Guild Wars had an amazing business model and personally I’d like to see that continue. It was an amazing amount of content released all at once, but I do understand the problems it caused. People owning one campaign and not another, the dry spells in between boxes, and maintaining player base between boxes.
But with the six gods blessing perhaps we will see a classic expansion of some type. So with my next few posts maybe I’ll speculate wildly. In this post, what new race or races would we see?
I sincerely doubt Arenanet would roll out more than one race. I think people underestimate the complications of rolling out new race models with a host of other factors such as, dozens of armour skins, emotes, skill animations, customizations, etc. For a community that is constantly
bitching about criticizing armour clipping issues I imagine it would be a concern. Couple that with a new racial city, a new starter zone, and I’m left wondering if they’d want to do more than one new race. After all they aren’t Blizzard and aren’t trying to be Blizzard. They have no obligation to fill a horde or alliance slot at the very least. People are pretty used to getting two new races from other games, but I just don’t think we’ll see it here.
But which race? There are a fair number of candidates.
Kodan seem like a popular possibility. There’s a couple reasons I don’t think they’re a prime candidate however. Their appearance is fairly uniform. Kodan don’t have differing eye colours, fur colours, etc. We’ve seen plenty of them with a dungeon, 3 floating cities and various settlements in 3 zones, but not much variation in looks. Customization is a major feature of each player race. I suppose this could always change with the sudden appearance of other types of kodan, but as of right now it seems doubtful. On the other hand, apparently there is a lot of kodan architecture in the new Edge of the Mists map. Perhaps that means something, perhaps not.
Dwarves seem like the least likely to me. Aside from being a big fantasy cliche, their whole race turned to stone and rushed into the depths to fight destroyers or die trying. There is one living dwarf in the game and he says of the rest “the few survivors fight far below the ground.” They have no cities, they have no children, it would take a major lore turnaround to bring them back. I feel like in the minds of Arenanet the races of the ancient past, Mursaat, Seers, Forgotten, Dwarves, and Jotun, are not viable and in some cases dead and gone.
Largos could happen. We’ve seen precious few of them, 7 named characters and 2 event villains. Their secretive and violent natures coupled with their exotic butterfly wings certainly make it desirable to see more of them, but there’s very little to go on here. There is some lore concerning their culture and political structure, but nothing fleshed out. Aesthetically they don’t seem particularly different, or at least different enough from sylvari or elves in general. I think Arenanet would definitely want to differentiate a new race. And aside from that, the main problem with largos is that they are an underwater race and underwater is not the most popular setting for a large number of players. Wouldn’t be surprised if Arenanet steered away from them on that basis alone.
Grawl, hylek, skritt, ogres, quaggan, and other lesser races. I know some of these guys are pretty popular in some cases, but lets face it, they don’t have the resources. Skritt are not at all intelligent as individuals. Grawl worship anything you put in front of them. Quaggan are sweet, but yeah, they’re sweet. None of these races really have the organization, technological abilities, or cohesiveness as a race that any of the current races have, most of them are living in tribal or stone age level communities. I would have to expect a new playable race to be on the same equal footing as the old playable races. I suppose that can change all this by just writing it into the lore, but as it stands they seem unlikely.
Tengu are the obvious number one candidate. I blogged as far back as May 2nd 2012 that I thought tengu were coming. And that didn’t even include dialogue from NPCs in Caledon forest, unavailable to the beta test that post was based on. The tl;dr is that they have a racial city, enough room for a starter zone, and the motivation to help. And unlike the kodan, we know from the original Guild Wars that tengu range in tribe, height, feather colours, they have back story, culture, and if they built those walls a fair amount of technological know-how.
There is always the possibility of a brand new race being introduced. How that race would be integrated into Tyrian society is anyone’s guess. I think Arenanet like to surprise people, and the best way to do that would be to create something entirely new. But it can’t be that easy to create a new race from scratch, and with a number of candidates already available, would they? I think the probability is that they’d draw from the history of Guild Wars, and look towards the races they already know players have been asking for. A new race is a big unknown, a risk.
I’ve been pretty confident about tengu from the beginning. Their lore is set up to do just one thing, introduce them and their city as a new playable race. I used to say “if tengu, then Cantha”, but I guess I’ll have to explain why I don’t think that’s true any more in my next post about zones, how many, where, and what is in them.
