Tags: Guild Wars 2, MMO, mmorpg
But I don’t think I worry about it the same way other people do.
For now the problem is this: Magic Find is not a useful stat to have on gear. While that is an acceptable loss for some people it has only negative consequences in group play.
As such, people have been complaining about the nature of magic find for some time now. Even I noted how some fellow guildies had been building magic find sets and bringing them to dungeons.
Recently Colin Johanson said this.
Some fun ideas in here, we’re also actively discussing ways on how we’d best like to alleviate having to make players choose between having better stats, or using magic find. It’s not a choice that’s great for game play and there isn’t really anything that fun about it, even more so when group composition is taken into account. Ideally we’d also like to keep the ability to slowly build your magic find over time, but doing this at the cost of using better stats isn’t the right way to do that.
No ETA on any changes here, just want to point out we agree there is an issue here that goes against what we want Gw2 to be, and is something we want to address.
So Arenanet is clearly aware that although Guild Wars 2 was essentially built around encouraging more people to play together, Magic Find somewhat encourages people to contribute less than others.
I agree with all of this, but I have a few problems.
First of all most of the people who want magic find removed or changed probably aren’t affected much by magic find.
The only time I run into magic find users these days is when I PUG or farm. Now if I’m farming, what do I care? And like any sane MMO player I keep pugging to a minimum.
And even then, what percentage of people use magic find? Surely the number of people leeching their way through PUG groups is a small percentage of the player population.
And what difference is there between an incompetent player, a player with poor gear, and a player with a full magic find set?
Ultimately if you are expecting optimal play out of a PUG group, you are deluded.
I guess what I’m trying to say is, is it that big a deal? Personally I don’t feel like I need further direction from Arenanet on what to do about magic find. I don’t need them hand-holding me every step of the way to make sure I’m contributing. There is plenty enough of that already.
Despite all that, I agree magic find isn’t ideal. Which is why I’m slightly worried about the statement above. They’re thinking about changing magic find.
As it is now, I can avoid PUGs or have a quiet word with a guild member or friend and tell them to not bring magic find gear. Problem solved socially.
How would Arenanet go about it however? After much familiarity with Arenanet I find myself worrying. I’ve come to the conclusion that no, they aren’t that great at balancing anything. They don’t mind grind as much as they say they do. They aren’t particularly generous with drops.
A number of solutions have been suggested (group magic find, complete removal, gear check, lockpicks, increased drop rates) but I fear any solution would end up being worse than the problem. All for a flaw that probably doesn’t effect as many people as its critics think it does.
Tags: Guild Wars 2, MMO, mmorpg
One of the great improvements to Guild Wars 2 over the past month was the update to several world boss chests. Completing a world boss now means you’re guaranteed at least one rare and as many as 3. This is an improvement over dungeon chests, personal story rewards, or just about any other loot in the game. Fractals had been one of the most profitable activity for me on a daily basis, now it’s going to world boss events.
And it’s not just the high level temple events in Orr either. World bosses in low level zones are also very generous. Here’s a list on reddit detailing which chests have the improved drop rates. Everything from The Maw meta event in Wayfarer to Taidha Covington in Bloodtide Coast.
And of course these new drop rates have created huge shifts in what people in Guild Wars 2 are doing. Dragon bosses in particular have gone from something done occasionally for some, to a must for virtually everyone playing. Overflow servers for Frostgorge Sound, Blazeridge Steppes, and Queensdale are now a regular occurrence. I haven’t seen this many overflow servers outside of Lion’s Arch since launch. And where Lion’s Arch has had overflow servers since the introduction of Fractals of the Mists, suddenly I can visit my own servers Lion’s Arch with ease.
But with change always comes discontent. Some of the more populous servers have extensive overflow issues with native server populations unable to get in on their own dragon spawns. A lot of blame for this has gone to guests. Using sites like Guild Wars Temple, with its very useful dragon timers, guests have the ability to show up to dragons in advance of their spawn. While I admit that guesting may contribute to the problem, I’m certain the actual cause of overflow servers for most is that their own populations recognize the potential for loot and are showing up en masse.
There are more legitimate concerns, in my opinion, than guests.
For instance the poor mechanics of many major world boss events. Several bosses are so quick and easy to kill as to make the whole endeavour laughable.
The Shadow Behemoth (finally available, thank you for that) lasts at most two stages before being killed. He barely uses some of his special skills, his adds die in moments, his big red circles barely hit anyone. Didn’t he used to do a thing where he sticks his fingers into the ground and they come out and attack people? Haven’t seen that in a while.
The Maw also takes only moments to kill. One of the events is to kill a totem which does not take long or have any kind of return attack, or maybe it does and is killed too quickly. The other events take mere moments and you have to struggle to tag each event. The final boss also dies in moments, despite the cool as hell ice tornado.
The Shatner works great, if you’re on the right side of him. If you’re on the left he does not attack you or significantly damage you in any way. He dies very quickly.
Tequatl has never been very interesting, but it’s not as big of a joke as some other events. It still works the way it did before huge numbers of people started showing up, but it never felt like it worked the way it should. The big laser should be required to defeat him, the poison spread over a wider area, with more bloated risen, fears, and other attacks.
Jormag probably works best out of all the dragons. On my low population server he still requires at least two rounds to get him to move to the secondary location. People still need to work together, at least somewhat. There is a spot at the 2nd location where a lot of people just stand and fire at him. Kind of wish that was gone. He can still be overwhelmed with numbers, just not as bad as some of the other bosses.
