Tags: Guild Wars, Guild Wars 2, MMO, mmorpg
What do people keep in their banks? How many bank slots do you guys have?
I bought the maximum (at the time) amount of bank slots early on, 8, by converting all my gold in the early days into gems. Back when you could buy hundreds of gems for a couple gold. I knew eventually trading gold for gems would be an exorbitant cost (little did I know quite how exorbitant) so one of my first in game goals was to get bank slots.
The truth is though, I’ve never really needed 8. For long stretches of time some bank panels have remained empty or filled with garbage.
In any case I thought I’d dissect what I keep in my bank.
I’ll move from top left to bottom right. I have some leftover mysterious keys from the toxic living story events. Probably should delete them as I don’t plan on buying/farming a completed trio. Some Aetherkey pieces for the new Twighlight Arbor dungeon path. Hard to find people who want to put in the time for that one after the living story passed. Then some of the Wintersday items, I’ll probably trade them in soon for a few last Giant Wintersday gifts, not that the likelihood of getting anything is very good. Then I’ve got quartz crystals waiting to become charged crystals whenever I get around to it. And 180 Queen’s Gambit tickets that I never really got around to using because I wasn’t really into the gambit.
On the second row, over the past few weeks, I’ve got three Black Lion Salvage Kits from my dailies. Most of my characters have one on them so until those are used up, these ones are going to sit around.
On the third row I’ve got a royal pass. Kudos to Arenanet for making them drop, but thumbs down on making them only last two weeks, and personally I’d like them to work like a Hall of Monuments stone. As such I’ve never felt compelled to actually use it. From there I’ve got Pristine Toxic Spore Samples, most of which I farmed but some I bought. I figure once the toxic events go away, if there is no other source for them, I’ll have no trouble making a little money off them. Now, I did have the same idea with Watchwork Sprockets, as you can see. The price for those hasn’t exactly been a rocket to the moon (possibly because Scarlet still attacks zones every day) but the price has been increasing. As of this writing they’re at 94c which means a stack is over 2g. A far cry from when they were selling at 30 or 40c. Finally you’ll see Scrolls of Knowledge, a rare Scroll of Knowledge, and a Tome of Knowledge. Partially hanging on to them in the hopes I’ll get up the energy to convert skill points to cash, partially hanging on to them because, one day, #Tengu.
To be honest I’m not very good at remembering to use the free stuff I get. As a result it stacks up in my bank. I’ve got several Fine Transmutation sitting around from back when they actually dropped from dailies, and way too many basic T-stones from zone completion. It’s getting a little ridiculous, but seeing as I have 8 level 80′s and no other characters, well, I don’t know what to do with them. A transmutation splitter I acquired because I have a legendary IIRC, the birthday buffs you get in the mail, some leftover Kite Fortunes I supposedly keep around because I’ll use the buffs one day, 9 experience scrolls that will get me to level 20 because #Tengu. 182 Mystic Forge Stones from all the achievement chests I’ve opened. Frankly, those are one of the only things I make sure to use in this panel. Mystic Salvage Kits are the best, and one of the only uses for those anyway. Crystals and Philosopher Stones round out the top row, usually have extras and it seems wasteful to throw them away. These ones are mostly left over from Mystic Clover creation.
The second row of this panel is almost all stuff I got from daily rewards or achievement chests. There is a small stack of Black Lion Chests, a relic from the past, way back when Black Lion keys actually came from daily rewards or dropped in the world.
The bottom row is much the same. The first item is a leftover Gift of Exploration, but everything else is boosters. Quest rewards, dailies, achievement chests, I would rarely think to use xp boosts while leveling, and never think to use stat boosts while playing, but magic find, karma, and crafting boosts have all seen their fair amount of use even though I still have plenty. I used to save up the karma jugs, etc, and pop the karma boost quite a bit. Gave me an actual use for a booster. Not so much any more. Maybe some day I’ll use the bonfire for a Twit Guild thing.
This panel is a bit of a mix. I’ve been saving up ectos, obviously, for the shiney fractal capacitor backpiece. Technically I could have it right now, just haven’t gotten around to mystic forging it. All the other crafting materials in this panel are essentially saved up to help level various crafting professions to 500. Moving on to Koi Cake and Kralkachocolate Bars, I had saved these because essentailly they’re pretty good foods. Koi Cake makes for an excellent addition to a condition damage build, and Kralka Bars add +5% karma, which would have been great if that still effected Karma Jugs etc. On the end of this row are Black Lion ticket scraps, not enough to get anything, some Kite Fortunes which will hopefully be useful again some day, and 53 Mystic Clovers. I’m very slowly building up to getting a second legendary. The one problem being I’m not particularly inspired to get any of the current legendaries.
On the second row the only things of note are the Pristine Fractal Relics and the Dragons Jade Claim Ticket. I’m not in urgent need of ascended rings right now. I could slap one on an alt pretty easily, I guess I’m waiting to have an actual reason to use them. As it stands the characters I want to have ascended rings have them. Anything else is superfluous. Now the Jade ticket, I’m not going to lie, its worth a bit of cash at this point. I could probably get 45 to 50g by trading it in and selling the item. But who knows, maybe my #Tengu will want a dragon weapon? Maybe.