Tags: Guild Wars 2, MMO, mmorpg
As a follow up to my post about bank slots, I said I’d make a post about my collection tabs. I think I’ll skip which miniatures I have, and crafting materials tend to have a less involved story for how I got them, but I’ll still hold to the same basic format as the previous post.
Common crafting materials.
As you can see right away I’ve been trying to fill my collection tabs to maximum. I’m the rare type of player who feels a weird obligation to max these things out. Obviously with some types of drops this is harder to do, but with common crafting materials it’s entirely plausible.
Anything not at maximum capacity at this point is due to my efforts in ascended crafting, in particular silk, leathers, elder wood. Most of these are naturally collected, but when crafting I’m not above buying cheap materials.
Hardest things to fill, for me especially while trying to max crafting professions, are soft wood and iron. But at least I can go out and gather those, the leathers and cloths are what bother most people I think, since they mostly only come from drops and bags.
Fine crafting materials.
Tier 1 and tier 5 fine crafting materials are the easiest materials to fill to 250 I would say. After maxing out every crafting profession, sometimes multiple times, the mid-tier materials have been hard to fill. At one point I was buying out cheap mid level container bag drops off the auction house. I wanted to see if Rare Crafting Materials (as in the next tab down) dropped enough to make them a good investment. Typically they don’t (I certainly got lucky with the spike in linen prices but as I saved the linen, I didn’t profit abundantly) but, it certainly helped fill up some of these slots, not to mention fill out linen and some of my leathers. It was a good deal before everybody figured out it was a good way to get linen.
I would say the main reason my tier 6 materials are as robust as they are right now, even after maxing out some ascended crafting professions, is due to Mystic Clovers. I’ve been using the 10 clover recipe which has been remarkably rewarding, but perhaps I was just lucky.
A few oddities worth mentioning. My engraved totems sit at about 11. These do not appear in any bags, drop only from 4 mobs in two zones, and currently sit at about 2.50 on the auction house. Wish I had more, don’t understand why they’re quite that rare compared to every other item in this tab. I’ve been doing the karka queen on a regular basis so I’d say I have quite a few shells compared to most. And if you don’t have a full stack of watchwork sprockets, I don’t know what you were doing wrong during the Scarlet invasions.
Rare crafting materials.
This is a collection tab I’ve resigned to never filling to capacity. Unless I buy everything in it. As you can see I have small numbers of the low level shards, fragments, and slivers. Some are rare drops, some from bags I bought. Cores and lodestones come from all manner of sources, dungeons, orrian jewelry boxes, champ boxes, chests, you name it. I’d probably have more of all of these except I foolishly use them towards crafting on occasion. It’s never worth it but I do it anyway to level up.
I also gave away many of my charged lodestones and cores to people who were looking to make a legendary with those, since they’re quite expensive and I’m a fucking great guy.
I used to sell the vile essence and putrid essence and only recently stopped in order to fill them to capacity.
The ectos are technically at capacity for the moment if anyone saw the bank account post. I keep the slot mostly empty so that I can deposit at will.
The large skulls were something I happened to speculate on, long ago, when their price dropped a bit. Should probably buy the remaining 12 as I’ll never get them as drops.
I’m slowly turning my extra quartz into charged quartz, but I’ll probably never max those out either.
The obsidian at one point was far more than maxed out. I had at least 350 or more from saving up my karma potions and using karma boosts while buying orrian jewelry boxes, it was such a good haul. Those have gone away due to Mystic Clovers and ascended crafting.
I do dailies and monthlies regularly so I have plenty of mystic coins.
My first full stack of pristine toxic spore samples was a tedious amount of farming.
I suppose I could spend the karma on 250 sun beads. For the longest time I didn’t think they were even in the game, but they’re a karma heart item in Sparkfly Fen.
Ascended crafting materials.
Right so, another tab I’ll likely never fill. Except maybe the bloodstone dust and bricks. The only empty slots are the future ascended jewelry materials (I assume) and the only full slot is thermocatalytic reagent. I would say the only reason I have as much dark matter as I do is that I salvaged many of the exotic weapons I made with huntsman when leveling it to 500.
The majority of jewels in here came through gathering, with a small percentage through bags. Thanks to mining orichalcum and ancient wood (and nodes in their vicinity) on a regular basis I can easily max out tier 5 and tier 6 jewels. I did have to go out of my way to harvest a lot of coral to max both those out, and it will be a long time before I max out anything in the low and mid tier ranks, but the only thing I don’t think I’ll be able to max out is azurite, as it’s now only available from one fractal.