I think out of all the buffed chests the Orr temples probably work the best, despite a few problems. Malchor could probably put up more of a fight. I wish you couldn’t push the final fight with Dwayna into a wall. Lyssa goes down way too fast without her daze. The transform Melandru has could be reworked I think. But generally speaking Balthazar and Grenth work pretty well with a few good chances for failure, unlike Dwayna.
Of course all of this has had a major impact on the economy. The price of ectos has gone from about 38s before the patch to about 24s yesterday. I’m sure the major sigil and major runes markets are in a bit of disarray as well.
Altogether I’d say it’s way too easy to complete most of the events tied to these new buffed chests. I hate to say it, but I smell a nerf incoming. Whether that nerf is to the loot itself or a reworking of mechanics, difficulty, timing, or limit to how often you can participate is hard to say. A nerf to loot would be super easy and super effective. But in the long run a rework of mechanics would be much healthier for the game. Unfortunately that would probably be quite a bit of work.
I guess we’ll see what happens.
Tags: Guild Wars 2, MMO, mmorpg
I think there are a lot of assumptions when it comes to Guild Wars 2 and mounts.
For instance people assume there isn’t a need for mounts in Guild Wars 2 because there are waypoints. Apparently that is the studio line on the subject as well.
I say, if we ever did do them, we would need to find something really creative and very uniquely Guild Wars 2 to make them fit in the game, cause they don’t really make sense in the world – travel is so easy, it doesn’t really fit. – Colin Johanson
If travel is so easy, why do I use weapon and utility speed buffs on every single one of my characters? If there isn’t a need, why do I consistently and constantly use these skills in every aspect of the game? In concept Guild Wars 2 doesn’t need mounts, but I have to point out the reality of the situation is far different. Everyone has these skills on their bar. Everyone.
Another argument goes that there isn’t a basis for mounts in the lore.
As an avid Guild Wars player I can tell you that dwarves rode Dolyaks and other beasts. Concept art showed humans riding giant beetles. We raced roller beetles. Oh and yeah, we rode inside the stomachs of giant Junundu worms as though they were some kind of, oh I don’t know, riding animal.
Of course that’s only if I’m going by the original game. I’m not forgetting that Guild Wars 2 is 250 years later and there is some indication that things have changed. We have motorcycle gangs (which incidentally give out one of the few free town clothes (why isn’t there more of that?) pieces, a bandana) and helicopters and tanks and blimps and submarines and supply crates that fall from orbit.
Some people think that mounts would be abused.
Well I would say that in the majority of games mounts disappear when you enter combat, can’t be used inside instances, have cooldowns, activation bars, and numerous measures are taken to ensure they aren’t abused. I suppose some games have mounts that go quite fast, but I’m not looking for a mount that would go any faster than swiftness at 33%. In fact I’d say it probably wouldn’t make any sense at all to introduce a mount that went any faster.
With a new speed option some people assume that people would feel obligated to buy a mount from the cash shop.
I can’t think of a single situation in other games where having a mount was anything other than an obligation to my own sense of convenience. However, I admit freeing up a skill slot would be a good motivator to buying a mount from the cash shop for some.
I also don’t assume that there wouldn’t be free alternative ways to get a mount. Through gameplay, through buying gems with gold, through tokens or laurels or other rewards.
Realistically speaking though, let’s just say they were cash shop only items. Am I effected by people who feel obligated to buy bank space? Am I effected by people who feel obligated to use magic find boosters, or other cash shop items? No, of course not, because that’s a subjective need. Objectively, as long as mounts don’t provide a speed boost that’s faster than swiftness, there is no obligation. It frees up a single skill slot. That’s not exactly OP considering I can switch out speed skills quickly and often.
Admittedly this does create a problem in World versus World. In PvE a min/maxers own sense of obligation does not bother me. The peer pressure of a WvW scenario however might be a little overbearing. I do know that when I’m in WvW I use speed buffs just as much as I do in PvE, which is to say, a lot. An eighth of my skills are devoted to just getting around.
I don’t think devs intended for speed skills to have a permanent home on 100% of skill bars in both PvE and WvW. Or hell, maybe they did, I don’t know.
Another concern might be that professions with too few speed buff options might have their own reasons for wanting a consistent boost from a mount.
I hear a lot of grief from mesmers about not having an appropriate utility speed buff of any kind. Rightfully so. I’d add that rangers, thieves, and necros have it sweet compared to other professions that have to twist and jive just to get a similar amount of speed.
I think, generally speaking, this is its own issue. Speed buffs are not fairly distributed amongst the professions. I’d definitely like to see this fixed whether or not mounts are ever introduced.
If mounts were introduced from the cash shop, it would absolutely have to be fixed.
That being said I think the kerfluffle over the lack of speed skills shows just how integral speed skills are in the game, how commonly they’re used, and how introducing a single out of combat speed boost might free us up to have more diverse skill bars.
But to be honest all of the above is a moot point to me.
People assume mounts are about speed, but I think you’re missing the point if all you see in mounts is a redundant speed boost.
Sometimes mounts are about prestige. Super hard to get or a rare drop, mount that thing up and take it for a spin through town to impress the local server population. No different than showing off your legendary. It’s the last Sky Bison in existence, eat your heart out.
Sometimes mounts are about having a nice pet. Okay sure, it isn’t cool when your 500 pound feathered riding lizard tries to cuddle up in your lap but he does get lonely.
Sometimes mounts are a trusty companion. Remember that time when you were trapped in a well and your mount went to town to get help and ended up going on a drinking binge with BattleCat? Good times.