On the bottom row I’ve got a lot of siege weapons. I don’t typically think to bring them, and usually there are plenty anyway. I’ve been meaning to donate them to some kind mist warriors on my server who are fighting the good fight. Aside from the traps anyway, I’m going to use those, I’ve never seen anyone bother with them so I’m definitely going to see what happens. Aside from that I’ve got a few agony infusions, not really a fan of the new system for that, kind of tedious. And a couple weeks ago I got an ascended weapon box in fractals, soldier stats. Haven’t decided what to do with it yet, guardian greatsword maybe? Not really in deep need of a weapon right now. Same situation as ascended rings really.
I’ve been hanging on to these tier 5 materials because I vaguely thought they might spike in price at some point. And while they have done so, it’s only ever been fairly mild spikes. Should probably just sell them. I bought a couple stacks of linen a couple months ago in anticipation of ascended tailoring, back when it was a reasonable price. Never realized how insane prices for linen would be. I just did the math on what would happen if I sold every last scrap and bolt of linen I have. 60g. Not bad.
The rest of the panel are sigils and runes I’ve been keeping around to throw on alt exotic gear, whether temporary or permanent. Some of these are pretty good, others very specific to builds, others pretty useless. Could probably get rid of most of them without a second thought.
I had been using almost this entire panel for one purpose. Mystic Forge Dailies. I’d save up greens, the remaining few of which you can see, throw them in the mystic forge, nab the daily and hopefully come out of it with a rare or two. I have had pretty good luck with getting rares so I had incentive up until the changes to magic find. Which means I’m much more likely to salvage just about everything I get leaving nothing for the daily. Thankfully the dailies have expanded a bit by adding a lot of living story dailies so I’m not hard up for quick ways to do them.
Cultural armours. Seemed like a shame to just throw them away. That’s asura tier 1 light to begin with, which I didn’t really like. Followed by human tier 1 light on the right, which is kind of meh. Norn tier 1 light on the 2nd row, which I would still be using now if Necronomnomnomicon didn’t look insanely crazy in the Aetherblade gem store armour. And finally the charr tier 1 heavy, which could plausibly go back on my guardian.
I could probably lose most of the stuff in the cultural armour bank panel and this bank panel pretty quickly. The first two rows are essentially just alt gear. I saved a rare ring and amulet to possibly put on an alt, but I’m pretty sure I’m full up on rare jewelry. I got an exotic speargun out of a champion box, but I don’t need it, so that is either going on sale or going to be salvaged for dark matter. The next item is a Durmand Priory skin I saved for my ranger, it’s an exotic, but has bad stats. It will probably end up being salvaged. The next 3 items are exotics I got out of Fractals but don’t have uses for, and the Aetherized shoulders everyone got with the healing power on them. So yeah. Looking to get rid of these at some point I guess.
The second row is an alt set of gear for my guardian that I made when I was leveling armoursmith to 500. Don’t know if I’m going to bother keeping them yet. Beside that is a rabid insignia that I salvaged off of something. Can’t remember what.
Bottom row consists of insignia and inscriptions (which I’m saving to help level crafting professions) I’ve gotten off the Karka Queen, a host of worthless Giver’s and Celestial recipes that I’ve been adding to all of my alts, 2 Shadow of Grenth Ascended backpiece recipes, and the recipe for the leatherworker superior rune of antitoxin. I’ll probably sell one of the Shadow of Grenth recipes at some point down the line, they’re worth 3g right now, but in 6 months? I don’t know. The question is what to do with the antitoxin. The price is pretty high right now, 18g. But the price of a stack of pristine spore samples is about 12g, plus the additional 1g cost is 13g, which makes me think there are a lot of people doing exactly what I’m doing, getting the runes and waiting for them to go away to make a killer profit, which is probably going to backfire for all of us. I should sell now, but, I’ll play it out.
I had gotten it into my head that I was going to save up all the festival stuff. But I’m probably going to do something about the candy corn you can see in the top row soon, this window is getting crowded. The two most recent skins from living world are next, the gas mask and antitoxin injector, then Tassi’s Relay Golem which I kept for some reason, I’ll probably end up destroying it (editor’s note: I took it out of the bank, double-clicked it and it disappeared, problem solved?). The infinite watchknight tonic, flames of kryta, twisted shoulder skins, and mask of the night skins round out the top row.
On the second row are the dragon wings skin, the Zephyr rucksack that I just had to get for my engineer but never use even though it has a freaking bird, the desert rose skin which is now worth around 25g, the fervid censor, sclerite karka shell, and Super Adventure Box backpacks, baubles and continue coins.
Final row, so glad I decided not to capitalize every single thing in this post, my fingers are tired. The Mad Memories flaming book backpiece. I keep promising myself I’m going to make it my engi’s permanent backpiece but I never do. Spooky and Mysterious tonics, account bound so I can’t sell them. Might trash them if I need the room. The Zephyr Sanctum model and Marjory’s Journal. Two oddities so far in GW2′s history, you can tell Anet was experimenting with them. Polla, a low level accessory for newbies, its a sweet reference to the Sea of Sorrow’s novel and I suppose I could end up using it on a new character, like a #Tengu maybe? And finally, a bunch of stuff I thought might come in handy from last years Wintersday. No such luck. Pretty much all worthless, with no way to get more cogs, there’s no way to make mini’s out of these toy frames, and I already acquired one of the ones I didn’t have from this year’s rewards. So those will be in the trash soon I guess.