It’s funny to think I only have this many pearls because I wanted to max out clams in my food tab, or how I maxed out opal crystals long ago because I farmed the temple of lyssa for charged lodestones and cores a few times. I wonder how much those passion flowers are worth? 26 gold.
A lot of these came fairly easily. I think stuff like carrots, mushrooms, blueberries, it was just a matter of not selling them when I got them. Other things I outright bought with karma or cash, because essentially that’s the only way to get them. The only things you won’t see maxed out are either karma items I haven’t gotten around to buying or materials that are rare as all hell.
For instance, yams. They’re so rare I don’t even remember where to get them, I have to wiki them right now to tell you they are from root vegetables in Hirathi Highlands (1 zone!) and bags of pilfered goods.
If it’s near an ori or ancient node however, I likely have plenty of them. All of the high level harvesting nodes whether they’re rare or not from turnips to snow truffles to passion fruit, if it’s commonly close by I’ll harvest it. Seaweed mostly came out of my pursuit of coral however, and items that only come from specific patches had to be targeted until they were done, cauliflower, lettuce, sugar pumpkins, and I’m currently working on spinach and cabbage.
Lemongrass is yet another rare one, but in pursuit of it I’ve managed to max out my cayenne pepper and start selling it for profit, along with work towards coriander seed.
Oranges were a very common drop from one of the types of bags I had been buying.
Leeks and green onions are by far my most hated materials, worthless but always nearby.
I actually think that they give out way too much candy corn and too little of the other Halloween materials. You have to really want to farm that stuff or just buy it, which isn’t fun for some people. And you can see how they repeat that mistake with Wintersday items too, plenty of Giant presents but no small or medium ones unless you aim for them, which I did.
It’s at the point where a great reward would be High-Quality Plastic fangs (which take 1000 plastic fangs to make) would be a good reward. Only they don’t give them out as rewards.
It’ll take a long time to fill some of these out, and likely never for the rare and exotic versions.
And the rest is mini’s which is even less interesting than the above.
Tags: Guild Wars, Guild Wars 2, MMO, mmorpg
What do people keep in their banks? How many bank slots do you guys have?
I bought the maximum (at the time) amount of bank slots early on, 8, by converting all my gold in the early days into gems. Back when you could buy hundreds of gems for a couple gold. I knew eventually trading gold for gems would be an exorbitant cost (little did I know quite how exorbitant) so one of my first in game goals was to get bank slots.
The truth is though, I’ve never really needed 8. For long stretches of time some bank panels have remained empty or filled with garbage.
In any case I thought I’d dissect what I keep in my bank.
I’ll move from top left to bottom right. I have some leftover mysterious keys from the toxic living story events. Probably should delete them as I don’t plan on buying/farming a completed trio. Some Aetherkey pieces for the new Twighlight Arbor dungeon path. Hard to find people who want to put in the time for that one after the living story passed. Then some of the Wintersday items, I’ll probably trade them in soon for a few last Giant Wintersday gifts, not that the likelihood of getting anything is very good. Then I’ve got quartz crystals waiting to become charged crystals whenever I get around to it. And 180 Queen’s Gambit tickets that I never really got around to using because I wasn’t really into the gambit.
On the second row, over the past few weeks, I’ve got three Black Lion Salvage Kits from my dailies. Most of my characters have one on them so until those are used up, these ones are going to sit around.
On the third row I’ve got a royal pass. Kudos to Arenanet for making them drop, but thumbs down on making them only last two weeks, and personally I’d like them to work like a Hall of Monuments stone. As such I’ve never felt compelled to actually use it. From there I’ve got Pristine Toxic Spore Samples, most of which I farmed but some I bought. I figure once the toxic events go away, if there is no other source for them, I’ll have no trouble making a little money off them. Now, I did have the same idea with Watchwork Sprockets, as you can see. The price for those hasn’t exactly been a rocket to the moon (possibly because Scarlet still attacks zones every day) but the price has been increasing. As of this writing they’re at 94c which means a stack is over 2g. A far cry from when they were selling at 30 or 40c. Finally you’ll see Scrolls of Knowledge, a rare Scroll of Knowledge, and a Tome of Knowledge. Partially hanging on to them in the hopes I’ll get up the energy to convert skill points to cash, partially hanging on to them because, one day, #Tengu.