Sometimes mounts are something pretty to look at. Not in the New Zealand sense of finding sheep pretty to look at but in the more adorable emergency kitten sense.
Sometimes mounts are a prized possession. Something you worked hard for, farmed for, or maybe it was a gift from a friend, a guildmate, a loved one.
Sometimes mounts are just wicked awesome cool stuff that I can spend money on to help fund Arenanet. Because you know, I wouldn’t mind supporting Arenanet in the slightest if they had more stuff I wanted. Let’s face it, Arenanet would make bank on this.
That being said, would I buy a mount if it didn’t have a speed boost? I guess that’s the big conundrum. Well I don’t own a Riding Broom if that answers your question.
Tags: Guild Wars 2, MMO, mmorpg
I have now joined the ranks of the many thousands of people who’ve acquired shiny footprints, unique weapon skins, rare sound effects and the envy of absolutely everyone in existence.
Quip is mine.
It was a long and arduous labour filled with many disappointments and a few moments of triumph. There is much to be said about it all. I started working on it almost at launch. For the average player such as myself it takes a lot of work, gold, and perseverance to get everything you need for a legendary.
The first thing I managed to finish was the Gift of Mastery. I had been methodically completing each zone as I passed through them, leaving only a few zones uncompleted by the time I reached Cursed Shore and finished the story. World vs World was another challenge. If you have any kind of fight on your hands in the mists you’ll have difficulty getting points of interest. I waited for an opportune time, my server was dominating the other two, and zipped around to get what I needed. I had 100% world completion within the first month or so. Everything else would be a challenge by comparison.
For instance badges of honor. I had spent enough time in WvW to gather about 200 of them simply from looting enemies, but my badges really started to accumulate once I started doing the Eternal Battlegrounds jumping puzzle on a daily basis on multiple characters. Around the same time I finished up badges I also got, the Gift of Wood (requiring 1000 planks of various wood), the Gift of Entertainment (requiring 500 tokens from Caudecus Manor), around 200 skill points and enough karma to buy my first 250 obsidian shards.
My first 250 obsidian shards. Those cost me over 500k karma. I would need a couple hundred more to eventually finish off my Mystic Clovers.
I didn’t finish those for a long time afterward, sometime in January I was still saving up ectos. I needed 250 just for the Gift of Fortune then another 200 at least to successfully craft 77 Mystic Clovers. This took a very long time. Drops for rares have been pretty terrible up until the last couple of months which meant ectos were consistently my biggest impediment to finally getting Quip.
But they weren’t the only impediment. Tier 6 crafting materials were definitely one of the bigger problems. I just finished getting stacks of powerful blood, elaborate totems, vicious claws, and armored scales today.
Which left me with two problems. I needed enough money for 100 Icy Runestones, 1 gold each. I needed enough money for the Chaos Gun, the precursor. After months and months of farming and saving I had about 330 gold. The Chaos Gun was going for 280 last week, but dropped to 220 today thanks to the new drop rates from dragon boss chests.
Reflecting on it all, it’s a shame about some of the requirements. Generally speaking the chance of getting the precursor you’re looking for, or any precursor, is just awful. Whether we’re talking about drops from the open world, buying it off the auction house or throwing exotics into the mystic forge and hoping for the best, it’s all extremely unsatisfying and I hope future generations have something better to look forward to.
I can’t say Mystic Clovers are a lot of fun either. It’s simply forcing people to gamble, not an optional mistake like with black lion chests.
Quip itself is a mixed blessing. I love the aura I give off and I can’t help but laugh at the trail of confetti footprints, streamer/daisies/confetti skill effects or the pop and whirring sound effects it gives off. But my god is it ugly. And couldn’t I just have colored footsteps like everybody else?
But I did like seeing the world, including World vs World. I did like the variety of activities I was made to do, from running dungeons to gathering to dailies to the Balthazar event chain. The whole ordeal took me from one side of Tyria to the other. Legendary.
Tags: Guild Wars 2, MMO, mmorpg
So far I’ve done two Guild Bounties, one with I Can OutTweet a Centaur, one with Relics of Orr, and I’m sure another soon with Hamstorm Nation. The experience has been a bit varied.
I don’t think Twit Guild had a single problem getting together the karma to unlock Guild Bounties. It sounded like they have karma to spare, but I can’t really check on that easily since I’m not on Jade Quarry. They were also very well organized. We were split up into two squads, there are two bounties at tier 1, a commander leading each. Everyone grouped into parties as well. When the bounties were activated one commander took one zone and the rest went to the other. We split into different vent channels and got to work.
We probably should have had a more concrete plan on just how to scour the zone for our prey, but we ended up just randomly warping around and running along some of the paths that our bounty takes. I say some, because in Iron Marches the bounty has an extensive path that doubles back, does figure eights, and is generally confusing. Once spotted, we were pinged the closest waypoint in chat, by the time I got there, someone had already talked to the NPC to activate the fight.
Finding these guys means searching the entire zone so it took us 10 minutes of our 15 minute time limit to find the bounty, a charr prisoner that has permanent swiftness. There were about 15 of us and half of us were downed by the time we had her at half health. With half of us down she started to run away again. We got everybody up, snared her, and finished her off with time to spare.
I didn’t realize until afterwards that the other team had beaten their bounty more quickly in Genderren Fields. Altogether it went by very quickly, and I didn’t feel a sense of accomplishment unfortunately. I was a guest on JQ and got credit for an event but as a guest was not able to reap the rewards of Guild Bounties.