And that is a way too thorough overlook of everything that is in my bank. I’m the only one who will ever read this far into the post, muwhahahahahaha.
Tags: Guild Wars 2, MMO, mmorpg
My boring gathering routines.
With Ascended crafting the profitability of gathering has shot up over the past few months and I’ve been spending a lot of my time doing that. I find it relaxing and sometimes contribute to my servers page over at GW2Nodes.com. What strikes me as interesting is the large number of ways one could spend their time gathering and still make money, instead of it being a total waste of time in lower levels as in some games.
Probably the best way to gather is to park all the alt characters you don’t use in an area with tightly packed orichalcum, ancient, or other valuable nodes and just log into them one by one to gather what you can.
Although efficient, I tend to find that boring, so I usually wander around on my thief, sometimes just following the GW2nodes map, sometimes branching out. My thief is ideal due to being able to stealth into a mobbed up area and then just leave without being slowed down by CC or combat movement speeds. I’ve also put all my infinite mining tools on my thief due to this.
Of course I tend to get tempted by nearby nodes quite a bit. I mean so many nodes are valuable these days. If I’m in Orr, why wouldn’t I go get that omnomberry? Orrian Truffles, ghost pepper, and lotus are all decently profitable. I’ll even go for coral most of the time. They don’t sell at all on the AH, but a green coral tentacle is a guarenteed 1s, and a coral orb is 2s. Most of the time that’s more money than a mithril or cypress node.
If I go to Southsun for the ori or ancient, why wouldn’t I go after passion fruit and passion flowers? The fruit is selling at over 1s and it’s tightly packed near pearl islet. If I can find a Blooming node, that is 20s right there. Yet I never see anyone else gathering in the area. There are usually 3 or 4 Blooming nodes in the zone, but the place is deserted on the Northern Shiverpeaks server.
A popular place with Twit Guild is a location in Mount Maelstrom they like to call “The Patch”. It’s a reliable location for 4 or 5 verdant herb nodes southwest of the Crucible of Eternity. Vanilla is the big attraction, which can make a quick trip there worth around 30s if you’re lucky. Myself I actually start a bit west, near Ashen waypoint, travel north, then south, collecting hard wood and platinum (if I need it) along with verdant and mature herbs, down along the coast to the artichoke (80c) patch, then turn north towards “The Patch”. It usually turns out pretty well, though sometimes all I come away with is tarragon (40c).
A few weeks ago when I really needed to stock up on platinum I started going to northwest Sparkfly Fen a lot. Between the cauliflower patch (worthless but I usually gather when I see a patch because I see it as an opportunity to try for an unidentified dye) and the vista to the south there is a chance for as many as 3 rich platinum nodes to spawn. There’s always one, and sometimes a few regular nodes. Platinum is at about 2s, not super expensive but if you spend your money in the AH when you could be gathering it for free, that’s the reason you’re poor.
Lately I’ve been pretty low on softwood, and looking all over Tyria has yielded few results for large numbers of softwood in a small radius. There doesn’t seem to be anything reliable from one server reset to the next when all the nodes relocate. I’ve ended up going to Forlorn Gates waypoint outside Ebonhawke quite a bit. It’s not great but it’s more reliable than any other location I’ve found thus far. I’ll start there and head northeast eventually ending up in the grape patch in ogre territory to the southeast. Old Gate waypoint in Diessa is a possibility but it’s a bit hit or miss. I’m still looking for a good spot.
Another thing I’ve been doing lately that Shongaqu turned me on to was gathering from herb patches in northeast Straits of Devestation. Start at Fort Trinity and go north and west, you’ll run into a lot of asparagus, herbs, cayenne pepper and artichoke. I have a strange OCD obsession with filling my collection storage to 250 (no I’m not getting the collection expander. Crazy, but not that crazy) and some of the things here are on my list of things to get. It’s a pretty quick run so I’ve been doing it quite a bit. The more profitable aspects are the cayenne pepper and coriander seed, both selling around 4.5s, and the lemongrass (although much rarer) at 13s.
About the only other spot I go to on a regular basis is the Terra Carorunda waypoint in northeast Blazeridge Steppes. I spiral out from that waypoint in a clockwise direction collecting kale, zucchinis, seasoned wood, but mostly iron and herbs. I can get chili peppers, dill sprigs, and plenty of other rare and profitable herbs.
Probably the most surprising things to me that are still worth gathering are carrots and onions. They’re the most basic vegetables, found everywhere, only one crafting profession uses them, and yet they’re still worth around 1s each. I don’t know any really lucrative gathering spots for them, aside from maybe just north of Lion’s Arch where I sometimes get my Daily Variety done.
I think a lot of people don’t check in on prices a lot, so they don’t see when things happen like the cooking recipe that became really popular and spiked carrots up to 3s a while back. That and it’s so common in other games for low level materials to become a worthless waste of time. I guess another reason people don’t take advantage of these profitable situations is because overall gathering is pretty boring. Well, perhaps that’s the main reason.
Tags: Guild Wars 2, MMO, mmorpg
I’m much better at complaining about things than celebrating them. So, while I could spend my time defending Scarlet from the hate she’s been getting or more thoroughly examining and dismissing overheard opinions from twitter or map chat, I guess I’ll take the time to whine about the strange pricing and terrible products from the gem store.