To be honest I’m not very good at remembering to use the free stuff I get. As a result it stacks up in my bank. I’ve got several Fine Transmutation sitting around from back when they actually dropped from dailies, and way too many basic T-stones from zone completion. It’s getting a little ridiculous, but seeing as I have 8 level 80′s and no other characters, well, I don’t know what to do with them. A transmutation splitter I acquired because I have a legendary IIRC, the birthday buffs you get in the mail, some leftover Kite Fortunes I supposedly keep around because I’ll use the buffs one day, 9 experience scrolls that will get me to level 20 because #Tengu. 182 Mystic Forge Stones from all the achievement chests I’ve opened. Frankly, those are one of the only things I make sure to use in this panel. Mystic Salvage Kits are the best, and one of the only uses for those anyway. Crystals and Philosopher Stones round out the top row, usually have extras and it seems wasteful to throw them away. These ones are mostly left over from Mystic Clover creation.
The second row of this panel is almost all stuff I got from daily rewards or achievement chests. There is a small stack of Black Lion Chests, a relic from the past, way back when Black Lion keys actually came from daily rewards or dropped in the world.
The bottom row is much the same. The first item is a leftover Gift of Exploration, but everything else is boosters. Quest rewards, dailies, achievement chests, I would rarely think to use xp boosts while leveling, and never think to use stat boosts while playing, but magic find, karma, and crafting boosts have all seen their fair amount of use even though I still have plenty. I used to save up the karma jugs, etc, and pop the karma boost quite a bit. Gave me an actual use for a booster. Not so much any more. Maybe some day I’ll use the bonfire for a Twit Guild thing.
This panel is a bit of a mix. I’ve been saving up ectos, obviously, for the shiney fractal capacitor backpiece. Technically I could have it right now, just haven’t gotten around to mystic forging it. All the other crafting materials in this panel are essentially saved up to help level various crafting professions to 500. Moving on to Koi Cake and Kralkachocolate Bars, I had saved these because essentailly they’re pretty good foods. Koi Cake makes for an excellent addition to a condition damage build, and Kralka Bars add +5% karma, which would have been great if that still effected Karma Jugs etc. On the end of this row are Black Lion ticket scraps, not enough to get anything, some Kite Fortunes which will hopefully be useful again some day, and 53 Mystic Clovers. I’m very slowly building up to getting a second legendary. The one problem being I’m not particularly inspired to get any of the current legendaries.
On the second row the only things of note are the Pristine Fractal Relics and the Dragons Jade Claim Ticket. I’m not in urgent need of ascended rings right now. I could slap one on an alt pretty easily, I guess I’m waiting to have an actual reason to use them. As it stands the characters I want to have ascended rings have them. Anything else is superfluous. Now the Jade ticket, I’m not going to lie, its worth a bit of cash at this point. I could probably get 45 to 50g by trading it in and selling the item. But who knows, maybe my #Tengu will want a dragon weapon? Maybe.
On the bottom row I’ve got a lot of siege weapons. I don’t typically think to bring them, and usually there are plenty anyway. I’ve been meaning to donate them to some kind mist warriors on my server who are fighting the good fight. Aside from the traps anyway, I’m going to use those, I’ve never seen anyone bother with them so I’m definitely going to see what happens. Aside from that I’ve got a few agony infusions, not really a fan of the new system for that, kind of tedious. And a couple weeks ago I got an ascended weapon box in fractals, soldier stats. Haven’t decided what to do with it yet, guardian greatsword maybe? Not really in deep need of a weapon right now. Same situation as ascended rings really.
I’ve been hanging on to these tier 5 materials because I vaguely thought they might spike in price at some point. And while they have done so, it’s only ever been fairly mild spikes. Should probably just sell them. I bought a couple stacks of linen a couple months ago in anticipation of ascended tailoring, back when it was a reasonable price. Never realized how insane prices for linen would be. I just did the math on what would happen if I sold every last scrap and bolt of linen I have. 60g. Not bad.
The rest of the panel are sigils and runes I’ve been keeping around to throw on alt exotic gear, whether temporary or permanent. Some of these are pretty good, others very specific to builds, others pretty useless. Could probably get rid of most of them without a second thought.
I had been using almost this entire panel for one purpose. Mystic Forge Dailies. I’d save up greens, the remaining few of which you can see, throw them in the mystic forge, nab the daily and hopefully come out of it with a rare or two. I have had pretty good luck with getting rares so I had incentive up until the changes to magic find. Which means I’m much more likely to salvage just about everything I get leaving nothing for the daily. Thankfully the dailies have expanded a bit by adding a lot of living story dailies so I’m not hard up for quick ways to do them.