I did get some rewards for the RO bounty however, they are on my server and I am a member. There were fewer people attending the RO bounty, probably 20 or so compared to the 30 Twit had on hand. And that was with a bunch of people from PIG jumping in to get credit. Still everything seemed to go smoothly. I was fortunate enough to discover our target in Mount Maelstrom after a bit of running around, even after a guildie must have run right past him without seeing him.
The other team in RO must have discovered their bounty very quickly actually because by the time I had found him in Mount Maelstrom, some of them started warping in from Lornar’s Pass.
I got 2 commendations, 50 silver, 2 rares, and RO got 15 merits.
PIG is a different story altogether. Despite running dungeons constantly, being somewhat active every night, around 10 people logging in daily, 83 members logging in once in a while and having everything but Art of War level 5 unlocked we were still left unable to start working on Guild Missions. First of all, we don’t world vs world much. That meant we had no need to unlock Art of War level 5, which is fine because we had saved 40k influence. Why bounties are in that tree remains a logical mystery, but I did see on the forums a few days beforehand that it needed to be unlocked, so a couple days after the patch it was ready. Except that we were left with a 30k influence deficit if we wanted to unlock Guild Bounties, a cost of 50k influence itself.
There isn’t currently a place for small guilds to take part in Guild Missions. I see that as a big oversight. Despite what a lot of people on forums and blogs might say about small guilds (a bunch of nasty, immature, bullshit) this isn’t their fault. Some people prefer small guilds and some people despite their best efforts can’t grow theirs. But the fanboys defend Arenanet on the grounds that you should just join a larger guild. Well there is something to be said for a small guilds morale. Personally I think people would rather play with people they know rather than being some anonymous random in a giant guild. Not to mention the fact it becomes increasingly harder to start a new guild or grow your small one when people find out you can’t do Guild Missions. Especially seeing members of your small guild, maybe even the guild leader, repping other guilds to get in on Guild Bounties. I don’t want to even start in on guesting or think about the consequences of moving servers.
Why does everything Arenanet introduce have to have some exorbitant cost attached? Halloween exotics, Black Lion Chest skins, Mystic Forge recipes. Does it always have to be about the material/gold/influence/karma sink? Particularly when it’s not an item I’m after, but content?
Anyway, I could not currently afford to contribute to the 60g someone in PIG must have plopped down to just outright buy the influence necessary to begin building bounties, but we’re about 16 hours away from completion. We’ve invited RO members to join up so they can take advantage of our bounties when they’re ready and in the future we’ll be coordinating which Guild Missions to unlock first, with them taking Treks or Rush and us doing Puzzles or whatever.
Overall Guild Bounties are… good, but with a limited shelf life as far as interest goes. They go by way too quickly, and require a lot of coordination for such a short challenge. But I guess that’s why there are other types of missions. I’m pretty lucky to be involved with multiple guilds doing them so far, and I don’t deny PIG is pretty lucky to have so few active members and as much influence as we have, but I certainly have empathy for anyone who doesn’t. Unlike some.
Tags: Guild Wars 2, MMO, mmorpg
One thing I think a low population server like Northern Shiverpeaks does right is temple runs. It’s one of the best things going on with my server. We can’t win a WvW match, we don’t have people in every zone, I’m not sure how much of a community feel there is, but damn it we don’t capture Lyssa, Dwayna, Melandru, the gates of Arah, Balthazar, and Grenth on a near nightly basis.
It is due mostly to the guild Brown Cow Train and a commander named Anths. Early on they got the idea to organize several times a week at 8pm EST at Meddler’s Summit and then do a number of different temples, usually about 3 runs.
Of course sometimes there are problems. Months ago people were still getting used to the fights so they didn’t know how to effectively do Melandru, or Balthazar or Dwayna or Grenth or Melandru would get bugged, or any other number of hiccups. Certainly the changes to Grenth in the most recent patch made for a few interesting nights on temple runs.
At this point most people on my server are familiar with the runs, they know the ins and outs of the events, how to unbug events if they haven’t been fixed, where to stand and not stand. I had gotten so used to the runs that I had forgotten these runs weren’t necessarily happening on other servers.
So it was a bit of a surprise when I started mentioning the runs a couple of months ago to friends on other servers and some of them didn’t have anyone organizing that sort of thing. Even when they were on high population servers that rarely captured the temples.
I guess the main reason for that is probably rewards. The NPC merchant is great and everything, but the chest drops are rarely anything more than blues or at best greens. I got the impression a lot of people did those runs for a chance at exotics and, flying spaghetti monster willing, a pre-cursor. Which frankly never happens.
I haven’t been on a temple run in a while but there was a stretch where I would do it a few times a week. I’m not even sure if they’re still going to be honest, I’ve been playing other games, but it was certainly a lot of fun. If you don’t have someone organizing this stuff on your server, give it a shot.
Tags: Guild Wars 2, MMO, mmorpg
I’ve spent most of the past couple months relentlessly running dungeons. January’s update allowing people to run FotM together inspired a bit of a binge on that dungeon and at this point I’ve got a few ascended items, backpiece, two rings, and amulet. None are infused as of yet, but it struck me that I wasn’t sure I wanted to bother getting them infused.