For me, my biggest gripe with the gem store these days is the temporary nature of the items. If I’m plunking down cash with Arenanet it better be for something I can enjoy permanently. I’m not a fan of something that has limited uses or becomes useless once I tire of it.
Therefore I am not a fan of the gem store armours. Oh some of them look good, damn good, but can I move them around from character to character? No. So once I’m bored with Magitech on my engineer and decide to go with another look, that’s 10 bucks down the tubes. Another 10 bucks if I change my mind, or another 10 bucks if I want it on an alt character.
But this is an old argument. People want a skin wardrobe. People are unhappy with town clothes. Hardly a new argument coming from me.
I will take this moment to complain about their pricing models however. Sets of armours, boots, legs, gloves, coat, shoulders, helm, typically cost 800 gems. It’s a price that is a little high for my taste but hey, they have to make money, fine. What really irks me though are special armour pieces like a helm for 500 gems, or gloves for 300. I can’t be convinced that those are fair prices. It’s as if they’re inflating the price of these items just so they can price people out of the gem exchange. So maybe we’re not supposed to be able to get any gem store item in game after all.
Unfortunately armours are hardly my only concern. Take for instance the Instant Trait Reset consumable. I’ve been thinking of it as the most foul ripoff of a cash shop item that Guild Wars 2 has. What would cost you 3s at an npc in any city, costs you 70 gems (which is around 5.5g on the exchange) at its base price. Even if I bought the Grandmaster’s Training Manual as a workaround reset to carry with me (does that even work? I’m not sure) I’d still only be paying 2g a pop. And to add insult to injury, it’s pretty much a slap in the face to original Guild Wars fans. Being able to change our builds on the fly was an amazing feature in the original Guild Wars, and I’m not saying Guild Wars 2 should be exactly the same, but surely the Instant Trait Reset item as it exists now is extremely exploitative. Especially when considering fans have called for this ability to be attached to the trait menu window, gold sink attached or not.
The Royal Pass, for me, is also quite disappointing. At first glance it is something I might have actually liked. Access to the Royal Terrace, a bank, trading post, crafting stations, mystic forge and merchants all tightly located in a small area. Except it only lasts 2 weeks. 2 weeks for 300 gems or very rarely from drops. Such a finite period of time, I can hardly believe anyone would bother to buy it. If it were permanent and 800 gems, I’d buy it in a heartbeat.
I could go on I suppose. I dislike that some faces and hair are exclusive to the makeover kit, those should be in character creation. I dislike the insane pricing on the Upgrade Extractor/Transmutation Splitter, 5000/6000 gems for just 25 uses? What? That’s like 60 bucks! And how are infinite gathering tools now 1000 gems now being account bound, when they should have been account bound to begin with. I don’t understand how that’s justified and not just greedy.
It saddens me that many of these items would be so much better, so much more functional and desirable if they were just account bound and permanent. Armour sets, Royal Passes, and yeah, if you’re going to charge 5000 or 6000 gems, those items should be permanent too.
Arenanet has to make money, sure. I just think more people would spend more money with them if their products weren’t so fleeting. What am I spending my money on here? It certainly isn’t anything enduring, which is kind of what I’m looking for, and I think what most people are looking for, in MMO items.
Tags: Guild Wars 2, MMO, mmorpg
One thing I’ve noticed since launch is that despite all previous MMOs that I’ve ever played, Guild Wars 2 doesn’t really have a traditional desert setting. It’s got the pastoral settings of Kryta, the jungle settings of Maguuma, the mountainous Shiverpeaks and the arid plains of Ascalon.
Of course if you go to Orr and take in the view, if you didn’t know Orr had been beneath the waves, you might think it was desert. Very little living vegetation, rocks and sand everywhere, and overall a barren landscape that is in effect a desert. The big change that make it less of a desert, for me, would be the colour palettes. Cursed Shore is red and black, Malchor’s Leap is entirely blue, and Straights of Devestation is Orange. Those colour choices actually distracted me at first, it didn’t have me thinking of Orr as a desert, which was probably the intent.
Over time I began to wonder why that is. There are desert like environments in Guild Wars 2, but nothing you could solidly call a traditional desert setting. And interestingly with the addition of Southsun Cove or the Labrythine Cliffs or the Skyhammer PvP map, I noticed that some of these have areas that resemble desert or arid landscapes. So is Guild Wars 2 planning on desert landscapes in the future I wonder? Or are they just using resources they’ve already built but haven’t used extensively?
I think that’s why I’m super curious about the desert areas of the upcoming Edge of the Mists map. For those that don’t know, it looks to be a fairly extensive WvW map, a waiting area (with PvP and objectives) for those who can’t actually get into WvW due to the queue. The map will have 3 distinct areas, jungle, arctic, and desert.
Putting aside the questionable amount of manpower put into creating something that everyone inevitably wants to leave, and an area that some servers (eg. my own server is perpetually Outnumbered, forget about a queue) won’t use, just how much of this desert area is brand new textures and art? How much is Arenanet putting into it?