Cultural armours. Seemed like a shame to just throw them away. That’s asura tier 1 light to begin with, which I didn’t really like. Followed by human tier 1 light on the right, which is kind of meh. Norn tier 1 light on the 2nd row, which I would still be using now if Necronomnomnomicon didn’t look insanely crazy in the Aetherblade gem store armour. And finally the charr tier 1 heavy, which could plausibly go back on my guardian.
I could probably lose most of the stuff in the cultural armour bank panel and this bank panel pretty quickly. The first two rows are essentially just alt gear. I saved a rare ring and amulet to possibly put on an alt, but I’m pretty sure I’m full up on rare jewelry. I got an exotic speargun out of a champion box, but I don’t need it, so that is either going on sale or going to be salvaged for dark matter. The next item is a Durmand Priory skin I saved for my ranger, it’s an exotic, but has bad stats. It will probably end up being salvaged. The next 3 items are exotics I got out of Fractals but don’t have uses for, and the Aetherized shoulders everyone got with the healing power on them. So yeah. Looking to get rid of these at some point I guess.
The second row is an alt set of gear for my guardian that I made when I was leveling armoursmith to 500. Don’t know if I’m going to bother keeping them yet. Beside that is a rabid insignia that I salvaged off of something. Can’t remember what.
Bottom row consists of insignia and inscriptions (which I’m saving to help level crafting professions) I’ve gotten off the Karka Queen, a host of worthless Giver’s and Celestial recipes that I’ve been adding to all of my alts, 2 Shadow of Grenth Ascended backpiece recipes, and the recipe for the leatherworker superior rune of antitoxin. I’ll probably sell one of the Shadow of Grenth recipes at some point down the line, they’re worth 3g right now, but in 6 months? I don’t know. The question is what to do with the antitoxin. The price is pretty high right now, 18g. But the price of a stack of pristine spore samples is about 12g, plus the additional 1g cost is 13g, which makes me think there are a lot of people doing exactly what I’m doing, getting the runes and waiting for them to go away to make a killer profit, which is probably going to backfire for all of us. I should sell now, but, I’ll play it out.
I had gotten it into my head that I was going to save up all the festival stuff. But I’m probably going to do something about the candy corn you can see in the top row soon, this window is getting crowded. The two most recent skins from living world are next, the gas mask and antitoxin injector, then Tassi’s Relay Golem which I kept for some reason, I’ll probably end up destroying it (editor’s note: I took it out of the bank, double-clicked it and it disappeared, problem solved?). The infinite watchknight tonic, flames of kryta, twisted shoulder skins, and mask of the night skins round out the top row.
On the second row are the dragon wings skin, the Zephyr rucksack that I just had to get for my engineer but never use even though it has a freaking bird, the desert rose skin which is now worth around 25g, the fervid censor, sclerite karka shell, and Super Adventure Box backpacks, baubles and continue coins.
Final row, so glad I decided not to capitalize every single thing in this post, my fingers are tired. The Mad Memories flaming book backpiece. I keep promising myself I’m going to make it my engi’s permanent backpiece but I never do. Spooky and Mysterious tonics, account bound so I can’t sell them. Might trash them if I need the room. The Zephyr Sanctum model and Marjory’s Journal. Two oddities so far in GW2′s history, you can tell Anet was experimenting with them. Polla, a low level accessory for newbies, its a sweet reference to the Sea of Sorrow’s novel and I suppose I could end up using it on a new character, like a #Tengu maybe? And finally, a bunch of stuff I thought might come in handy from last years Wintersday. No such luck. Pretty much all worthless, with no way to get more cogs, there’s no way to make mini’s out of these toy frames, and I already acquired one of the ones I didn’t have from this year’s rewards. So those will be in the trash soon I guess.
And that is a way too thorough overlook of everything that is in my bank. I’m the only one who will ever read this far into the post, muwhahahahahaha.
Tags: Guild Wars 2, MMO, mmorpg
My boring gathering routines.
With Ascended crafting the profitability of gathering has shot up over the past few months and I’ve been spending a lot of my time doing that. I find it relaxing and sometimes contribute to my servers page over at GW2Nodes.com. What strikes me as interesting is the large number of ways one could spend their time gathering and still make money, instead of it being a total waste of time in lower levels as in some games.