I’m kind of sick of fractals and I don’t see the point of getting more agony resistance if I don’t want to run fractals. Not only that but what is up with the stat sets? Why do no ascended items match any previous stat set? The more ascended gear I get the more it pushes me away from the stats I want to use, which I guess is the point, they want us to diversify our builds. But there are so few ascended items that simply don’t have magic find, let alone useful stats for me. The problem is it’s pushing me to change other gear to adjust for the stats I’m losing and I don’t think I should have to replace unrelated gear just so I can wear ascended. As a workaround I’ve been storing ascended gear in my inventory unless I’m doing fractals but the more ascended gear they release the less that is going to work.
The January release was great for such a small update but February looks far more promising. A lot of content that isn’t dungeons. That should make me happy. Guild Missions could help solve a lot of problems with cohesive group activities. I’m a little disappointed that from interviews it sounds like you get split up into different zones for some of the content, a guild flooding a particular zone sounds far more interesting to me, but generally speaking it looks and sounds really fun and the below video is very impressive.
From the Arenanet article linked above, I think I’m most interested in the jumping puzzle. I can only think of a few jumping puzzles where a little group coordination is helpful, Caledon Forest for example, and those puzzles tend to be some of the most memorable.
One thing I’m looking forward to is finding out about the rewards for all this content. I feel like the reduced waypoint costs and other guild tree rewards are just the tip of the iceberg, I haven’t seen much mentioned about more personal rewards, so I’ll be looking forward to that.
Tags: crafting, Guild Wars 2, MMO, mmorpg
The chef crafting profession is used most often to gain ten levels of experience without having to do much work or spend much gold. Often a few specific foods are made and then the profession is cast aside to be forgotten until the next alt requires a few easily gained levels.
Playing through the game, I often group up with people and notice that by and large only a single food is ever displayed beside the average player avatar. The omnomberry bar, 30% magic find, 40% gold find. Amongst my guild it is a must have for just about any dungeon, paying for itself as you play.
Rarely do I see any other foods being used even though the diversity and variety of foods is staggering. My aim here is to highlight some of the lesser known foods and demonstrate why they should be used more often.
I’ll try to concentrate on the most effective in both cost and usefulness for max level characters.
This is one aspect of Guild Wars 2 that I think is highly under-appreciated. Some foods can deliver staggering results.
What you should know about foods first
Foods and potions stack. You can eat a food, drink a potion, and get results from both. So even if you must have that omnomberry bar, you should probably drink a potion as well.
Due to the variety and levels of food available, often foods below max level are a bargain on the Auction House compared to their maxed out version, with minimal loss of stats. You’ll find some of these recommended as alternatives.
You will often find foods on the Auction House for less than the cost of their ingredients.
Foods or potions that increase a stat by a percentage can work really well for people who have maxed out a particular stat.
Pretty much all foods give a 10% experience boost but festival foods tend to give a 15% boost to experience.
What you need to know about potions first
There are essentially four types of potions, Slayer potions and Tuning Crystals crafted by Artificers, Maintenance Oils crafted by Huntsmen, and Sharpening Stones crafted by Weaponsmiths. Slayer potions are better for specific areas or specific dungeons. The other potions are generally geared towards builds that have stacked attributes in toughness and vitality.
Slayer potions are all over the place in both cost, usefulness and specificity. Obviously 10% versus undead is insanely useful in Orr but useless in Frostgorge. Their costs can be outrageous as well. One Potent potion (not even the max level) requires a corrupted core in the recipe, currently selling for around 60 silver. Discerning readers will have to come to their own conclusions about when and where to use slayer potions and how much to pay for them.
Finally, Slayer potions do more damage versus a particular type of monster, but don’t overlook that you actually take less damage from those monsters as well.
Okay, on to the foods.
Omnomberry Bar: 30% magic find, 40% gold from monsters
By far the most popular food, I’d be a fool to not mention these. Aside from the obvious, more loot, there are still a couple of things to note.
Magic find always works better in a group as group damage counts towards doing the minimal damage for rewards. Or something like that. Trust me, you’ll note the difference.
The 40% gold find from monsters is not to be dismissed. If a champion drops 5 silver, you’ll make an extra 2. Many champions drop cash in dungeons, anywhere from 5 to 15 silver.
Spicy Pumpkin Cookie: 30% Magic Find, +70 condition damage
A popular alternative to O-bars is the Spicy Pumpkin Cookie. It’s selling at about 1 silver at the moment and outside of a dungeon I’ve never felt gold find was particularly useful.
It lasts 45 minutes, a full 15 minutes longer than an O-bar.
There is one drawback in that it has the ability to turn you into a costumed brawler with costume brawl skills, until you exit out of course.
Easiest To Make
Cup of Lotus Fries: 30% magic find, +70 condition damage
Probably the quickest to make with the least amount of fuss or cost. These are currently selling just barely more than the SPC.
Bowl of Poultry and Leek Soup: -36% condition duration, +60 vitality
A full 4 silver less than the Bowl of Lemongrass Poultry Soup<, with only a 4% reduction in effectiveness.
Also much easier and cheaper to craft.
Bowl of Saffron-scented Poultry Soup: 100% chance to remove a condition when you use a heal skill, +70 Healing
You’re likely to be healing if under the effects of a condition anyway right?
This sells for under 2 silver but the supply is weak.
Bowl of Lemongrass Poultry Soup: -40% condition duration, +70 Vitality
Obviously statistically better, it’s far more expensive.
Bowl of Orrian Truffle and Meat Stew: 100% chance to gain might when you dodge.
+40% to Endurance refill rate
Forget about the Might here, this food is about dodging. If you’ve got yourself a situation in Guild Wars 2 where dodging is essential, and there are many of them, this food has your back.
Currently selling for 3s75c on the Auction House.
Kind of a pain to make yourself.