I would say that Arenanet is well known for reusing what they can so I’m very interested in seeing this new desert area. It could speak to the future of Guild Wars 2. Everyone speculates about where we’ll go next. Will we tackle Primordus, Jormag, Bubbles, or Kralkatorrik? Will we venture to Cantha or a completely new continent?
I don’t think there is any real lore suggesting we absolutely will go to the desert, or anywhere else. Just a lot of open doors left in place in case they ever decide to. For me a real clue would be manpower put into art, models, textures, creatures and other resources.
Here’s a video showing off some of the landscapes.
One final thing I’ll add is that despite running across 3 zones, one of the least used settings in the game is The Brand. Gotta wonder if we’ll see more of that.
Tags: Guild Wars 2, MMO, mmorpg
I’ve been in world versus world a lot lately. I’m not a big pvp type. I’ve gotten rank 4 mostly through doing the Mad King’s jumping puzzle and waiting to get Daily Participation and what little rank I can get through that, hilariously. However I do have a few thousand kills in WvW due to it being more random, less of an intense duel.
One thing that really bothers me though is that Northern Shiverpeaks, my server, is chronically Outnumbered. We are a low population server and even against other low population servers we have a tough time fielding enough people to put up a fight on more than one or two maps.
This has all been emphasized by WvW season 1. We got bumped into the Silver league in North America when Kaineng took a dive and we won our match, moving them down to Bronze, and us up. As such we have been up against some behemoths (by NSP standards) and Outnumbered (AKA Outmanned) constantly.
Getting to the point, the Outnumbered buff is bloody useless.
+20% Magic find
+10% World Experience
Take no Armor damage on death
There isn’t a player in WvW that appreciates this buff. A food buff would eclipse the magic find, experience isn’t important unless you’re on an alt and we all know how alt friendly the game is, 10% world experience is small, and no armour damage is practically a slap in the face. It’s like they’re saying upfront “There is nothing we are willing to do to help, but hey I hope you’re mollified by this horse**** buff.”
You know what would be useful? Bloodlust.
Bloodlust is a buff you originally got through an Orb of Power, but now you get through conquering points of control or “ruins” in the various borderlands maps.
Everyone in your realm gains 30 bonus points to power, precision, toughness, vitality, condition damage, and healing power for holding 3 ruins in 1 Borderland. Invaders killed by finishers reward your realm with 1 War Score.
I think Outnumbered and Bloodlust should either be combined or switched. It just makes too much sense to me. Why not encourage players to get in there and actually fight with a little confidence from a stat boost? Surely that would be far superior. Outnumbered practically serves as a warning for players to go elsewhere, as it surely isn’t an enticement to continue.
Making a change would address a complaint against Bloodlust that has been around since the early days of GW2, that it only exists to allow a winning server to continue winning, but with more ease. On larger servers Bloodlust probably doesn’t have much effect but I think on a low pop it is more of a problem.
I’m sure Arenanets argument against any change would be something along the lines of not wanting to encourage people to be Outnumbered in order to get the buff. But the buff is designed firstly to not be that much of a benefit and secondly everyone knows that zergs trump stat boosts in WvW anyway. Getting more people in WvW is what is important, and Outnumbered just doesn’t do that.
Or at least that’s my perspective as a casual WvWer on a low population server trying to punch way above its weight.
Tags: Guild Wars 2, MMO, mmorpg
As much as I like the pace of new content added to the game it has created a few problems.
You can’t really take a break from the game because so much of the content has been temporary. A half dozen sets of achievements that we’ll never see again, that nobody will ever experience again. Arenanet thinks that adds a certain amount of specialness, a unique quality, and I don’t disagree. However, for the odd player who took a break from the game, who didn’t know about the game? Does that make them feel like they’ve fallen behind and can never catch up?
That can’t be good for retention, and retention is the life blood of a game whether it is sub based or not.
Then there are those who; have kids, have a job, have a social life. How do they keep up with the rapid pace of content? Sure the Queen’s Jubilee and Gauntlet achievements have been around for a month and if one dedicated themselves one could complete these within the time frame. But what about the times that content is around for only two weeks? For someone who likes achievements but doesn’t have a lot of time, I would think they feel alienated.
Well, I know they do, as I know several people who feel this way.
For me this is the main reason I want more permanent content. Most people, I think, are after a wider variety of things to do and a sense of permanent change. I just want to be able to finish things at my own pace.
I think Arenanet, quite cleverly, has decided they needed to add a sense of urgency to play that is lost when your player base isn’t paying a monthly subscription. If you’ve got temporary content, players have to log in to see it, and if they’ve logged in there’s a better chance they’ll buy that cash shop item than if they haven’t logged in.
I can’t say it’s a big deal. It’s just achievements. Most people either get it done, don’t care, or complete what they can and move on with their lives. It can be a bit annoying, that’s all.
On a side note it’s not looking like more permanent stuff will be seen any time soon. Super Adventure box for September, Halloween in October, Wintersday in December.
Tags: Guild Wars 2, MMO, mmorpg
I was in the mumble for Relics of Orr talking with my guildies when Trivierre, one of the some time hosts for the show, mentioned that the new release kind of reminded her of launch. I keep thinking about how interesting that is.
What I think she was getting at was that heady, eager feeling of exploring a new world, encountering new characters, discovering new content and doing all that in a social setting with friends.