Probably the best way to gather is to park all the alt characters you don’t use in an area with tightly packed orichalcum, ancient, or other valuable nodes and just log into them one by one to gather what you can.
Although efficient, I tend to find that boring, so I usually wander around on my thief, sometimes just following the GW2nodes map, sometimes branching out. My thief is ideal due to being able to stealth into a mobbed up area and then just leave without being slowed down by CC or combat movement speeds. I’ve also put all my infinite mining tools on my thief due to this.
Of course I tend to get tempted by nearby nodes quite a bit. I mean so many nodes are valuable these days. If I’m in Orr, why wouldn’t I go get that omnomberry? Orrian Truffles, ghost pepper, and lotus are all decently profitable. I’ll even go for coral most of the time. They don’t sell at all on the AH, but a green coral tentacle is a guarenteed 1s, and a coral orb is 2s. Most of the time that’s more money than a mithril or cypress node.
If I go to Southsun for the ori or ancient, why wouldn’t I go after passion fruit and passion flowers? The fruit is selling at over 1s and it’s tightly packed near pearl islet. If I can find a Blooming node, that is 20s right there. Yet I never see anyone else gathering in the area. There are usually 3 or 4 Blooming nodes in the zone, but the place is deserted on the Northern Shiverpeaks server.
A popular place with Twit Guild is a location in Mount Maelstrom they like to call “The Patch”. It’s a reliable location for 4 or 5 verdant herb nodes southwest of the Crucible of Eternity. Vanilla is the big attraction, which can make a quick trip there worth around 30s if you’re lucky. Myself I actually start a bit west, near Ashen waypoint, travel north, then south, collecting hard wood and platinum (if I need it) along with verdant and mature herbs, down along the coast to the artichoke (80c) patch, then turn north towards “The Patch”. It usually turns out pretty well, though sometimes all I come away with is tarragon (40c).
A few weeks ago when I really needed to stock up on platinum I started going to northwest Sparkfly Fen a lot. Between the cauliflower patch (worthless but I usually gather when I see a patch because I see it as an opportunity to try for an unidentified dye) and the vista to the south there is a chance for as many as 3 rich platinum nodes to spawn. There’s always one, and sometimes a few regular nodes. Platinum is at about 2s, not super expensive but if you spend your money in the AH when you could be gathering it for free, that’s the reason you’re poor.
Lately I’ve been pretty low on softwood, and looking all over Tyria has yielded few results for large numbers of softwood in a small radius. There doesn’t seem to be anything reliable from one server reset to the next when all the nodes relocate. I’ve ended up going to Forlorn Gates waypoint outside Ebonhawke quite a bit. It’s not great but it’s more reliable than any other location I’ve found thus far. I’ll start there and head northeast eventually ending up in the grape patch in ogre territory to the southeast. Old Gate waypoint in Diessa is a possibility but it’s a bit hit or miss. I’m still looking for a good spot.
Another thing I’ve been doing lately that Shongaqu turned me on to was gathering from herb patches in northeast Straits of Devestation. Start at Fort Trinity and go north and west, you’ll run into a lot of asparagus, herbs, cayenne pepper and artichoke. I have a strange OCD obsession with filling my collection storage to 250 (no I’m not getting the collection expander. Crazy, but not that crazy) and some of the things here are on my list of things to get. It’s a pretty quick run so I’ve been doing it quite a bit. The more profitable aspects are the cayenne pepper and coriander seed, both selling around 4.5s, and the lemongrass (although much rarer) at 13s.
About the only other spot I go to on a regular basis is the Terra Carorunda waypoint in northeast Blazeridge Steppes. I spiral out from that waypoint in a clockwise direction collecting kale, zucchinis, seasoned wood, but mostly iron and herbs. I can get chili peppers, dill sprigs, and plenty of other rare and profitable herbs.
Probably the most surprising things to me that are still worth gathering are carrots and onions. They’re the most basic vegetables, found everywhere, only one crafting profession uses them, and yet they’re still worth around 1s each. I don’t know any really lucrative gathering spots for them, aside from maybe just north of Lion’s Arch where I sometimes get my Daily Variety done.
I think a lot of people don’t check in on prices a lot, so they don’t see when things happen like the cooking recipe that became really popular and spiked carrots up to 3s a while back. That and it’s so common in other games for low level materials to become a worthless waste of time. I guess another reason people don’t take advantage of these profitable situations is because overall gathering is pretty boring. Well, perhaps that’s the main reason.