Bowl of Meat and Winter Vegetable Stew: 80% chance to gain might when you dodge.
+30% to your Endurance refill rate
A 10% hit to that refill rate but the cost makes it appealing. It’s Currently selling at just under 1 silver.
Somehow I think BoOTaMS is slightly easier to make.
Bowl of Fire Salsa: +100% downed health, +20% damage while downed
Are you a thief? This is the food for you.
Don’t be a thief.
Quality Maintenance Oil: Gain precision equal to 5% of your toughness
Gain precision equal to 3% of your vitality
These potions really depend on what stats you’ve built around and what you want more of.
All things the same, I’m going with Maintenance oil because I prefer a hard stat like precision over the condition damage of Tuning Crystals.
It’s also slightly cheaper and easier to make than Hardened Sharpening Stones, no refinement necessary, although a trip to the crafting merchant will require you to get jugs of water.
With 1000 toughness and 1000 vitality this equals out to about 80 precision. Not as good as a food but remember they’re not competing, they stack.
There is a mistake on the wording of the item, it says power where it should say precision.
If they are a viable alternative in the area you’re going to, you should always consider a slayer potion.
Hardened Sharpening Stones: Gain power equal to 5% of your toughness
Gain power equal to 3% of your vitality
Slightly more expensive to make, power could very well be a better fit for your build.
The master version of the Oil, Crystals and Stones all use tier 6 crafting materials, limiting choice to the second best version of each.
Easiest To Make
Quality Tuning Crystal: Gain Condition damage equal to 5% of your toughness
Gain Condition damage equal to 3% of your vitality
Most expensive to make, and the easiest, but surprisingly also the cheapest to buy on the auction house, currently a bargain.
Obviously if you’d like to increase your condition damage rather than other stats this is the potion for you.
Mango Pie: Gain health every second, +70 vitality
88 health a second is a lovely stat to have in a lot of situations. I’d prefer it to foods that reduce condition damage, steal health, or reduce condition duration. In a battle I’ll only have conditions on me part of the time, and stealing health is dependent on whether I’m getting critical hits.
This food is a steal at it’s current price of 45 copper.
Peach Pie: Gain health every second, +60 Vitality
At 66 health a second Peach Pie is no slouch.
Oh you thought Mango Pie was cheap? 3 copper. These suckers are selling for 3 copper a piece.
Omnomberry Ghost: 66% chance to steal life on critical, +70 precision
Popular and expensive but perfect for strong critical hit builds. With enough critical hits this would be able to heal people through nearly anything.
Part of its popularity stems from the ghostly visual effect it gives the player, lasting about 5 minutes.
Sells for over 6 silver.
Omnomberry Pie: 66% chance to steal life on critical, +70 precision
Exact same food as the Ghost but without the visual effect.
Sells for 1 silver less.
Same need for high critical hit percentage.
Bowl of Chocolate Chip Ice Cream: Gain healing power equal to 1% of your vitality, +5% karma
None of the foods that give karma are particularly well supplied on the Auction House, but currently this is the cheapest.
There are only 7 foods that make karma, all ice creams, consider searching for the best deal.
Obviously these would most efficiently be used in conjunction with other means of increasing karma gain, such as a booster or 24 hour guild upgrade.
Easiest To Make
Bowl of Saffron-Mango Ice Cream: Gain healing power equal to 6% of your vitality, Gain healing power equal to 4% of your toughness, +5% karma
While not currently the cheapest to buy, easily the most well supplied, cheapest to make and easiest to make.
Plate of Tarragon Stuffed Poultry: Gain Vitality equal to 5% of Toughness, +160 Power when health below 50%
Depending on your toughness this is the most cost effective way to currently boost your vitality with food. Currently selling at a measly 4 copper.
Every build should have some toughness, so this should even with low toughness give at least 50 to 70 vitality.
Plates of Lemongrass Poultry: Gain vitality equal to 6% of your toughness, +200 power when health below 50%
The slightly better version of tarragon stuffed poultry, lemongrass poultry sells for 2 silver more, but is still cheaper than the standard Loaf of omnomberry bread at over 7 silver, or Loaf of raspberry peach at 3s33c.
With a build in toughness of over 2000 my guildie gets just under 1k health from this food.
Loaf of Raspberry Peach Bread: +80 vitality, +60 toughness
There are few straight up vitality foods at affordable prices, this is probably your best choice at just over 3 silver a piece.
Loaf of Zucchini Bread: +50 vitality, +40 toughness
While sporting half of the vitality of a Loaf of Omnomberry Bread, the max version, it also costs 10x less. A bargain currently selling below a silver.
Plate of Fire Flank Steak: +100 power, +70 condition damage
By far the most cost effective power food, selling for well under a silver.
Also one of the easiest high level foods to craft requiring only a slab of meat and ghost pepper.
Plate of Steak and Asparagus: +80 Power, +60 Precision
The added precision here is nothing to sneeze at if you’re going for power.
The price is currently a bargain, under 1 silver.
Most Efficient Bowl of Fancy Potato and Leek Soup: +100 Precision, +70 condition damage
Bowl of Fancy Potato and Leek Soup: +100 Precision, +70 condition damage
One of the few cases where a max food sells for a reasonable amount.
Condition damage works for some precision builds but not others, choose accordingly.
Bowl of Potato and Leek Soup: +80 Precision, +60 Condition Damage
An absolute bargain, currently selling for less than 10c.