Most games only have a one time short period where everyone is playing it, everyone is enjoying it, talking about it, nerdgasming over it. If it’s an MMO maybe you get a second breath of life with an expansion or major update.
In Guild Wars 2, I’ve been getting that feeling a lot.
A monthly update schedule at first, and now a two week cadence, have made for numerous points in the games history where people start flooding into new content like ravenous carnivores intent on their next meal. I don’t think this happens with every update, but certainly far more often than any other MMO I’ve ever played.
It feels kind of like launch. Almost a perpetual launch state. Not quite of course. We’re still a year in and some of the annoyances are too big to ignore, some of the mechanics too familiar to be excited by again. But it’s so interesting that a year in, that we have even a hint of that launch feeling.
Tags: Guild Wars 2, MMO, mmorpg
Since before Guild Wars 2 was launched people have speculated about what weapons we would be able to use. Imagination was our only limit.
Now, some 11 months after launch, we’ve grown used to our skills and the weapons each class uses. We’re more aware of the weaknesses in each class, what they lack, and what people would look forward to. I think we can begin to theorize more accurately on what weapons we might use in the future based on that knowledge.
And with the mid year update from Colin’s blog and interviews in MMORPG.com and other places, we know that they’re looking to add new skills.
We’ll begin regularly adding new skills and traits to the game for each profession to expand your characters and builds!
What’s more is that the team is also working very hard on finding a way to make it so that every profession has access to every weapon…
That’s a lot of skills and I don’t think we can count on them ever actually accomplishing the goal of adding every weapon to every profession, but I do think we can count on some of the more obvious choices.
But for now I just want to talk about the engineer.
Starting with existing weapons there is a call for more melee options for the engineer. Most speculation seems to revolve around the hammer. Thematically it fits with engineer and currently only the warrior and guardian use the weapon. I imagine the skills would mostly have to center around crowd control, a medium class would need to avoid damage, but the engineer is very technologically orientated. Straight-forward generic hammer skills that don’t involve some technological gizmo or scientific achievement wouldn’t work. I would imagine similar results to other hammer skills, but different methods.
There is also the possibiity that Arenanet considers the hammer to be far too heavy and big for a more technological and nerdy themed class. One doesn’t necessarily picture a real life engineer in anything but horn-tipped glasses and a white collared shirt with a pocket protector. I don’t see a medium class character having the physical strength to launch foes with a traditional hammer. One of the reasons I expect a more technological take on it.
Unfortunately engineers already thwack enemies with a wrench using the Tool Kit. I’m not sure how likely it is to add another one-handed weapon that might end up doing some of the same things. Partnering mace with a shield would give you a very similar skill set to Tool Kit.
It already is the mace option. Just check out this preview image of Fixer Upper, an exotic named mace and contrast that with what I’m holding, the Tool Kit wrench.
On a side note Tool Kit has some pretty interesting gameplay options (take a look at this excellent Toolkit spec video) but it isn’t very popular. I think the main problem is, obviously, that engineers (or any class really) don’t do too well in melee range. While skill one and skill 3 are decent in the Tool-kit, I don’t think the auto-stacks enough vulnerability. Skill two doesn’t have good durations for the bleed or cripple, which is a common problem in my opinion for engineer condition durations.
With a little imagination you could potentially put any weapon in the hands of an engineer, as long as it has a tech themed feel to it. Then again with kits, it’s hard to imagine what would fit as a weapon when a kit probably already does the job. What would a torch skill do that the Flamethrower Kit doesn’t already handle?
That’s what makes the focus interesting to me. There is no readily obvious answer. But the energy coming off a focus reminds me of asura and the eternal alchemy. Surely if we build a gizmo that harnesses that power, we’d have a cool off-hand.
Shield and pistol have crowd control on off-hand, so I’d want to go more offensive or utility. There’s no obvious answer here, just something I’d like to see.
New weapons are always welcome, and for an engineer, aside from new kits, the only thing I can imagine that truly fits is a crossbow. Whether this crossbow is two-handed or perhaps a one-handed mini-crossbow doesn’t matter to me but here’s some things I’d like to see it do.
I think a crossbow themed after an engineer would be an excellent place to try out some kind of taser and other electricity themed skills. Shoot out a line and electrify your target, perhaps stunning them. Some kind of electrical net, although I think that moves into net turret territory. Maybe it could shoot out a net that acts as a wall, similar to the underwater skill or guardian walls. I suppose a crossbow would be a good place to add a skill that brings opponents to you, though I personally prefer ranged on engineer.
There are some small problems of course, skills leeching into already existing skills like poison dart volley which already fires darts in a crossbow like fashion.
I guess that’s about as wide ranging as my speculation is going to get. I did try writing this post about 2 months ago and thankfully didn’t have to change too much.
Tags: Guild Wars 2, MMO, mmorpg
If I post here often, it’s a bad sign, it means I’m bored.
Which brings us to Arenanets plans for the rest of the year.
Certainly there has been some major news over the past few months, most recently the change to a bi-weekly update schedule. It’s pretty impressive and seems very decidedly directed towards the weaknesses of an MMO. Typically an MMO remains stagnant between expansions or major updates. Guild Wars 2 has gone full bore, and I think quite brilliantly, into creating a steady stream of updates to keep people coming back. At the same time they’ve mentioned that although they haven’t ruled out expansions, expansions may not end up happening at all. That created a kind of mix of emotions for me. Who doesn’t like expansions? All that new content being unloaded at once, the crush of players, it’s like diving into a new game again. But I can understand the decision of course, it would be difficult to have 4 living world teams and have enough resources to be working on an expansion.
World bosses do need a fix. They’re quite easy at this point, many not properly scaling to the number of people who show up. Some are two minute affairs, and they need to be ten minutes. The full range of boss mechanics don’t even get used. Shadow Behemoth doesn’t down a single person, the Jungle Worm doesn’t hit anybody either, the Frozen Maw events are over in seconds. I’m happy with the guaranteed rare they implemented a while back, but I’d almost say there are too many bosses with that reward.
They say they’ll continue to update dungeons but, they’ve only really touched Ascalonian Catacombs so far, and to be frank, all that has done is ensure that I don’t run Ascalonian Catacombs very often. They probably should have started with the 10 minute Citadel of Flame runs anyway.
Of course new Fractals will be a boon, I’m more than happy to see 3 new fractals being implemented by the end of the year. It’s one of the few things I hear people quite bitterly explode over, that and content that they’re not interested in, instead of a new dungeon. I guess that’s what happens when you mostly play with people who only do dungeons.
As for new world events and new events in general, I can’t say I was too impressed by the Flame & Frost events, or the new events in Southsun. Southsun in particular has events that run far too often, and were not integrated with previously existing content like Guild Rushes, creating a fairly annoying issue with completing events before starting a Rush, and then having to complete those events a couple more times before the Rush is over. In any case I don’t think people are looking for more events as far as content goes, not unless it provides some insight into lore, has a particularly fun mechanic, or fills some gap. I doubt players are eager to see more skritt burglar or Modus Sceleris events (should there be achievements for Modus Sceleris like there are for skritt burglar?) when I don’t think most people realize that update even happened.
As for world events, I do admit I have some fantasy of a fully underwater zone (despite most peoples unjustified hatred of underwater combat) with the main focus of the zone being some kind of world sea monster. I just hope that any new world boss keeps in mind the problems discussed above.
Traits and Skills
This is one of the things I’ve been meaning to post about, at least as far as new weapons for various professions go. Mace for engineer is one that is thrown around a lot, though I tend to think the Tool Kit is exactly the functionality that a mace on engineer would have. There is a fair amount of room to maneuver for some professions as far as weapons go, but what I’m really looking forward to are more utility skills. Guardian and mesmer have proven themselves to be immensely useful in dungeons, not necessarily due to DPS.
Traits of course have extensive potential, I just hope new traits don’t end up all being along the lines of “recharge times are reduced by 20%”. While those traits are useful, trait lines are already flush with these options. I’d be interested in more unique abilities.
I was listening to some guy talk about his sense of progression in Guild Wars 2 the other day and how, after he had unlocked all his weapon skills by level 15, he felt “done” with the game. I guess I can’t comprehend that statement. You’ve barely started unlocking traits by that point, you have crappy gear, you have zero utility skills unlocked. Makes no sense. And then there are all the people who talk about how Guild Wars 2 doesn’t have build variety but don’t seem to acknowledge the vast differences that combining traits, weapons, and stats can contribute to builds. Moving on.
Rewards were one of the biggest problems with the game from launch. A lack of them, to be precise. That’s certainly changed with more and more being added to the game, meta event bonus chests, laurels, guild commendations, achievement chests etc. I’m still not happy with random number generator gem shop items, I’m still not happy with the extreme rarity of certain drops, but we’re a long way from launch, and they’re still working on improving things. So champion rewards seem pretty good to me. A lot of people will be unhappy that they can’t put on gold find and farm dungeons to make money, and I imagine WvW players are scratching their heads about getting account bound crafting materials as a reward, but I’ll jump at the chance for more lodestones, more cash for different dungeon paths, and more unique skins.
As for the changes to Magic Find, I really think Arenanet is just caving to a vocal minority here. It’s been my opinion that most of the people complaining about magic find were unaffected by it. That said I admit that the change is in line with Arenanets overall philosophy, but there remains a problem. Rewards are better in Guild Wars 2 at this point but drop rates are not.
As an addendum, I have gear that ultimately gives me around 220% magic find. The possibility that that will become worthless is not appealing to me.
Account magic find, experince boost, karma, and gold find is a fair enough replacement, but I’m not looking forward to the inevitable insanely poor drop rate for these consumable items from blues and greens for a measly 1% boost. Ugh. That’s conjecture of course but, I’m confident enough in that assumption.
Crafting Ascended Gear
“Don’t worry folks, we won’t create a gear grind! Excuse me while I go create a gear grind.” The thing is I’m not super unhappy about this. I’m just noting that sometimes there is a disparity between what is said and what is done. I’ll be more than happy to start crafting to 500 and making ascended gear. One thing I’m not real happy about is any kind of time gating. Nobody is asking for time gating. Isn’t the consumption of lower tier materials to create higher tier materials enough to keep the economy healthy that we don’t need some arbitrary gate to hold us back? Celestial gear, which you can now get through crafting thanks to the Labynthine Cliffs update, seems to be the test phase for time gating. You have to “charge” 25 quartz crystals at a place of power (channeled skill point location) to get a charged quartz crystal. Once a day. With some dozens of these charged crystals required, and all charged quartz being account bound, it is (and I don’t feel unjustified in saying this) a complete atrocity of grinding.