Bowl of Butternut Squash Soup: +80 precision, +8% critical damage
If you could use crit damage, this is a definite option, selling for 4 silver less than the max version, Bowl of Curry Butternut Squash Soup.
Most Efficient Bowl of Poultry Tarragon Pasta: +80 toughness, +60 precision
Bowl of Poultry Tarragon Pasta: +80 toughness, +60 precision
Selling at just under a silver this is the most cost efficient food for toughness.
Bowl of Truffle Ravioli: +100 Toughness, +70 Precision
The cheapest max version of the toughness foods.
There aren’t many options with toughness foods, due to expense and lack of variety.
Currently selling above 2 silver.
Most Efficient Fancy Veggie Pizza: +28% condition duration, +60 condition damage
Fancy Veggie Pizza: +28% condition duration, +60 condition damage
I chose Fancy over Rare Veggie Pizza because while it has only 12% less duration and 10 less condition damage it costs less than a silver while Rare costs over 4 silver.
This is an easy fix for conditions that aren’t lasting long enough for your build.
Most of the pizza foods are an absolute pain to make.
Bowl of Snow Truffle Soup: +80 condition damage, +60 vitality
At half the cost of the max version, Bowl of Orrian Truffle Soup, it makes for a pretty good deal.
Placing a custom order is unuaully cheap for this item.
Bowl of Fancy Creamy Mushroom Soup: +60 condition damage, +50 vitality
In conclusion, where is the bacon? I really feel like Arenanet messed up on this one. The expansion had better have bacon. Or else.
Tags: Guild Wars 2, MMO, mmorpg
Kind of a grandiose title for such a small content patch but nobody ever accused game companies of under selling their product. As it is such a small content patch I don’t have a whole lot to say about it. There are some good fixes, nice changes, and things to work towards. I guess I can’t really ask for more.
The story so far is understandably thin but I suppose I knew to expect a small update. Still it is a bit underwhelming. A few NPCs slowly walking in a general direction is not particularly stimulating but it is early days yet. Hopefully this goes somewhere. The events so far are equally unimpressive. I appreciate the additions of new events, the Modus Sceleris and Skritt Burglar events are by and large pretty good (I just wish Arenanet hadn’t hyped them as “40 new events!” because 4 new events in 40 different places doesn’t really qualify in my mind) but so far its just a few versions of the same event.
Getting to the things I actually like, I love the new laurel system. I do my dailies every day because the mystic coins and karma make it worth it. With the addition of laurels it’s just icing on the cake. I have two so far and I’m thrilled to point out that with just two of these things I can get 250 use harvesting tools. Woot. I’m happy about that.
But because I’m incredibly anal I’ll be putting off the immediate gratification of harvesting tools for the long term goal of gaining an ascended amulet with laurels. Currently the only way to obtain them. I’m actually quite pleased at the price, I thought it might end up being astronomical, but in my opinion it seems mostly reasonable. I’ll only need to work on it for about 20 days if I complete my monthly as well.
There’s a host of fixes and improvements I’m digging as well. I finally fought the Shadow Behemoth, for the first time since September. My final boss achievement. I’ve already taken advantage of the Fractals now allowing people of different levels to play together and my guild is now doing this dungeon more often. Their rebalancing of down-scaling is definitely making lower level content slightly more challenging, it’s subtle but there. And I felt the wing beneath my wings as I traveled around a couple of areas in Cursed Shore where the number of mobs was severely reduced. It was like a karka hatchling off my shoulders.
I also liked the changes to various dungeons and temples. Throwing new skills that require new strategies into old content is something I’m hoping happens regularly. Anything that increases challenge where there wasn’t any before pleases me. I don’t know why but some people have even complained that they can’t get their daily dodger achievement. Seriously folks? If you’re playing correctly you should be getting this achievement within a half hour of when you started playing.
There are some things I don’t like.
I don’t like the orrian jewelry boxes. I guess it’s a great way to get people to gamble and waste their karma and worthless junk, so good job on that front, but, I’m not a fan of random number generators. It’s the worst thing to come with this patch.
I liked the old attribute panel, or maybe it’s that I don’t like either the new or the old panel. I just think I shouldn’t have to hover my mouse around to find the stat I’m looking for. The less mouse hovering the better for something like that.
The cooldown on guesting. Don’t get me wrong, fricking YAY guesting, but why is there a need for a cooldown? I don’t imagine it will get in my way often, I can only think of one server I’ll end up guesting on, Jade Quarry to hang with my TwitGuild, but it just seems like there are others who are definitely going to be blocked by this.
No waypoints while in combat. Definitely not as irritating as I was guessing but certainly inconvenient a lot of the time. It’s early days yet but I can see this being extremely painful especially since some of the encounters they were promising to tone down definitely don’t seem all that toned down to me. I’ll have to wait to see how it goes in some of the harder dungeons to be sure however. I remain convinced that simply balancing a few encounters would have been the better solution.
Anyway they have certainly come through on these monthly patches and according to them their metrics have even gone up post launch which surprises the hell out of me, so keep em coming Arenanet it seems to be working.
Tags: Guild Wars 2, MMO, mmorpg
Arenanet posted about where they’re doing in the next 6 months and I thought I’d just reflect on what they have to say. First of all let me say congratulations on selling 3 million copies, quite an accomplishment for any game.
To start with there is a video. It’s very general and vague, with no real juicy details to get into so I’m not going to post it. Basically they’re going to work on the game focusing on the existing world, learning from what they’ve done, improving it, adding to it, with new features and content. This is no surprise. But lets get to the details from the post.