I suppose I support efforts to give crafters the ability to have a crafting economy, but I’m quite unsure about the implementation so far.
I’m really genuinely happy about most of the news about legendaries. Legendary gear, a way to get precursors that isn’t hoarding hundreds of gold, changing the stats on legendaries at whim, and new legendary weapons. I’ll probably be dual wielding legendary pistols by the end of the year. Unless it’s a massive grind or something crazy, but Arenanet would never do that right?
And then of course there is all the other news, rumours about new WvW maps, Orbs coming back, PvP solo ratings, new map types (which I guess isn’t new game types which is what everyone wants) and lots of new tutorials… yay? I’m pretty excited about all the new changes, obviously I have some reservations, but at least the game is moving forward. A lot of MMOs begin to stagnate within months of launch and Guild Wars 2 for all appearances is going strong.
Tags: Books, fantasy, Guild Wars 2, MMO, mmorpg
So I read for about 4 or 5 hours yesterday and only got about 167 pages in. Whether or not I finish the book today I probably won’t do a live blog part 3.
Certainly plenty of interesting things in the live blog yesterday, but I don’t know if I’m attached to any of the characters but Macha who I think is being a bit too nice.
Anyway, on with the show.
4:00 – Isaye and Cobiah sure get chummy fast.
4:04 – Would also like to know where Port Noble is.
4:08 – Now predicting people requesting ackle-denth be added to Guild Wars 2 in some way.
4:13 – Surprised we haven’t heard more about Baede.
4:17 – The wreckage of the ring of fire islands? Why would there be wreckage, or am I overthinking that?
4:28 – Feels like they forgot about the capricorn real fast after that zombie attack.
4:32 – Verahd is a big shout out to the original Guild Wars I feel. What with the tattoos and sigils and what not.
4:40 – Finally, some norn. What took so long.
4:45 – Really liking the introduction of the guardian here. Kind of annoying that Macha is the only one that knows anything of any importance. Oh there’s a new type of magic? Macha knows. Oh there’s a secret transport of gold going on? Macha knows. There’s a way to determine lattitude? Macha knows.
4:52 – Ah Captain Moran, of Moran Memorial fame I presume.
4:52 – Which brings up a thought, are any of the names of these characters on the Moran Memorial?
5:01 – How does one make the sign of dwayna in the air. Should be an emote.
5:02 – Their sacrifice will be remembered in the halls of the Zaishen? That’s a thing apparently. I mean the Zaishen still exist, there are even some Zaishen NPCs in LA but I think the lore needs to be fleshed out around them more.
5:07 – Cobiah has raided the xunlai warehouses on Lake Bounty. Nie job. Wish I knew where any of this stuff was. edit: Genderren Fields.
5:22 – So the Harbinger doesn’t seem completely destroyed yet, I guess that explains why it’s sunk far closer to Malchor’s. Was beginning to wonder.
5:26 – You’d think someone would mention to the norn, members of the Priory researching the undead, something about Cobiah being there when Orr rose. Just saying. SoS is full of convenient silences and miraculous coincidences.
5:30 – Or maybe they did sink Harbinger? I guess I didn’t read closely enough.
5:35 – So Lion’s Arch is built on King Baede’s stolen gold.
5:43 – Interesting having 7 years pass and the town is essentially built, hearing about their problems.
5:45 – Recognized the name Brother Bilshan immediately, he’s in GW1. Can’t be accurate though, that would make him extremely old.
6:02 – I’ve been reading about the internal politics of Lion’s Arch. It has not been completely uninteresting, but there is little to comment on.
6:09 – One of my favourite insults is mouth-breather.
6:21 – Yomm gets a lot of focus here. Yomm’s Merchantile is a point of interest in LA.
6:29 – Cobiah is kind of a dirtbag at times. Pirates.
6:37 – Kind of picturing Verahd using the elementalist tornado skill.
6:40 – The gw2 wiki reminds me why the name blipp sounds familiar.
6:45 – Too many repeated asura names. First blipp, now flax.
6:49 – This isn’t really a criticism, but sometimes I just get a little tired of the unrelenting references to charr viciousness. Of course the charr’s ship name is Brutality.
6:57 – If mesmers can pull off this many illusions it makes me wonder why they don’t have as many stealth skills as thieves.
7:00 – Sonic screwdriver.
7:06 – I didn’t think Grimjaw was a genius or anything but attack Orr? For what purpose? I don’t get it.
7:26 – A fairly compelling, intrigue laden, run of pages. I like how the clues are there for anyone to find them.
7:34 – Cobiah bites charr ears! I was actually waiting for that.
7:41 – Hey everybody! Guess what? I found the bomb!
7:56 – A ranger pricess trained by the Tyrian Explorer’s Society. Glad to see that organization has slightly more to do than stalk me and send me letters.
8:00 – Good to see several mentions of attempts at peace by charr/humans only for those attempts to be squashed in some way. Builds up Ghosts of Ascalon.
8:11 – Always glad to read more about the lineage and get into who these people were. Edair sounds like quite the villain.
Okay I think that’s enough for today, if I choose to make more notes, I’ll add them to the bottom of this post. Thanks for reading.