Getting down to the bare bones of what they’re saying, they’re going to be telling us more stories via events like The Lost Shores or the holiday events. To me, this is a mixed bag. Those events are fun, drive activity and excitement, provide boosts to the economy, have satisfying rewards, and are generally pleasing.
At least while they’re going on. Halloween and Wintersday were both fantastic but they are seasonal events that don’t leave behind lasting content. Similarly The Lost Shores was fun but now, aside from mining nodes, there is little to do there. I suppose one might farm the skelk as some do, and the Pearl Islet jumping puzzle is short and sweet, but there is little other reason to be in that zone. You don’t even need to zone complete it. I always thought Fractals should have been accessible from that zone because at least people would have gone there for it, the lone piece of Lost Shore content people desperately want to do.
They say they’re learning from previous experience so hopefully their future events include lasting content, good rewards, a fulfilling story, and personally I’m hoping it drives us towards a future expansion.
It sounds like we’re getting a rework of our achievements. A rotating set of different daily achievements where you only have to complete 4 of the 6 options. I’m comfortable doing the current types of dailies but options are always good. What I would much prefer are options for monthly achievements. I know a few people who don’t really have the time, inclination, to go get fifty kills in WvW, no matter how easy I tell them it is.
But the big news is the achievement currency. I’m not sure how this will work for people like myself who have large amounts of achievement points. Do I get this currency from my current achievements or will my 4123 achievement points go to waste? I checked the forums.
Colin Johanson said this.
The initial version will only be for daily/monthly achievements (this will not be retroactively rewarded.) Later you’ll see a system in place that rewards more expanded achievements points which will retroactively reward all achievements already earned, yes.
He also goes on to mention how much currency per achievement.
You receive 1 crown per daily, and 10 per monthly.
I approve of many of the things pictured that you can buy with the currency. Obsidian shards from just fractal relics or karma is a huge grind. Glad to see another way to get them. I have to assume the gear boxes are for leveling, not max level characters. Everybody loves minis and tonics, I guess. People will love the unidentified dyes. Their price on the auction house, while profitable for me, is likely higher than Arenanet would like. I’m curious about the advanced harvesting sickle. I really want a 250 use tool set that isn’t expensive to buy and that would be perfect for my achievement point currency. Unfortunately it just looks like a 10 use sickle which likely has a better chance for rare materials.
They also mention titles, skins and other things. Which would be great because PvE players only have around 6 or 7 non-holiday related titles to pursue while WvW and PvP have dozens.
Nothing really new here. They mention they’ll be rolling out new ascended gear in the future. They’ve said that. They also imply that there will be a tier between ascended and legendary but not in 2013. It’s a firm date. My thinking is this is the best indicator yet of when to expect an expansion, not this year.
Content that will allow guilds to go on missions together. Interesting terminology. Missions like in the original Guild Wars? Separate instances maybe? They also mention new tools but I can name the 3 things people want above all else. Raid group functionality. Last seen online/representing. Guild halls. Unfortunately they recently confirmed they are not in any way, shape, or form working on guild halls.
DubVDub and Guesting
Culling. I really hate how people have learned to utilize this flaw in World versus World to their advantage. I would say half my deaths in WvW can be attributed to this one problem. The other half is stealth but that’s a whole other blog post. Anyway, they seem to be close to removing culling.
But guesting, omfg guesting. Finally.
I’m really surprised they held off on implementing a cost for transferring until now. Everyone who reads this blog is likely familiar with my need for guesting, but new problems have arisen as well. As it stands huge guilds take time off of their normal servers to go on holiday to unpopulated servers where they can beat up on other unpopulated servers. This has resulted in some of the lowest ranked servers being pounded on by some of the most experienced WvW players. Fun!
Of course they’re adding other stuff too. Like WvW only abilities. I don’t know what that means but I’m hoping its out of combat speed buffs. Please be out of combat speed buffs.
They also mention visible titles and recognition. Could this be like the 100% map completion star PvE players get? Or are we simply talking about normal titles?
Finally a new motivation beyond the weekly score. Rewards of some type? I’d love to get mystic coins for finishing first, or karma jugs, I’d even be happy with silver. Gold, silver, and bronze participation for weekly World versus World activity?
Basically a lot of the stuff they’ve been mentioning and talking about. Observer mode, match making, leaderboards, private maps, blah blah blah I don’t care about PvP, sorry.
They also mention a stuff they’re working on but seemingly won’t come about any time soon.
Like “Expanded and re-designed encounters for bosses in dungeons and the open world.” I hope this means they’re rebalancing some of the longer dungeon paths and boss fights to not be such a drag. Nobody does Sorrow’s Embrace path 1 or 2 due to difficulty and length respectively. People stay away from Arah because of the sheer amount of time it takes to do one path. Nobody likes to fight Subject Alpha in Crucible for one specific reason, you can’t res people, and that makes the fight annoying as hell.
Of course they could mean they’re implementing changes that will stop a lot of the content skipping. I can now do Citadel of Flames path 1 in 10 minutes, Ascalonian Catacombs path 2 in 20, Sorrow’s Embrace path 3 in 20, and I heard a friend of mine did Honor of the Waves in 5 a while back.
They’re also continuing to fight bots, but to be honest, the problem is nowhere near what it was. If they can figure out a way for me to report the bots that teleport from node to node, I’ll be thrilled.
And that’s it. A relatively small release for January, with big things coming in February and March. It’s hard to figure out which new features will come when. I get the impression some of the things mentioned are down the line, while others have been mentioned on the forums as being agonizingly close, like guesting.